I personally love Naev and Mindustry

40 points

I’ve gotten all my friends hooked on OpenTTD multiple separate times

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43 points

Right now I’m basically playing Beyond All Reason almost every evening. It’s a game in the Total Annihilation “tree” of games. A massive scale RTS. I previously played Supreme Commander and Planetary Annihilation, both of which are also inspired by Total Annihilation, but I have to say that BAR is really better than both of them. I almost can’t believe it’s an open source game. It’s still in alpha, but it’s been way more stable than most AAA games I’ve been playing recently.

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2 points

Sounds amazing thanks!

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8 points
*

You shold look into zero-k as well. I started out with BAR but found out zero-k more engaging

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4 points

Could you elaborate on why zero-k is better than BAR in your opinion?

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2 points

it’s about the single player storyline. It feels like BAR is more geared towards online/multiplayer, while zero-k has a proper full single player campaign. Don’t get me wrong, I played with BAR for quite some time and it’s still a great game, I just “clicked” better with zero-k.

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1 point

That’s a continuation of TA Spring? Neat, played that a looong time ago.

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1 point

oh wow, didn’t know about that. I did play TA a lot (I mean, I still play it sometimes, big bertha feels sooo good!). But yes, the idea behind them is pretty much the same as TA

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6 points

I’d never heard of BAR, just gave it a go. I can see myself wasting alot of time on this

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6 points
*

Never heard of this and I’m a big fan of the TA/Sup Com series. I will try it when I get the chance. Thanks for sharing!

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20 points

Nethack. I remember playing it at university 30 years ago when it was text only. Amazingly, there is a version available for android and its fucking addictive.

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51 points
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4 points

DCSS has been one of my automatic installs on any PC I have for years now.

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8 points

I play shattered Pixel dungeon on my phone once a day it’s good but I really never get past the mining stage and can’t understand the crafting.

One day I’m hoping for a fluke we’re I somehow go on to beat it but anytime I actually feel like my characters getting good I die in seconds to something.

Good game though it does give you the hope you just need a lucky run.

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2 points
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I’ve been playing Shattered Pixel Dungeon virtually every day for years, through I don’t know how many updates. I’m far from convinced that every run is winnable, but there are some patterns that I’ve observed.

Mage and Huntress seem to be my best classes. The Mage’s staff means that you are guaranteed to have something that’s worth upgrading. The Huntress’ bow and her special abilities like growing grass by walking can make for some truly interesting gameplay changes, whereas I feel like most of the other classes’ abilities are more about moderate improvements to quality of life.

A Ring of Haste is probably my favorite ring to find, since being able to kite monsters is a great path to victory. Tenacity, Elements, and Strength are boring. Wealth can be good if it comes upgraded, but I wouldn’t put scrolls into it. Evasion always seems to turn on me sooner or later. Energy and Arcana can improve quality of life but are otherwise pretty mid.

A Wand of Regrowth is almost always a path to victory, especially if it comes upgraded, doubly so if you become a Warden, and triply so if you can combine it with the Sandals of Regrowth.

A Wand of Blast Wave is incredibly useful when used to knock enemies off ledges or into traps, saving yourself the trouble of killing them.

Other wands are a super mixed bag, depending on what you can manage to do with them, but I’ll say that some of my most fun and successful runs are putting a Wand of Corruption into my Mage’s Staff and becoming a Corruption Battlemage. You whack an enemy, Amok him on his friends, then corrupt them, then rinse and repeat until you win.

I’ve already mentioned the Sandals, which I’d say are incredibly useful if you’ve got a Wand of Regrowth or a Blooming enchanted weapon, but are otherwise hard to keep getting enough fresh grass to make worthwhile. I think the Ethereal Chains and Hourglass are my favorite and most useful artifacts. Horn of Plenty is okay but not great, unless you can combine it with being filled by the Battlemage’s energy generating ability. Other artifacts are mid, but I’ll make a special mention of the Unstable Spellbook which seems to screw me as often as it helps and yet I can’t deny that I have a great time with the mayhem it adds to my run. The Alchemist’s Toolkit is terrible; I hope a future patch significantly alters or replaces it, because honestly why bother using it at all?

I think my favorite runs are Corruption Battlemage or a Sniper with a nicely upgraded Boomerang; I always get a lot of fun out of using the boomerangs.

There’s no end to the conversation but that’s all I’ve got for now. It’s far and away the most played game on my phone… possibly my most played game ever, measured by eternal hours. The publisher is an absolute treasure and he deserves all the praise and success in the world.

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2 points
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2 points

They ever end up taking magic dart out of dcss?

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1 point

Story?

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0 points

the devs suck.

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68 points
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Battle for Wesnoth - a turn based tactics game in a fantasy setting. It’s also available on Steam and itch.io. Coincidentally, version 1.18.0 was released yesterday.

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10 points

This! I have so many fond memories of epic Battle for Wesnoth sessions with friends. That was back in High School, 12+ years ago, I still have the itch to boot it up again.

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2 points

I wish that the original use-case for Battle of Wesnoth’s engine, Wargus, was still being actively developed

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2 points

Wasn’t Wargus an StarCraft like engine?

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5 points

Wargus and Wesnoth both run on the Stratagus engine, which was originally developed as a reimplimentation of Warcraft 2 . The engine split to allow for new games to be made, and the War2 functionality was shunted into Wargus where the project remains to this day

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