I liked the first one alright but I remember it being a bit easy, and putting it down for rim world, a much more challenging game in the same vein. Guess I’ll wait and see on this one.
Not sure whether to support this, after they just turned off servers of PA1.
Wait this isn’t by Introversion? Passss.
I was so excited for Cities: Skylines II, and it is a shell of the former game. So many systems seem to fake the economy, and it also feels impossible to make your city fail.
Waiting until I see evidence of a good game post-release before I board any kind of hype train.
I still haven’t bought that, and looks like I won’t be for a while at least, maybe never if it doesn’t pan out. I was so excited for Victoria 3 but reading the reviews they indicate that it’s also a shell of the former game. Waiting until the game is fully released before letting in any hype has served me well lately.
Vic3 certainly isn’t a shell of Vic2. It’s a considerably more complex and interesting game.
There are however some frustrating and obtuse mechanics, particularly related to warfare. It’s not even that bad once you get into it properly, but as a new player it’s definitely a bit frustrating and it’s definitely different from what players were used to from Vic2.
It’s really more complex? I’ve heard that the combat mechanics and economy are much more basic than Vic2.
Ah, that’s good to hear! I myself haven’t played Victoria 2, I’ve played EU4, CK2 and CK3 a lot and was really excited about focusing on economy and population rather than map painting in Vic3. I saw the lackluster reviews on release and beyond and assumed it just missed the mark like so many sequels do. I’ll check it out some more. Thanks for your input!
It was definitely possible to tank a city in Skylines 1. That said, it’s also not the most challenging game.
But with Skylines II, I can’t even tank one when I try. Hundreds of thousands in the red? The game throws free money at you in the form of “government subsidies” to compensate. And they cannot be disabled. Absolute shit show.
In CS 1 I purposely poisoned the entire city and it took a remarkably long time for that to have any real repercussions and can be immediately and cheaply fixed. Like you can tank a city, but it takes a concerted effort. If you just keep building roads and painting RCI the game just kinda plays itself.
The subsidies have never saved me from failing before, they only make me fail slower (if that makes sense). It might just be something I’m experiencing though.
I think the artstyle is ok in a vacuum. It does look bad if you look at it as a direct sequel of prison architect 1. As for paradox, it would be a new low for them if they managed to fuck up the performance for this game by releasing it early, the only problem I can really see are bugs and they usually aren’t gamebreaking (for the pdx games I’ve played at launch - c:s2 and vic3). I just hope it isn’t treated as a cash grab by the higher ups. As long as they don’t release it before it is ready the game will be fine, but we know paradox will crunch the developers to release early. I’m mainly just worried about the dlc.
Idk I think the new art style is good. They probably didn’t want it looking like Rimworld anymore and wanted to have 3D for the verticality that was lacking in the original.
Prison Architect predates Rimworld. Rimworld got shit for “copying” PA when it first came out.
See the FAQ for the Rimworld Kickstarter: https://www.kickstarter.com/projects/tynansylvester/rimworld/description
It looks a lot like Prison Architect. What’s up with that?
Blame my (Tynan’s) lack of art skill - especially with characters. I made the character art you see in the trailer as a stopgap, and borrowed the Prison Architect style because I’m not a good enough artist to develop a new one. They were never intended to be final. With this Kickstarter, we’ll be able to get a real artist who can sit down and develop an original style for RimWorld.
I’ve talked with the original Prison Architect artist, Ryan Sumo, and he’s fully supportive of RimWorld. We didn’t share any art or code with the PA guys.