Backwards compatibility is a double-edged sword. It’s cool that you can run an apk from 10 years ago but there should be a point where you say that’s enough and drop support from them. Looking at Windows.
I think the idea that dropping compatibility helps forward improvement is oversold. To quote “Things you should never do” https://www.joelonsoftware.com/2000/04/06/things-you-should-never-do-part-i/ . There’s no guarantee that the new version will be any better than the old version, because the people who actually learned things from the old version have moved on, conversely, the old version has all the cruft, which are otherwise known as “fixes” and which guarantee that it works reliably in all kinds of environments, something your new fancy version won’t have until it too becomes old.
Lemmy is a clean slate. Let’s leave the Android/iOS butthurt shit on Reddit for as long as we can.
Interesting, so windows vs mac os didn’t cause a flame war but Android vs IOS does.
Possibly because the cost for entry to macOS is higher than with iOS. Most people are able to run a Windows computer at very little cost, and will never have any interaction with a Mac. Meanwhile, iPhones and Android phones are (broadly) on a par in terms of cost.
I will say though, speaking as someone who’s used Macs since 2007, as much as I’m no fan of how Windows works, I won’t give anyone shit for doing so. But I used to get quite a bit of vitriol for my choice of computer.
It’s always interesting to see people turn something as universal as a phone into a competition.
If you’re willing to spend the money, you can make yourself look silly by spending thousands on either one.
Phones have become such a staple of modern existence, it’s about the same as wearing shoes.
Shit. I just realized they turn shoes into that, too
Please, I’m iOS user but I enjoy reading advances of android because both systems push each other to be better. We don’t need toxic BS here too.
Okay - who left the keyboard open to the kids?
Seriously, can we just stop the brand warefare? Just buy what you want. I’ve plenty of old apps that just work. The only real barrier was moving from 32 bits to 64, and that was like what…iOS 6 or 7?
If the devs update the app, then there’s no company issues. If they abandon it, that’s on them. Not sure what it is you’re actually arguing for.
That makes no sense…think again; who’s at fault for any of this? Perhaps the devs??
I once bought a load of Lego games on my iPhone 3GS, mostly for my kid to play, but with a mind to play them myself when I got a chance.
Then iPhone switched over to 64 bit, and those games didn’t. Then the games got re-released in 64 bit, as a free download for the first level, with an in-app purchase to unlock the rest of the game. A game I’d already paid for on that platform, that I could no longer play.
That still pisses me off.
Apps that haven’t been updated in 10 years are often incompatible on just about any platform.
depends on the app
you have something to access some cloud-api-stuff? yeah, probably all calls fail
some game that uses hardware-specific things? might break too
your average clock app or document viewer? that got a decent chance it’ll still run.
It’s a question of how fast your OS changes and how mature APIs have gotten. Android is a lot more stable now, than it was 12 years ago.
And if you look at truly mature OSes, like Linux or Windows, you probably can still run most apps that are multiple decades old. (For Win that means pretty much anything that was written for Win32(s) and newer - so even stuff that was around on Win 3.11)
That’s when it’s between the line of “You have to buy the hardware” and “Emulate it”. Something too old for modern devices, and too new for emulators to have been made.
I still want to fucking play the original Infinity Blade. I WAS SO JEALOUS of my brother because he had his fancy Iphone 4 and could play. But by the time I got a phone it was already old news and taken off the app store.
I can still play 15+ old games on my Linux laptop with wine. It just works.
I was more referring to running things natively. But yeah, if I throw an emulator on something, I can run ancient stuff on a newer OS.
my partner uses an iPhone, and i’ll never understand how. there’s so many hoops you have to jump through to find or do anything on there… the UI is a complete shitshow. it’s the least intuitive interface i have ever had the misfortune to use. Macs are somehow even worse. if you love someone, find them an Android replacement and set it on baby/elderly mode with all the buttons huge and in one spot. a fucking Jitterbug would be an upgrade.
The main advantage ios has over Android is its lack of support for virtualization (like java). This makes their apps much less resource hungry, faster, and the phone does not slow down as much over time. Given the fact that idiotic apps like Instagram and Facebook need supercomputers to run on Android the difference for the end user is a huge gulf performancewise. It must be a nightmare for developers though.
For people who know what they are doing it is very easy to maintain the software health on android and keep it running fast over time. If you don’t though usage of apps like the ones mentioned above will make it run like a commodore in months.
That virtualization thing hasn’t really been true for quite a while. Android compiles the Java-ish code ahead of time (the .oat file is a playful acronym for “ahead of time”) to native code. There’s still overhead with exceptions and other java-isms, but that still very much exists in objective-c.
I’d bed that iPhones only seem faster because it’s normal to have more powerful and expensive new iPhones. Android has auto-suspended apps in the background for longer than iphone, and it doesn’t require any maintenance to keep running smoothly (it doesn’t even require “closing” apps from the app drawer).
It’s always interesting to see this perspective as I basically feel the exact opposite. I use an iPhone, and have an Android phone as a test device for work. Generally, my iPhone and Mac are so much easier to use together than an Android phone and Windows or Linux PC.
Universal clipboard and AirDrop are built into the OS and way better than KDE Connect. Shortcuts is also much easier and more powerful than Tasker. Plus excellent apps like Prologue, NetNewsWire, Ivory, or Elastic Drums have no parallels on Android.
For whatever reason, iOS users are more willing to pay for software and that makes the software available on iOS significantly better.
I use Android and I hate drastic change, my brother switched to the apple ecosystem and is constantly showing me cool things. I’ll give Apple one thing, they know how to make their devices just work together with basically no effort. It’s something I wish Android did even half as well.
Not sure if it’s changed since I had an iPhone, but the camera settings are located in the system settings app.
You have to exit the camera app, open system settings, find camera, just to change basic things.
On Android you just… change the settings in the damn camera app…
That is intentional. All non-app-specific settings are stored at the OS level. The camera settings impact every piece of software that uses the camera, not just the “Camera” app. That’s how all settings in iOS works and it’s only odd if you’re not familiar with it. Once you are familiar with Android AND iOS you see each systems way of doing things.