5 points

Meanwhile I pull out my old CRT slap in my N64 and play just like I would as a kid.

Y’all’s obsessions with graphics and frames is weird to me.

No hate, just confusion.

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6 points

CRTs can easily push >120 fps. That’s why the super sweaty CS esports players still used them well after the first LCD panels came out.

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0 points

I still don’t get the obsession over 144hz. I saw a big jump from 30 to 60 and I also see the jump from 60 to 144, but I’m happy with 60. 30 genuinely feels off to me though, but even then I can get used to it in like 10mins.

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1 point

You really start to notice it in fps games where quick reaction time matters

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7 points
*

Bro a N64 plays most games at 60fps

Screen tearing is the real enemy

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5 points

same, gameplay matters more :)

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23 points

I get it’s a meme but I usually play on 144fps and when I go back to 60 fps I literally don’t notice a difference even down to like 40-45 I barely see much difference. 30 is noticeable and a bit shit, but my eyes get used to it after like 30 mins, so not a big deal.

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-1 points

Yeah no, a game I regularly play just had 120Hz support added, and I’m never changing that back. I once even tried editing the .ini config just to change the framerate after coming back to it from a 120Hz game. It just is night and day, both in the input lag and the smoothness of the image

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0 points

🤓

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4 points
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For me frame time inconsistency is the most noticeable. FPS, as long as it’s consistent 40 and above is fine.

I will notice the difference in fluidity of motion but a large frame time difference destroys the experience.

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3 points

It seems to be dependent on the game for me. Some just seem like they should move smoother (like Akham Asylum on PC)

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4 points
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I think it takes significantly more mental extrapolation between frames and general adjustment to your eyes not receiving frames at as quick of a rate but if the frame rate is fairly stable the human brain adapts.

The brains visual processing is so powerful that the difference between 30fps and 144fps on paper is much smaller in reality, especially if your brain has already learned the muscle memory of “upscaling” a low framerate to work with its perception of a 3D environment.

Competitively, for games like arena shooters or rocket league the frame rate is real but for most games it is a matter of the smoothness occurring on the physical monitor screen or it occurring on some level of mental image processing. What someone sees who has let the mental skill of processing a lower frame rate atrophy is a temporary sensation like putting on colored glasses for awhile, then taking them off and seeing everything washed out in a particular color. Weird, uncomfortable, but temporary.

The real problem is inconsistent framerate where the clock your brain has gotten used to receiving new visual information with the arrival of each new frame of visual information is slow enough to be on the edge of perception but keeps speeding up or slowing down chaotically. Your brain can’t just train a static layer of mental image processing to smoothen that out. Time almost feels like it is slowing up and speeding down a little, and it becomes emotionally discouraging that every time something fun happens the framerate dips and reality becomes choppier.

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12 points

Me who play Minecraft at 20 fps because I installed a modpack called FTB :)

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6 points

I’ve been there lmao

Lately tho I’ve been using fabric mods and damn is it optimized

Like it’s frustrating cause forge has a much much larger mod selection But it just so slowww

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47 points

A developer tells this anecdote from a project from the PS2 era. They showed a pretty late build of the game to their publisher, very few weeks before the game had to be ready to begin the distribution process, and the FPS appeared at a corner of the screen, never quite falling below 30FPS, but often making important jumps. The people from the publishing company said that “Everything about the game looks fine, except for the FPS. 30 FPS is unacceptable, and we cannot publish it if you can’t reach a consistent 60 FPS”.

You don’t need to know much about development to understand that making such a demand weeks before the launch of a medium-sized project is asking the impossible, and so did this dev team. In the end, they changed the function that took the real calculation of the FPS so that it returned a fraction of the difference between 60 and the real FPS, so the next time the publisher took a look at the game, the FPS counter would always show a value between 58 and 60, even though they didn’t have the time to really optimize the game. The publisher didn’t notice the deception and the game was a commercial success.

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-34 points
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Deleted by creator
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25 points
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30 is unplayable? I guess I haven’t played all these games then.

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-8 points
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Deleted by creator
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15 points

The game was called “Tetris” btw

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1 point

the human eye cant see more than 15 fps you’re lying

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5 points

Actually a study proved that our eyes can’t see any faster than 1

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2 points

Nope. Nobody is lying, you’re just wrong :)

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