I don’t mean Zelda: Tears of the Kingdom style “this game kind of asks to be broken and have its puzzles circumvented as a feature” stories, but more stuff like:
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playing GTA while obeying all the traffic rules
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playing Fortnite as a pacifist like in that one John Green youtube series on Hank Green’s gaming channel
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a group inventing its own rules within a multiplayer game
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driving around the race track backwards
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collecting all the cabbages in skyrim and storing them in your house and having that be the only goal you care about
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playing single player games as multiplayer ones
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playing games that aren’t in a language you speak, and trying to understand it and its story and mechanics
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playing a game with a wacky or unintended controls setup
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self-assigning extra goals, like achievement hunting in ye olden days before achievements/trophies in the modern sense were a thing
And anything else along those lines.
Or your own personal speedrunning stories, too, especially if they’re funny, even though speedrunning has become its own big meta-game thing at this point, so most speedrunning is speedrunning done correctly/as intended in a way. Have any of you done speedrunning “incorrectly” somehow?
I find the Mario Kart Blue Yourself records to be hilarious personally. Get a blue shell and hit yourself with it as quickly as possible.
First time playing Bioshock 1 and I hear “would you kindly pick up this radio?” I was like “fuck you game, I don’t do what you tell me, what is this, some kind of task fulfillment simulator? I’ll make my own way” and spent the next 15 minutes trying to wallclip out of the bathysphere. Unlike in the Portal relaxation center, I couldn’t even use the radio for the benefit of a physics object to bounce off from, since I was refusing to touch it. Having failed that, I spent the next half hour just sitting there in silence out of spite. Finally I had to pick up the radio just to make the game progress. During the big reveal later, when every other player was having their mind blown, I was like “really game? really? ( ͠° ͟ʖ ͡°)”. At least Far Cry 4 was game that finally rewarded the patient gamer :)
In WoW I had a character that was only about fishing. I did some leveling, but at one point I just went places and fished. I had a friend escort me to higher level places to do the Nat Pagle quest.
Once I was in a place way above my level and saw a guy fishing. I stood next to him and casted my lure and he was baffeled that I was high level enough to fish there.
Eventually, though, I did not feel like paying monthly fees for a fishing game so I quit.
Wasn’t there some Pandaren that made it to max level by just picking herbs in the starter zone? Is he still around?
When I was a kid I’d play Fable The Lost Chapters as a regular villager. I’d buy a house, get married, equip a stick (because you had to equip a weapon) and just walk around interacting with the other villagers.
Eventually I’d get bored though, so I’d out-of-rp murder my wife, then “discover” the body and go on a rampage through Oakvale.
It sounds so much worse written down.
There’s this old game called Shootmania Storm that died off super fast because it had some serious problems. The main game mode was basically a small scale battle royale with an instant-kill field that closed in on a capture point when one of the players captured it. The developers clearly intended the game to be a no-randomness purely skill-based game. The kill field’s speed was carefully set to be just slow enough that if you bee-lined straight for the center it wouldn’t catch you.
So anyway I modded the server I hosted so that the instant-kill field’s speed was set randomly anywhere between “immediately kills anyone not on the point” and “doesn’t move at all”.