Sorry if this is redundant, I didn’t see another thread focused on reactions to the game itself (just the Pokemon-ripoff news cycle).

I tried it on GamePass thinking, why not - might as well see how overhyped it is. And unexpectedly, I put in about 8 hours this weekend.

Despite some rough edges and some very clear inspiration, I am actually enjoying it. It has a very satisfying gameplay feedback loop and is an overdue (if involuntary) “modernization” of the basic monster-collector format.

30 points

The gameplay is very good up until level 40 and is definitely one of the more complete early access games.

So far I have not encountered any game breaking bugs, but the game itself does have tons of jank.

Now I am currently level 47, and can say that leveling from 40 to 50 is a hella grind and takes a lot of time and resources. Mainly time, as getting end game pokeballs takes a massive amount of resources that only pals can harvest, process, and then craft.

Also, the end game bosses are quite beefy and hit like a truck.

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11 points

For what it’s worth, if you customize the difficulty of your game (which you can do at any point, including after reaching the 40s), you can change most things, including resource drop rates and how much effort it takes to mine them, xp rates, Pal encounter rates, capture rates, etc.

I had a similar experience as you; by the time I hit 42 or so, I had the capture power maxed out, and most eggs were not giving me anything interesting, and I had the whole map revealed, so exploring had lost its luster and I was not enjoying the thought of grinding out another 6-8 levels to start being able to tackle some of the harder challenges in the game; I set the XP rate to x4, and doubled the resource rates, and it pretty much solved the problem for me.

Obviously if you’re playing on a server this isn’t an option, but if it’s just your own single player game, consider trying it; you might find some settings that smooth it out for you.

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4 points

yes id recommend turning on double resources or you will go mad mining thousands of ore and coal

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4 points

If you build a base on/near a bunch of ore nodes and dedicate it entirely to mining your pals will mine it for you and it respawns daily (passive ore generation ftw!!!)

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7 points

For end game, how do you think the spheres feel? Cause I swear to god the ultra and legend spheres have bugged capture rates; no way I am getting the percentages those things advertise.

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3 points

One of the things they stole from Pokémon is the idea that 70% is really more like 30%

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3 points
*

Lol, I know what you mean. Those legendary spheres say like 80-90% but it feels like a coin flip most of the time. I have had so many fail at like 95%.

I also noticed they tend to tick slower.

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That’s good to know. I haven’t felt the grind yet (level 20) but maybe level 40-something is where the devs’ early access content plateaued.

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23 points

I’ve been having a blast. I’ve played other survival games but they rarely feel interesting to me, I haven’t delved this deep into since Conan Exiles (which now that I think about it also has a mechanic of capturing people to work/defend your base)

There are a few issues I’ve had. The worst are when playing on a dedicated server, I often lose connection and I load back in under the world. The worst is when offline my pals are unable to care for themselves and they’re all weakened and depressed when I log back on, the only solution right now is to put them back in the box before logging off.

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20 points

I have been playing the ever loving fuck out of it any chance I get.

It is like a mix between Dark Souls, Pokemon, Death Stranding and Return to Moria. I love all of those things.

Is there jank? Sure, but not enough to harm my gameplay.

I’ve felt legit nervous facing some of the bigger higher level Pals, and the exploration is very well designed and always engaging.

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17 points

It’s good but as a fan of survival games like Minecraft, Rust, Valheim and Grounded it leaves a lot to be desired in that aspect of the game. It feels really early access (which yeah I guess it is so I’ll concede on that) and feature non-complete. With that being said, I’m still coming back to it and enjoying it.

P.S. I’m also on gamepass and have sunk a few hours into cloud gaming as well and it’s pretty good. As soon as Microsoft start adding something like native upscaling to xbox cloud gaming they’re gonna be on a whole other level of playability.

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15 points
*

I actually bought it, tried it for a bit, and then refunded it.

It just felt kinda bland? Not sure if this is just because I wasn’t in in the right headspace, but the game got to the point where I started collecting resources in a base and I just put the game down.

It’s like they got a generic survival game and added not-pokemon and guns to it for shock factors, without really considering gameplay cohesion.

The real reason I refunded it though is because, according to someone on Bluesky, the devs have a history of being NFT and genAI shills. I’d rather not get emotionally invested in mons that could just become NFTs or AI puppets.

Very interested in a future game where someone else takes the idea and actually has the passion to create a good 3D mon catching game. Clearly it’s something the market wants.

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5 points

The generative AI and NFT concerns were overblown. His generative AI comment was from his other game, AI art imposter which has AI in the title. For crypto stuff, it’s likely because his company just chases trends. Say what you will about that, but to me a trend chaser is more innocuous than a grifter.

I wish this were an article/column, but it’s a brief video if you want a journalist’s perspective: https://youtu.be/mYBN5Er8qOs

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