I remembered a good brainfart of mine and wondered if anyone else had one to share.

Mine is this: I couldn’t figure out how to parry attacks in MGR: Revengence all the way up to Monsoon. I just jumped around a lot and played ultra aggressively and it worked! …Kind of! I just had to make sure I NEVER used heavy attacks. Blade Wolf was a nightmare but I was able to muscle through, but Monsoon? No way in hell.

I still blame the combat tutorial though. “To parry, push the control stick toward the enemy and press the light attack button!” I interpreted that as “just make sure you’re facing the enemy and time the button press right.” when they meant “Push the stick in the direction of the enemy and press attack AT THE SAME TIME.”

28 points

Episode 1 racer. I finished the game multiple times before realising that there was a turbo you could activate

permalink
report
reply
17 points

Damn, you accidentally did a challenge run!

permalink
report
parent
reply
9 points

You can WHAT? How?

permalink
report
parent
reply
20 points

Angle the your nose down on a straightaway and you’ll see the speed indicator on the right get a red bar that’ll go up to a green light. When that light goes yellow, you can hit the boost key to go turbo.

(On keyboard, the defaults are the up arrow to angle down and shift to activate boost)

permalink
report
parent
reply
27 points
*

Folding two socks together so they stay together. Oh was it supposed to be about video games?..

permalink
report
reply
21 points

Heroes of the Storm: Alexstrasza in dragon form actually isn’t any tankier at all (even if she looks it) and wins fights by aggressively backlining no matter what

DnD (yeah the tabletop): The game really gets broken by Spellcasters once you understand that even if their damage is better than martial characters, the most powerful spells are generally AoE crowd control (Entangle, Web and Hypnotic Pattern) or story-warping RP spells. Also of note: the martial builds for Bard and Warlock are full casters that can still do almost everything a regular martial can do. An important part of mastering the game is realising how horrendously imbalanced it is

Dwarf Fortress: This is literally the core gameplay loop for the first 200 hours

permalink
report
reply
15 points

Welcome to DnD, where the martial/caster disparity is a feature, not a bug. We’re actually really, really bad about balancing our content, please buy our overpriced rulebooks that offer very little guidance on how to actually use them.

permalink
report
parent
reply
12 points

Tbh I didn’t truly realize how deeply fucked the class balance was until I started making a really really big homebrew that required me to build and balance eight classes (operating on the personal principle that since it’s a team game, all the classes should have roughly equal impact).

This philosophy right here is the fucking devil when it comes to designing co-op games

https://tvtropes.org/pmwiki/pmwiki.php/Main/LinearWarriorsQuadraticWizards

(I can link you my big homebrew if you like to play DnD 5e, by the way)

permalink
report
parent
reply
6 points

Yeah, I’m just convinced that the designers actively hate the martials classes. Even in the playtest for the new edition, after 10 years of people pointing out the martial/caster disparity, it took them over a year to write a somewhat decent skill set for martials.

(Link away! I’m always interested in homebrews for DnD. You should also consider posting it in the c/dndhomebrew community if you want more visibility. I still don’t know how to link Lemmy communities to users from different instances, but you should be able to access it from my post history.)

permalink
report
parent
reply
1 point

This is a 3rd party upgraded version of the that a lot of folks recommend. They put a lot of effort into balancing out different classes for the reasons mentioned above.

permalink
report
parent
reply
9 points
*

Heroes of the Storm: Alexstrasza in dragon form actually isn’t any tankier at all

I mean, you’re just wrong here. The ability grants a flat +500 health. That’s more tankier than not having 500 health. She also gains lifesteal from her melee attacks, adding even more health while attacking. And she gains reduced slow/root/stun duration, which also indirectly makes you more tanky by preventing damage you might otherwise have taken.

Sure, she doesn’t become a frontliner, but saying “she isn’t any tankier” is categorically false.

permalink
report
parent
reply
1 point

Slight exagguration, true, but I wouldn’t want to overexplain things to random guys without being invited. (Also the lifesteal on her attacks is only if you took both the Inner Fire and Ancient Flame talents at their respective levels)

permalink
report
parent
reply
2 points

Honestly, it was just odd to see an old game and hero I used to play pop up here. Wasn’t expecting that.

Is is still active?

permalink
report
parent
reply
4 points
*

Took me a couple hundred hours in Baldur’s Gate 3 to realize this. Crowd control is so stupidly over powered. Twin spelled hold person gives me free crits? Don’t mind if I do.

permalink
report
parent
reply
2 points

I’m surprised the issues with D&D arent more commonly known. It’s a fine beginning system but, me and my friends literally couldn’t wait to move on to new systems once balance fell apart past level 10. Now we just play Savage Worlds, Pathfinder 2e and Call of Cthulhu.

permalink
report
parent
reply
19 points

So, a long time ago I got Little Big Adventure 2 a.k.a. Twinsen’s Odyssey.

This game has a “behaviour” feature that lets you switch between 4 modes : normal, stealthy, athletic and agressive. This has an impact on how the main character Twinsen moves and acts : normal walks and interacts, stealthy sneaks around, athletic runs and jumps, aggressive lets you punch stuff.

Note that all of those except athletic are unbearably slow, and the game requires quite a bit of jumping, so I quickly considered athletic the default one, only switching for something else briefly when I needed to do something specific.

In this game you get your second and last weapon, a sword, quite far into the game. It does a lot of damage, and it’s required to beat some enemies. But every time I’d try to use it, Twinsen would do a ridiculous backflip first, then do a jumping attack forward. It was very hard to hit a moving enemy that way, it required a lot of space and since I could barely control that move (tank controls by the way), there was a huge risk I’d get hit in the process.

I lost many times against a huge boss that was only vulnerable to the sword, eventually beat him with great difficulty and after that went through the rest of the game still trying to get the most out of that ridiculous weapon.

It took me another playthrough to understand that the way Twinsen used the sword depended on his behaviour. Only athletic did that double jump first, agressive in particular just let you hack stuff up immediately.

permalink
report
reply
16 points

Sonic the Hedgehog 3 & that goddamn barrel…

If you know, you know.

permalink
report
reply
7 points

Carnival night zone act 2.

permalink
report
parent
reply
6 points
*

God help you if you weren’t super Sonic by that point

permalink
report
parent
reply
1 point

Or just use up and down on the d-pad to move the barrel

permalink
report
parent
reply
2 points

Oh, THAT’S how I do that.

permalink
report
parent
reply
4 points

So many hours wasted trying to jump at the right cadence.

permalink
report
parent
reply
3 points

Oh hell. How did I forget the barrel. That might be the biggest moment of this of all time. That barrel tortured me for weeks

permalink
report
parent
reply
3 points

TIME OVER

permalink
report
parent
reply
3 points

Funnily enough, I figured it out really fast, like I GET IT, it was a very strange and wonky mechanic to suddenly hit players with, but i was immediately wiggling around the moment I got on it, trying to figure out what they wanted and noticed that I was bouncing a little more when I moved up and down. So kind of… like pure chance I got out alive lol

permalink
report
parent
reply

Games

!games@lemmy.world

Create post

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

Community stats

  • 9.1K

    Monthly active users

  • 4.4K

    Posts

  • 91K

    Comments