Too bad Sony’s entire strategy relies on exclusive games to sell their consoles (and not just funding new games, but specifically paying to NOT develop games on other platforms). As long as that happens exclusivity will always exist.
Where are all the articles for the obvious shit I’ve said? I may not have a lot of money, but I can point out the obvious just fine.
Consoles also fund exclusives more while expecting lower profits with better quality. Playstation is probably the best example of this.
I think Nintendo would be a bigger player than they already are if they werent so hellbent on exclusivity with their consoles.
Think of all those people pirating their latest releases; a significant portion of those pirates are people who just don’t want to buy yet another device (especially if they have something better already).
Nintendo is pretty much a hardware company keeping its software wing attached with a very tight leash, and they’re losing out on both fronts for it.
Nintendo is also sitting on a huge pile of cash and hasn’t done any massive layoffs, so I don’t think they consider themselves as “losing” by any stretch of the imagination.
I think something a lot of folks don’t realize about Nintendo is that it is VERY shaped by being headquartered specifically in Kyoto. I was talking to a friend about it a couple months ago and she told me about an article she’d read of an interview with the president of Nintendo, and him talking about going to Kyoto business owner meetings and talking to people running business that were nearly 1000 years old, and how in Kyoto, Nintendo was still considered a “new” company because it’s only a little over 100 years old. Nintendo is not gonna chase after next quarter’s earnings, but after becoming an “old” Kyoto company.
Nintendo used to be a hardware company. But once the Wii came out they changed to a software company that shovels out whatever cheap slop hardware they can to rake in low effort money.
Imagine that the Switch could have provided technical advancement like the Nintendo64 did. Bilinear texture filtering was barely supported by top end gaming GPUs at the time, and Nintendo managed to fit it into a home console. Imagine that kind of relative power in todays terms, BotW and TotK could have ran at a stable 120fps right out of the box.
I’ve been wanting to play horizon forbidden west on PC and it’s finally coming out soon after all whole freaking 2 years which is ridiculous. Sony is charging full price too for a 2-year-old game which is also ridiculous. The funny thing is I have a PS4 and I could have bought the game and played it by now but it’s the principal. So I’ll just wait for it to release on PC and then wait another year or two until the price is about $15 and then I’ll buy it.
Patient gamer mindset is the way. Yes you may not be in apart of the current discussion, but I find that discourse around games isn’t tempered until several months after release anyways. The older I’ve gotten, the more patient I’ve become when it comes to buying “new” games. I’m perpetually “behind” anyways. I’ve only made two exceptions this year with Helldivers 2 and Final Fantasy 7 Rebirth. Everything else can wait for that sweet deep deep sale price baby.