Because of the announcement of no dlc and no bg4 i would pay to have these endings too. Larian deserve so much for what they have produced
I’m a bit bittersweet about their choices. Because dlc content of feels a bit immersion breaking, and it goes to show they are not here pumping out money. I’m really excited what they come up next with next gen hardware and bigger team. Their next game it propably be the next super immersive game we will see
I’m annoyed that they’re changing the beginning of the game. I’m trying to beat a boss right now, and all over the internet it says all these ways I can beat him, and they don’t work, oh, and his health is 55…not so, it’s been updated so he has 75 health, and I have to fight like 12 of his minions.
It’s hard as fuck.
I was stuck at that fight for like 2 days worth of my available game time. What I ended up doing was luring him to the right side of his throne when you’re facing it and there is a huge bottomless pit. Then have one of your spellcasters use the force push ability or whatever the hell it’s called to shove it into it and it’s an insta kill.
You can change the difficulty setting at any time, except in honour mode.
Which boss?
That’s not an honorable way out. What’s the point of playing a game if you can just skip the hard parts?
It’s Dror Ragzlin, it’s already on balanced difficulty. Doesn’t feel all that balanced though, the guy like wrecks my party. Think I’m gonna have to leave and go level up some before coming back to fight him
Oh that fight is nasty. I’ve had luck sneaking up to the rafters and starting a surprise round.
… or go full nuclear. Backpack stuffed with explosives, thrown at his feet. Pouches don’t work because the container needs hp in order for it to all explode at once.
The beginning of the game is brutal. Like normal D&D 5E, if you’re before level three or four a single mistake or a stiff breeze can kill a player.
I’ve played Act 1 a couple times and I bounce around the whole map doing stuff in a specific order so I don’t get wrecked.
I’ve had success throwing the nautilus orb thing that pulls in everything into the goblins around the dead mindflayer and then hitting them with some AOE. Your highest priority target though is the war drums that they can use to alert everyone else.
I find this pro evil approach refreshing