Painful for who? I highly doubt any of the CEOs and investors interviewed are going to suffer all that much compared to the artists, programmers, and other employees that are going to be laid off because their company wants to be leaner, more dynamic, or whatever the latest buzzword is.
This would have happened sooner if it wasn’t for the cheap debt. Unsustainable businesses, hiring passionless staff and managers, mismanaging and producing sub par products.
Eventually people stop supporting these games.
When the money runs dry and it’s harder to borrow due to higher interest rates, you have to start cutting costs. And if your business is inefficient and bloated you have to downsize to survive.
If that doesn’t help, you go bust.
And the ripples from the SVB failure keep going.
Was nice knowing you Harebrained Schemes.
Oh no, we might be making marginally less profit than we told our investors we’d be making, and none of us have the backbone to just tell them that you know, sometimes you gamble money and get little in return.
“the game industry”: 🪦
Indies who make timeless classics on no budget: 🫡