(enough for highest quality at 4K) yes the game seems to have s* optimisation.
RT = Ray tracing PT = Path Tracing FG = Frame Generation
Source : https://www.techpowerup.com/review/alan-wake-2-performance-benchmark/
This is simultaneously the reason I am not buying a current GPU and not buying recent AAA shit.
The industry needs to appreciate QA and optimization more than ever. I don’t feel like getting the latest GPU for a couple of rushed and overpriced digital entertainment softwares, the same say I don’t feel like getting the newest iphone every year because of social pressure.
Since that gpu has 24 GB of vram the game might be using more than it really needs, just because it can. The best way to test the importance of vram would be to get two cards of the same tier with different vram amounts (like the A770 8GB and 16GB) and see how that impacts performance.
Looked at the review. 4070ti (12G) and 3090ti (24G) scale similiarly until 4K RT / 4K PT, at which point most 12G cards stop scaling and drop to a couple fps. 6700xt (12G) and 7700xt (12G) doesn’t seem affected in RT. With PT only 7700xt survives, with a whopping 7 fps. Similar thing happens at 1440p to 8GB cards
Edit: edited out a750
Per their charts, the 4080 (16G) does fine and outperforms the 3090 Ti even at 4K.
There are also plenty of totally reasonable settings that require less than 12GB, 1440p maximum settings for example. If you want the best of the best, obviously you have to pay for the best of the best.
(It’s still a lot and a minimum of 12GB is already ridiculous. I’m just saying the claim of 16GB being not enough is kinda dishonest)
I find myself saying “but why?” for all these spec requirements on Alan Wake 2. Is it some kind of monsterous leap forward in terms of technical prowess? Because usually outliers like this suggest poor optimization, which is bad.
Never seems like there’s much benefit to the insanse resource usage of moderns games to me.
Yeah, as someone that got bored in the first part of the first one, what could possibly justify this for the series?
Honest question. Do they need to look like actual people before the shadow monsters or whatever attack?
Because mostly the series seemed to be about picking up collectables in the dark while hoping your flashlight doesn’t go out.
I mean, I know many people like the series. I agree it doesn’t seem like it should be terribly demanding though. I may just be wrong and maybe it’s meant to be the best graphics ever, but I suspect that on release we’ll see a lot of “meh” and potentially backlash if these reqs don’t translate into something no one has seen before.
At the same time, Armored Core 6 has pretty stunning visuals and runs pretty well even on a 2060. Almost like graphics can be done well with a good art style and optimisation, not just throwing more hardware at the issue.
I honestly couldn’t give two fucks about how a game looks if its going to cost me $2000 to run it.