0 points
*

eh I’ll go against the grain of negativity & wish this game the best. with all that they’re promising, it would be embarrassing for this game to flop

it seems school is closed so all the teen gamers are here to complain

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3 points

I’ve clocked roughly 80 hours across all the early access builds, and I’m confident that the game will do well in its niche based on what I’ve played so far. But it is a niche, and I don’t think any one game is going to change the market that much. It won’t flop, but I don’t think it’s going to make Larian the next cdpr

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4 points

Hard disagree. This game is going to blow up.

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2 points

That’d be great, I’m hoping the dm tools/custom campaign situation is good and the community does cool stuff with it. I’d play the heck out of a BG3 engine version of the infinity engine games

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11 points

So, 17k loose “if” statements defining if some single sentences will pop up during the ending scene.

  • if player has killed love interest -> And the love interest remained dead
  • if player has killed love interest AND ressurrected -> And the love interest died, but got better
  • if player has NOT killed love interest -> And the love interest never died, just as their love

etc etc

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1 point

Nobody said that. It is a nonsense number.

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1 point

You don’t even need that many ‘if’ statements. If you’re stringing together a sequence of cause and effect binary decisions (as so many RPGs are wont to do), then you only need 14 of them to get over 16,000 possible combinations!

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1 point

17000? Try 14. 2^14 is 16384.

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23 points

I mean, it’s just variations of similar endings… I’d prefer what Nier Automata did with their 26 endings. Getting an ending because I backtracked, or because I fished, or because I exploded at a very inappropriate time and place… Yeah that’s my kind of multiple endings.

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7 points

You should definitely play “The Stanley parable” if you haven’t yet

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1 point

Good suggestion, it’s sitting in my backlog as it is, too.

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2 points

I’ve never been made to laugh till I had tears in my eyes by a game before

spoiler

(following the adventure line / the narrator losing it in the cupboard)

Not the longest, but hands down the weirdest game I’ve ever played, and well worth the money. Now, where did I leave my bucket?

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4 points

26 endinga and awesome music

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7 points

But ultimately, they are just variations of game over screens or just transitions between acts. Actual endings are like 2 or 3.

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2 points
*

It was 5 main endings actually. Plus maybe another one related with Emil to wrap up other Nier game storyline

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0 points

Lol I’m sorry what’s that again? 17,000?!?!

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2 points

Yeah that is crazy

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-1 points

No, not at all. Like how many different chess openings are there?

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18 points

This is a very dumb article. Like, I understand there’s a lot of hype for this game right now but jfc. If anyone is expecting to be able to play this game 17,000 times and expect to see something unique each ending, they’ve lost their damn mind

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9 points

I think most people realize that this means the game is going to end up being like Fallout NV, where you have a slideshow ending showing you how your choices affected the roleplaying environment, and that there are a lot of slides you’ll end up sitting through. The number seems to imply that you have a lot potential variety of impact.

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5 points

Or at least they will

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