[x] doubt. If that was true that would of been a gameplay trailer
Agreed, however even if it can feasibly look like that it will never look that good on my computer.
The trailer is full of artifacts that are common with modern game graphics techniques. The hair on the girl at the roof top pool is the easiest place to identify this. It has that shimmery pixel effect that is common with frame reconstruction like FSR or DLSS, not sure what they’ve implemented here. Probably FSR since it’s a console first target. It’s definitely in engine footage.
In fairness, their first trailers for the past 2 GTA games haven’t been gameplay, so I assume they’re just keeping with that pattern. And also those trailers did look similar to the final game, not exact but I don’t think it’s much of a stretch to expect GTA VI to look this good on max settings.
Framerate on the other hand, maybe to look this good it’ll have to be 30 which won’t be nice
It’s the mocap/animations. Every character in every scene in the trailer is fully mocapped. Crowds dancing in sync together at a club, reacting to eachother on the beach, parking on a busy street and exiting cars. I’m sure some of it is in the game, in scripted encounters. Probably not random sandbox gameplay people think of when they think GTA
Does people still trust empty promises like this?
But will it still be plagued by their lazy mission design and gross monetization?
My prediction is on it having stuff like the far cry and CoD games where there’s an in game store you can buy “exclusive” items, skins, boosts, shit like that.
Every loading screen will have an advert for the current “season” of items that will, for no reason at all, become unavailable forever in a few weeks time.
None of it will cost real money, it will use some in game currency will convert from real money in increments that are just slightly higher than the in shop items, so you are always left with some left in your wallet.
Normal game progression will reward with some of this currency, just enough to buy the cheapest store item. In game events will give you some free items that you go to the store to claim. The free stuff is shite.
They’ve normally been pretty good about keeping that shit away from the single player side of things.
Couldn’t give a fuck about multiplayer, they can sign people up for medical experiments in exchange for funbucks for all I care. That side of it just doesn’t interest me at all. If I wanted to be called a homosexual slur by an eight year old I’d go to the park.
GTA V’s single player content support was immediately cut when they found how much money their MMO style game makes by F2P monetization.
We will see the same terrible business tactics: Delay PC release so much that people buy the console versions, the PC release will be superior thanks to the then progressed technical advancements and the mod support to double dip, and then triple dip, because new content will be online only with MTX, if they don’t abolish single player from the get go.
Don’t forget remove content from the PC Version then stop updating it hoping that it gets people to buy it again on the newer consoles.
It’s sad because DLCs were a great way to get new story based content without having to wait over a decade for a sequel. Same with Red Dead Redemption. Seeing the map south open up and having no missions there that could have been used for future story DLCs was depressing.
I hate that so many people are drawn to spending money on online mtx. I never saw the appeal of spending money there, but tons of people love it. Kind of wish I loved it as much as they do so I wouldn’t be so bothered by the departure from story DLCs.
I mean, it looked basically like something a talented modder could put into the GTA 5 engine (followed, I’m sure, by an instant cease-and-desist or lawsuit by Take2) so… yeah, I’m sure it is. Big whoop? GTA 5 looks OK but it is also ten fucking years old.
I feel like I’m the only person who wasn’t blown away by the graphics.
Like sure it looked really good, but it still looked like a videogame, on the same level as 3yo last-gen Last of Us 2
Not even comparable to rdr2… which came out in like 2017. The characters\npcs look like cartoons lmao
It’s just a different art style, there are a bunch of technical improvements over RDR2, such as:
- NPC density (dance club, beach, etc)
- urban lighting and reflections (esp. on cars and buildings)
- hair animations (guy standing on green truck, white bikini girl whipping hair)
- high render distance in model-dense areas (e.g. beach scene w/ details in the distance)
It doesn’t seem to be going for realism, but it does seem to be adding a ton of tech.
I mean every other game in the series seemed to have been going for realism idk why this one would be different. It may have many technical improvements but imo that doesn’t excuse things like skin that looks smooth as butter on almost every NPC lol
Not that I’m not excited, just a bit disappointed.
Npc density is what impressed me. Especially if they all are actually doing stuff beyond just walking straight.
The graphics are relatively current gen, but I’m more excited about the unique looking NPCs and scale of the game.
TLoU2 is a linear experience made of sections with plenty of loading in between vs an open world.