Apple Vision Pro launched at WWDC over a week ago and they showed a lot of clips of normal people wearing it doing (relatively) normal things, like cooking, watching movies, even working at the office.

One clip that really intrigued me was the one where a father was recording his kids in 3D through his Vision Pro. To me, this seemed off at first since to other people, it may not look like you’re present in the moment. But after thinking about it for a while, isn’t it the same as just wearing sunglasses, if not better? Sunglasses block your eyes, but Vision Pro would show your eyes to the outside world.

So I guess the question is, will Apple Vision Pro and subsequent products become widely socially acceptable one day?

21 points

AR/VR intended for use in public spaces will never take off for as long as the user has to strap an expensive and bulky headset to their face. Things will get interesting once we work out how to get that into the form factor of a pair of regular glasses and bring the price down to under half what Apple is asking now.

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4 points

Not sure. Their only shown use case in a public space was filming a video with their spatial audio and depth aware camera. Wearing a headset for that is IMO not weirder than holding a camcorder, which also was a thing for some time.

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4 points
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I suppose time will tell, it was weird to take photos on a smartphone once upon a time. It’s just been a big stumbling block that no one has really been able to surmount so far and I don’t think Apple is going to do it with their ski goggles. I suppose what Apple has going for them this time around that Google Glass didn’t is that we’re all a lot more used to cameras being pointed everywhere than we were in 2012.

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2 points

it was weird to take photos on a smartphone once upon a time.

Really?! I don’t recall that. If you wanted good photos, you had a (D)SLR and a couple of lenses. It was perfectly socially acceptable to do that; it just took considerable dedication thanks to the bulkiness of the equipment.

If you wanted basic photos and mobility was more important, you used a point-and-shoot. Everybody owned at least one, and many people carried them around with them at (most) times. And if you were an early-adopter but didn’t mind the lower quality, you used your phone to take photos.

Nobody really cared much when you did that, as the form factor of the phone looked very similar to a point-and-shoot. If anything, they rolled their eyes thinking that you couldn’t afford a second device and settled for the cheap-looking blurry pictures. Early cameras in phones were honestly pretty pathetic.

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20 points

I can’t imagine it’ll be all that widespread at $3500 dollars.

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9 points

I can’t imagine the Vision Pro will stay $3500. I fully expect them to release Apple Vision (non pro) for a significantly cheaper price down the line. That product will most likely see more adoption.

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3 points

100%. The name alone begs for a Vision Air being dropped in the next couple years, hopefully coming with a hefty price drop.

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@EonNShadow @TheRtRevKaiser I agree, but I think that the #VisionAir will still be expensive. If it’s $1.5k we should be happy, anything cheaper and it’ll probably be crap tbh

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2 points

Sure its not already crap? I mean look who makes it. Would i have to jailbreak my headset to watch porn?

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1 point

Rumours are that Apple will sell an “SE” version that will be much cheaper.

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16 points

Will people still be pariahs if they walk around with AR gear like gargoyles? Will VR still cause VR sickness? I don’t know how apple plans to solve those problems, though I suppose they’ll make a go at it.

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5 points

If they looked like regular glasses, it probably would be far more successful. This is great to wear at home when you’re wanting to just play in VR/AR stuff, but I couldn’t imagine wearing it around.

Glassholes, comes to mind.

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15 points
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doubtful, its neither a good AR device or a good VR device. They tried too hard to walk the middle of the road and ended up sacrificing the adavantages of both, this will be discovered over time.

You’ll know its falling apart when you start seeing or hearing about either DiY or products around adding VR sensors to your room so your motion and posture can be transmitted accurately. Or when someone almost dies trying to walk down the street with this thing.

Also still way too big and ugly for a mass market wearable. People don’t want these, hollywood does.

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6 points

Why do you think it’s neither a good AR nor a good VR device? Have you tried it, what advantages have they sacrificed specifically? Pretty much everyone who got their hands on one to try them out was pretty blown away by the product itself. At this point the price is the main inhibitor, obviously.

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5 points
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AR you are meant to walk around, the tech comes from the wearable computing industry and its primary usecase has been industry and manufacturing with a secondary usecase for design. One of the key parts of augmenting reality is the ability to interact with that reality. Those soft bumpers that let it become so dark and VR like will kill your vision making it not possible to safely walk very far in them (stay in your home!)

For VR, one of the BIG use cases everyone harps about is telepresence. this won’t work as they hope as AR systems have sensors mounted on your head, the sensors can only see some of your body and wont be able to track your movements in detail. This will become a bigger issue with VR games where if they require good motion detection you are back to spending an extra 1k USD on motion sensors to place around your room.

functionally the use cases for AR im seeing advertised are novelty at best, Im not seeing a use case to keep googles on my head so i can have 4x 720-11080p windows floating in front of me when I can, for the same price, have 4x 4k monitors. Im sure they will develop software more suited to the use, though the AR applications are going to be limited in scope due to being stuck in movement.

finally size is still a problem, both the hololense and the avp are large, heavy and cumbersome, even with the newer sleek desgins. This is a market segment waiting to get trashed by simple projectors and the same motion sensors used for VR. Kinects problem was cost and usability, motion detection was actually fixed prior to the producing going under and laser projection tooling just gets more impressive every year.

I don’t expect giant goggles to become vogue.

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1 point

I mean yeah these are decent points and you may be right but as far as I can tell you have not tried them out and are just best guessing. Those guesses may be good no doubt but they are no more to me than Apple telling me it’s gonna be great. If anything Apple has a track record here.

They have clearly shown that you’re meant to walk around in these, albeit it inside a large living room (which shouldn’t be an issue if you’re dropping $4k on this). The displays are supposed to be second to none and do not sound like you’ll get measly 720p windows.

You’re definitely right that these glasses won’t go vogue, but they are the first of their kind in a new product line, for Apple anyway. I’d be surprised if we don’t see them shrinking in the same manner that everything else has been shrunk. This one is for the devs and tech enthusiast.

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11 points

v1 of Vision Pro? Probably not.

Once the tech has matured and the price point comes down? Probably.

This is a relatively new product category so it’s tough to predict, but if you’re going solely off of Apple’s track record the last 20 years, the first couple of iterations will be enthusiast/luxury products that will drive interest and create demand, and then will become more commonplace. iPod, iPhone, Apple Watch all followed this lifecycle for the most part.

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