130 points
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Star citizen players get what they deserve if they buy this. It is pretty clear this game will never be finished and its only purpose is to extract money from whales with more money than brain cells.

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22 points

First off, I would never spend that much on a game. Got a $70 starter pack. Nothing more than you would spend on a normal game. Can’t blame cig for playing the monetization game. Either there’s regulations that stops this shit or capitalism goes brr. That’s the world we’ve built.

As for the game itself; when Star Citizen works there’s nothing like it. A huge space battle followed by a tense zero g boarding action. Taking the cargo and salvage afterwards. Hell, just flying across a solar system and landing on a planet and getting out and walking around – all without a load screen – is something to be experienced.

To anyone reading this. If you’re the type of person that has the resources and you buy games at ~50-70 price point, do it. Even with all the alpha bullshit. Even with all the easy echo chamber shit posts. There’s some magic happening with SC.

Plenty of streamers if you’re on the fence. Berks is good if you just want to catch a stream.

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29 points

You can blame CIG for the monetization game, you can blame anyone doing it. Especially when the goal post gets moved over and over and over. When the goal post was placed specifically to increase monetization. I’m glad people like them game at it’s current state, but it’s hard to argue that there arnt some ethical monetization issues at hand.

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-9 points

It’s hard to agree with that when you can buy in for $40 and get 2 games.

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22 points
*

Star citizen has raked in almost a billion dollars. It is on par with all the revenue WOW has ever raked in in all of its expansions combined. Its a whale harvester with a game slapped on top. Youre free to think its fun, it should be given how much money had been dumped into it but everyone else is also free to think its more or less a ripoff/scam.

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15 points

At its peak, WoW had 12 million people paying $15 a month. That’s over a Billion in 6 months.

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10 points

Is that wow as in world of warcraft that you are talking about? Years ago, wow had already raked in billions upon billions, it’s bound to be far over 10 billion now. Star citizen won’t even come close to that.

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9 points

I’m a cheap starter too. Really enjoy the game for sure! It completely ruined Starfield for me… I was out of Starfield the first time I “flew” the spaceship… Loading screens… All of it… Star Citizen killed any joy in that game for me. Haha.

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11 points

Yes. Starfield is single player even.

There’s lots of talk about SC taking a billion and having nothing to show for it.

No one else is putting a mining rover into one ship, then flying that combo onto a bigger ship, and then flying that shipducken around.

They’re doing things no one else is doing. Things no one else has done. This isn’t just another unreal engine. Or creation kit, or whatever Bethesda is calling their zombie.

Starfield doesn’t even have real planets. It’s just 1k squares surrounded by loading screens.

Anyway, I’m ranting now. SC is notorious for its funding and long development. It’s easy internet points to shit on it. Like the video game shorthand for the Nickelback conversation cul-de-sac.

It deserves its detractors. It also delivers a hell of an experience for $45 and deserves its recognition. The nuance of that second point is lost in the crowd usually.

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9 points

Ever tried Elite Dangerous?

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15 points

I’ve been playing it for years and I certainly hope it’s never “finished”. It gets massive updates every 3 months (quarterly), and even after it’s officially 1.0 I hope it continues to get regular updates. The version is irrelevant to me at this point - it’s fun, interesting, and unlike anything else out there, and it only gets better with each update. That’s all I want out of the project.

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-1 points

So you want a service instead of a game?

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3 points

It’s an MMO, so…

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62 points

I got roped in by a former schoolmate in 2013 or whenever their kickstarter was. I liked freelancer and thought this would be something like that. I took the smallest pack for around thirty bucks. I tried it every couple of years but it always was just a janky mess that barely functioned with an almost cult like following. Really strange one this.

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35 points

Allegedly someone is making a Freelancer-esque like open world space game. Its called “Underspace”, and it looks decent. Release sometime in the first half of this year, I think.

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8 points

Thank you, loved freelancer, will keep an eye out for it.

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5 points

Looks very cool, cautious optimism here…

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3 points
*

Oh, that looks pretty cool! I saw they have a demo on itch.io. I’ll give that a spin when I get home. Thanks for sharing!

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9 points

Everspace 1 (Roguelite) and Everspace 2 (RPG) both were built with the Freelancer mindset. I can highly recommend both!

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4 points

They’re both very good.

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2 points

I’ve been paying Helium Rain. It’s free to play on steam. No micro transactions or anything. It’s Newtonian physics though.

