TTRPGs count as gaming, right? So tell me a little about what you have going on!
I’m currently in two DND 5e campaigns.
The first one is a homebrew setting, but still pretty standard as far as DND settings go. All the usual races. My character is Velena Zausek, a level 3 half-drow draconic sorcerer. Her backstory is that her drow father escaped the Underdark when he was young, then he and her human mother went on to start a successful weaving business. One day a badly wounded man stumbled into their town and they gave him shelter, fully expecting him to die. But he miraculously recovered, and then he claimed to be a dragon in disguise. As thanks, he offered them a boon: He would ask his dragon god to bless their bloodline. Thinking he was just nuts, they accepted and thought nothing more of it… until Velena hit puberty and started growing scales and setting things on fire.
When she reached adulthood, Velena inherited the weaving business but was bored to tears by it, so she decided to set out to be an adventurer. She and her buddies just finished fighting some drow who were about to sacrifice people to perform a ritual, and I suspect we’ll try to figure out what their whole deal was as our next move.
Oh, and one of the party members is a draegloth (drow monster thingy) who took one look at Velena and decided she must be in charge lmao. Velena didn’t initially realize this, but upon figuring it out she is so uncomfortable with it. I’m loving roleplaying it.
The second campaign is set in the Old Margreve, though I believe the DM just borrowed the setting and isn’t planning on using any of the premade stuff otherwise. This campaign is newer, so I have less to say about it, but it seems really fun so far. Amusingly enough, we’re following what seem to be drow through the forest, so drow are possibly the bad guys in both my campaigns.
My character is a Tabaxi swashbuckler rogue named Wind on Water. He just hit 4th level, and if anyone has any suggestions for feats, that would be appreciated. (I already have Alert.) He doesn’t have as much of a backstory as Velena, but he grew up dirt poor in a big city and is adventuring to make money for himself and his brother. He and one of the other PCs are con men who were hiding out from their last heist when they got roped into this adventure. Their game was that his companion would steal from nobles, then Wind would “catch” him and turn him in for a price before freeing him. Kind of like The Good, The Bad, and The Ugly, if you’ve seen that.
Both Velena and Wind are a blast to play, but for very different reasons. Velena is my first DND character, so she’s a lot like me because I figured that would be easier to roleplay. With Wind, I wanted to try something harder, so he’s not much like me at all.
But enough about my bullshit. Tell me about your bullshit!
I’ve been DMing a Scum and Villainy campaign, a space opera based on the Forged in the Dark family of games.
My group has been playing a few different systems together for a couple years now and this might be the most fun we’ve had. They get to cruise around space stealing, smuggling and generally being a bunch of scallywags. The campaign setting is a really solid base that I’ve been building on top of and I have so many ideas for things I want to try.
I’m jealous of your 5E campaigns. My D&D group I play with has been on hiatus this summer so I haven’t gotten to play much this year but I’m hoping we can start up something soon.
After running in a, at this point, well established home brew world for well over 5 years in Pathfinder 1E, I switched over to 2E and began crafting a new world to indulge in my love of grimdark fantasy at the request of a player. Said player then had life happen, and left the game, which brought a chuckle.
That being said, I after years of reluctance to switch systems, I am enjoying running in 2E. Combine that with switching from running on Roll20 to FoundryVTT, my experience as a GM has skyrocketed.
The concept for the new world is, what happened when the heros failed? The world had a cataclysmic magic disaster, resulting in most people hiding underground for over a thousand years. In the last few centuries, the reclamation of the surface has begun. I use modified Manga Wellspring rules outside of established cities/towns, utilizing the concept of flipping a coin in magic fallout areas from Terry Pratchett’s Discworld.
My players have expressed that they are enjoying things so far, and I can’t wait to see what they do when they get out of their current situation (first real job, which has led them to a ruin) and things really kick into gear. :D
Nice!
Currently GM’ing a Cyberpunk 2020/RED campaign!
It’s 2045 and my Edgerunners are making their climb to fame in Night City from lowly street scum mercenaries to the highest of high leagues.
However, unbeknownst to them, the pack are just about to get thrown into something waaay bigger than anyone could chew: a deviated branch of the New United States of America (NUSA) together with high officials of Militech Armaments International, a private military and armaments megacorporation, are secretly conspiring to build a space-based orbital weapons platform that could be capable of altering the global balance of powers, to threaten the sovereignty of the Eurozone, something that could throw the world into another global war.
They will have to face the dilemma of either saving themselves and their loved ones, or saving human society from potential self-annihilation…
About to start a 5e game in a custom “1001 Nights” inspired setting with a handful of standard fantasy races and beastfolk. Magic is uncommon among normal people, but the rich and powerful often have access to it. There are factions vying for control of magic and magical artifacts.
I’ve got a vagabond coyote (re-flavored wildhunt shifter) wizard who scraped together a magical repertoire in order to help his sister, a wild magic sorceress, learn control of her abilities. She was kidnapped in the dead of night without a trace and he vowed to find her. After a few years he tracked down a Djinn and asked to find his missing sister. It refused citing it’s own limitations and some kind of abjuration magic. Instead he wished for the strength to find her. The Djinn being a Djinn, twisted the wish out of spite and cursed him with a monstrous form that appears when he is angry (barbarian levels). Now he seeks any artifact that could help him locate her, hoping the curse does not spread and make him a monster forever. Knowing how coveted magic and magical artifacts are he has opted to use a deck of cards as his spellbook. It has allowed him to keep it on his person even in situations where he would be disarmed. His spellcasting will be very Gambit flavored.
Been playing “No Thank You, Evil” with the family for a few years, with me mostly running the sessions. Recently, I’ve been sharing GM responsibilities with the kids and they’re having fun with it. Our session from this past Friday ended with me permanently passing the NTYE guide torch to them, along with an in-game “new-to-us” clunker of a spaceship to give inspiration and a ride to the group’s new adventures.
While NTYE is fun an all and we’re not going to stop playing anytime soon, I’ve been wanting to give something new a try for a while and have been exploring other TTRPGs to play. Pathfinder sparked my interests, but since NTYE is Cypher-lite and I don’t want to overburden the kids with too much of a rules change, I’ve been leaning towards settings using the Cypher System. I love the artwork and concept of Predation, dinosaurs and sci-fi tech. Who doesn’t want to hang with a dinosaur with laser cannons that can watch your back while you’re hacking into a SATI mainframe? So that’s why I’m currently reading through the Predation material and prepping for our first session for this coming Friday.