Halflife 3 is going to be amazing you guys
Valve can’t count to 3 though.
Expect after the Steam Deck 2 for its successors to be Steam Deck 2: Episode 1 and Steam Deck 2: Episode 2.
Valve can’t count to 3 though.
Capcom had years of jokes on exactly that point with the Street Fighter series, but they eventually did release Street Fighter III.
EDIT: For those not familiar, here’s the relevant portion of the series timeline:
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Street Fighter
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Street Fighter II: The World Warrior
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Street Fighter II: Championship Edition
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Street Fighter II: Hyper Fighting
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Super Street Fighter II: The New Challengers
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Super Street Fighter II Turbo
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Street Fighter Alpha
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Street Fighter: The Movie (the video game)
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Street Fighter Alpha 2
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X-Men vs. Street Fighter
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Street Fighter EX
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Street Fighter III: New Generation
Hollow Knight: Silksong is gonna be perfect.
(Actually, knowing those devs, it might.)
Interesting spin on the “A delayed game is eventually good, but a rushed game is forever bad”-quote.
These quotes are from a time when games were stamped into hard plastic and circuitry. No Man’s Sky and Cyberpunk are two examples of games with rocky launches that are both amazing now. Saying a game is forever bad simply isn’t true anymore provided the makers stand behind the product.
But they don’t most of the time. If you aren’t very lucky like with No Man’s Syk or Cyberpunk, you are stuck with an abandonend pile of garbage. And even with those games, it would have been better for everyone involved if they were what they are now from the start.
But the damage is lasting. NMS will always be known for the absolute shitshow it was on launch. Props to them for eventually delivering, but the game will never be as iconic as it could have been. Like compare bg3’s reception of “holy shit it’s so good” vs NMS’s “oh it’s finally good now.”
NMS is better since release but saying it’s amazing now is a bit of an embellishment. At its core it’s the same game with all the fundamental issues it always had, there’s just more fluff added on.
I mean, IMO it’s good enough to get your moneys worth out of it, its a hell of a lot of fun actually. It’s just that the main storyline is relatively short and the gameplay loop after completing the main story is not engaging enough to make it one of those games that you end up sinking 500+ hours into. To me that puts it in the same tier as Subnautica.
On the other hand, making me a beta tester for games I paid AAA prices for leaves me with a very negative feeling. You only get one chance to make a good first impression.
I think it depends on if the bad game has enough public attention that it can get a second chance after launch. When No Man’s Sky and Cyberpunk got updated, the story was plastered all over the game news channels/sites.
Most games if they get off to a bad start, nobody gives them a second thought. How would you even know if it got better? If nobody is newly buying and reviewing it, the steam reviews won’t reflect the change in quality.
There’s something to be said for the unfairness of which of these games that botch their launch get that second chance, but it kinda is what it is. People can’t pay attention to everything.
the steam reviews won’t reflect the change in quality.
Actually, Steam now does have two separate ratings. One is for lifetime rating, and the other is for recent ratings.
Not sure why we’re arguing this quote with the same two games over and over. Nms and cyberpunk are great games, but they’re a rarity.
Game Dev crunch is a plague in th industry, we suffer as consumers who cop bad releases on release. The whole industry could learn from its roots and delay things for a better initial product.
Defending the current practice of redevelopment in post is almost consumer gaslighting.
Plus, the base game itself should be good. It shouldn’t need updates. Post-game launch updates should be enhancements, not fixes.
Seriously, we need to return to pre-internet console mentality. You put out an N64 game, it better be goddamn finished. Companies rely way too much on “ehh can just patch it”.
I mean, modern games are many times more complex so the idea of putting out a “finished” game these days is more like “this is an acceptable level of bugs/most players won’t hit this.” The problem is that the acceptable level has shifted way too fucking far in the wrong direction to the point where in some cases we’re barely getting an alpha, much less a beta. In general, I have no problem with companies putting out good games that get better, like tuning for performance so you get better FPS, it’s player on lower spec machines, etc. I don’t like the idea of paying to be a beta tester for two years, and not getting the good game until way later.
I’m not arguing in favor of companies putting out shoddy gamesor the practice of games needing patches to fix glaring issues, but suggesting that the 90s and early 2000s were the days of totally flawless games seems like a result of survivorship bias.
We remember the great games from those days, but there were mountains of shovelware games releasing with all the problems we see today.
Even many good or great games from those days have problems that either remain unfixed, or have only been fixed years later by fans.
I would even say NMS is a good example of this sentiment. The game has been good for years now and has had tons of free updates. There’s a lot of people out there who just don’t care and you can see this in forums whenever the game makes news. People still show up to decry the game for how terrible the release was.
Public sentiment on the game and the studio is still pretty mixed
I think a big difference with both is that they’re not big multiplayer titles that are looking to make money with cosmetics.
If a multiplayer focused game is shit at launch, it won’t get a good user base and then it’s as good as dead.
Both Destiny and Destiny 2 had really poor launches. Then they cleaned up their act and we’re very successful and had thriving playerbases. Light fall and this past year notwithstanding…
I’m not defending the need for post-launch patches to fix glaring issues and I’m not defending crunch, but suggesting that buggy releases and crunch haven’t been with gaming since the earliest days of the industry seems like putting on rose colored glasses. There is a lot to damn about the current industry, but painting the root days of the industry as free of those same issues just to make the comparison seems unrealistic.
suck is forever
I should call her