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59 points

Imagine buying 50k worth of digital assets in one go. They’re already downloaded on your computer anyway. You just can’t use them in game lmao

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27 points

Pretty sure it’s simply there to make headlines, outrage people and get some people who don’t care to see what the game is about

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31 points

Last I checked they had an ecosystem that any developer would kill to have. A closed off pool of players who are all loyal. Everyone I’ve talked to that has gotten to play it has defended it. So it obviously has something going. I think most people just expected a normal release and it seems to have morphed into a different business model?

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6 points
*

As an Early Access, it has a LOT of jank; but it’s unlike anything else that has ever existed. It really is a no-compromises, persistent, open, seamless sci-fi universe. It gets massive updates every 3 months, and those updates have been getting gradually bigger and more meaningful over the last 2 years. We’ve seen huge amounts of progress, so the developers are actually delivering. And regardless of how you feel about their business model as an outsider, it’s successfully ensuring that progress can continue in perpetuity, which is exactly what all of us regular players want.

I skipped the original Kickstarter because even the smaller scope of that pitch seemed impossible on the budget they were asking. Then I watched the project for years as it seemed like it was falling apart. I didn’t actually buy in until they showed off planet tech, and it was obvious that (1) they had finally gotten their development problems fixed and (2) their business model was capable of funding the project indefinitely (no matter how long it took to realize the vision). As of now, I have well over 1,000 hours in the game… probably more than anything else I’ve ever played.

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1 point

It is easier to fool people than to convince them they have been fooled.

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9 points
*

I mean, it’s better than some mobile games that have cost people even more than 50 grand through incremental purchases. Here you get every ship.

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13 points

Here you get everyship.

…everyship… so far

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6 points

Yeah and this isn’t for the average player. But still could you imagine being like “Add to Cart > Checkout” on 50k for a game?

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3 points
*

Followed by the call from the bank “What the fuck is Cloud Imperium?” before your accountant files it under “bitcoin” because they stopped understanding and zoned out after “digital content”

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3 points

No, but I won’t be in that situation anyways.

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6 points

Only about half of those vehicles are actually in the game right now, too.

The thing is, with only one exception that I can think of, everything can be acquired in-game. The only reason you’d buy one of these ship packages is to have immediate access to those specific types of gameplay and, eventually, free in-game insurance (which otherwise also uses in-game currency). Sometimes these things make sense for player Orgs, but I can’t imagine any Org needing all vehicles at all times… especially at that price.

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1 point

As someone who is in no way invested, has only seen this as some kind of vapor product but still mildly interested, what does it say about the in-game economy and required level of grind if 50k real world money is the fast track to owning all in-game ships? It’s got to be ludicrous, right?

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2 points
*

That’s the weird thing about this, nobody would ever NEED to own all the vehicles at once… not even the biggest Org. The game just doesn’t work like that.

You’d need all the vehicles in Star Citizen like you’d need all the vehicles on earth. You just buy or rent what you need when you need it.

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6 points

In that case ypu are quite litterarly paying for a bunch of boolean variables being changed from a 0 to a 1.

If this was done in powershell:

Get-Ship -identity * | Set-Ship -AvaliableToPlayer 1

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13 points

Thats how they have to work. If you run into a player with a ship you don’t have it still needs the asset to display it on your client. It just makes it seem a little silly is all. You are paying for access, and thats true for all of these game cosmetics.

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3 points
*

Those extra assets are also one of the reasons why some games take like 500Gb of memory storage to install.

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2 points

Yep, it is the same in Forza Horizon, you can buy cars through DLC, and they basically just change the 0 to a 1.

The cars still exist in the world…

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5 points

It sounds laughable, but then I realise that anyone that can afford dropping 50k on just a video game are doing way better than me and most other people. I’m not sure who’s getting the biggest laugh here.

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4 points

Its just the same thing as mobile game profits. They target the wealthiest players. They probably only need to sell this pack a few times to be satisfied with it. This game just has a lot more to offer than say, LOTR: Rise to War.

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-12 points

Them, because you’re not smart enough to join a radical militia instead of thinking “maybe they’re just winning at life”

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11 points

Why would I want to join a “radical militia” when life in Norway is pretty great?

I was mostly making a joke out of the fact that people are getting riled up about rich people spending tons of money on silly game bundles.

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24 points

Cocaine is expensive…

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5 points

It’s a helluva drug

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21 points

These are the NFTs people are somehow okay with paying for.

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-6 points

This is a good example of real uses of NFTs. Not some jpeg of a monkey.

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16 points

No this is every bit as dumb. Its just a slightly different form of dumb

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5 points

No, the whole market is run by one company. There is no point in having a blockchain.

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-8 points

Right! A third party system to track ownership for digital good likes this makes a little more sense. Still have to have other ecosystems that support it for it to matter though.

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