Apple Discusses Push Towards High-End Mac Gaming in New Interview::Inverse’s Raymond Wong today published an in-depth overview of Apple’s increasing push towards high-end gaming on the Mac. The story includes…
Well to start, it would certainly be helpful to support OpenGL + Vulcan
For anyone new to this, Mac regularly talks about their efforts in gaming and then regularly does little for it. What’s the alternative, say aloud that gaming isn’t anywhere near a priority for you?
We’ve been right on the edge of “Mac Gaming” since 2006 when they switched to Intel. Almost twenty years later and every year it’s brought up as something “right around the corner,” but during the Intel years they always had garbage GPUs.
I guess we’ll see if/when games will be a thing on Arm.
From the interview, the push is pretty clearly at encouraging developers to build games for iPhone, iPad, and Mac through one workflow, and a unified API that targets all 3 types of devices (potentially throwing in an Apple TV as well).
Self identified gamers are pretty dismissive towards non-AAA gaming on mobile devices, but those types of games do make a lot of money.
I mean, yeah, they could do exactly that. “We cater to the needs of creative professionals and personal users that need a streamlined user experience” or some other execu-speak. Who are they gonna alienate, all those gamers that are already not buying macs for gaming?
I thought that was a cheese grater in the thumbnail.
How about those $700 wheels?
I’m curious who the target market for this is. When buying your own system you typically want to get the best performance for your money, and with the Apple tax included you’re always going to be paying a lot more for similar specs to something you can build yourself.
I think for people who buy pre built gaming PCs the Apple tax might be roughly equivalent… If they also have an iPhone or a MacBook already… It might not be a big jump to go to Mac gaming
There is no comparison to macbooks in performance. Battery life and processing power are unrivalled.
I’m sorry but I don’t think that’s true.
Maybe performance per watt is unrivaled, but Intel, AMD, and Nvidia still have the performance crown if you’re willing to give them the juice
I know Valve and others have done a lot of the legwork already, so maybe it won’t be so difficult for Apple to catch up, but it feels a little bit like Microsoft’s last attempt at making phones. It’s been a minute since the starting bell, the competition has the software catalog already, and it’ll cost the consumer more.