Linux vs Windows tested in 10 games - Linux 17% faster on Average::Computers, hardware, software and gaming in Spanish and English
Considering for most games it’s 100% slower, I’m not cheering just yet.
The issue is support not performance.
Every game I’ve bought this year has ran perfectly in Linux. And I don’t check the Linux status before I buy them. Yolo has paid off
In my experience, most games either don’t work at all (very rare), or work 99% as well as on Windows. For instance, I’m playing Hitman WoA right now, and opening the Steam overlay makes the game run in slow motion until I restart it, and it goes in the single-digit FPS if my laptop is charging. Very rarely does a game run better on Linux than Windows. Alt- tabbing in particular is broken in a lot of games, some of them outright crashing.
Never encountered this issue you have, by any chance on Linux you are using a old version of proton or nvidia GPU?
Same here, the only games that don’t work are the ones that’s ship with anti cheats the behave like root kits (a really nasty type of malware).
Same. I think 80% of my pre existing library already worked and then every game ive bought since the switch runs perfect. I used to check protondb first, now I just yolo and add my report later.
Exactly. I don’t care much for Windows bloat, but if 100% of games run on Windows and even 99% of games run on Linux, I’m sticking with Windows for gaming. It’s just that simple. If that ever reverses, then I’ll switch to Linux for gaming.
I’ve not run windows for years, but I straight up refuse to believe there’s a seventeen percent performance uplift. Magic does not exist. Linux must be skipping some rendering.
You’ll be surprised to learn how much overhead Windows has and how much system resources they take up to keep all their trackers and bloat running in the background. It really makes a startling difference when you switch to a Linux OS. It can even make your hardware feel more powerful, because it only needs to deal with the game’s performance, and not also running a shitton of unneeded services in the background all the time.
Windows has so much garbage overhead via telemetry, etc. Glad to see someone quantifying how detrimental it is.
NTFS isn’t the issue, at least in my experience, and not even Microsoft’s implementation of it (though ntfs-3g seems faster). The issue is the File Explorer: Things like reading mtimes of gigantic directories takes maybe a second under linux, nushell under windows (native, not WSL) is just a tiny bit slower, while File Explorer takes minutes to sort by mtime. Coming to think of it I should try Dolphin.
Generally speaking the problem with Windows is not so much NT but everything on top of it.
Well, that’s what happens when you don’t have crazy spyware services running in the background. Also Windows, just like any Microsoft product, is very inefficient and wastes lots of resources.
It must be very hard to exactly compare games between Windows and Linux because it’s possible that emulation in Proton, WINE or the driver means some settings or extensions might not be enabled even if they appear to be. DirectX emulation is also bound to slow things down so a game probably has to be use OpenGL or Vulkan directly.
So while I can well believe that Linux can keep up and possibly exceed Windows, it needs a careful technical eye to ensure a true comparison is happening.
Wine is an emulator. It might not have started as such when it was winelib but it is now, especially when running binaries. If in doubt read their own FAQ where they take pains to describe it depends what you’re doing and what is meant by emulation.
Go read the code. It’s a reimplementation of core Windows DLLs. Quite a clean one. There is also a daemon that fakes a NT kernel. It’s worth a read.
And it is an emulator these days. Their own website says it and it’s obviously one just thinking about it for a second. The reason it started with that acronym was because originally you could take Windows source code, compile it against winelib and run it natively. It is an emulator when actual Windows binaries are executed against it.
It’s getting hard to do just between AMD and Nvidia on Windows.
I’m old enough to remember the days when reviewers showed macro shots of the wires in half life 2 to test AA between different cards.
Does anyone even test that enabling “Ultra” settings results in the same configuration across vendors/generations? I’m pretty sure LTT Labs found cases where it wasn’t.