Changelog for 2023-07-25 to 2023-07-31

These are the new changes over the past week, collated by yours truly with this hacky script :P

Content

  • #67165 - [Innawoods] Stream mapgen followup
    by SandwichPie
    Summary: “[Innawoods] Stream mapgen followup”
  • #67013 - New bionic: “Super Stun Gun”
    by anoobindisguise
    Summary: “stun gun bionic”
  • #66917 - Vitrification
    by chichit1044
    Summary: “New unique overmap special with associated one-time dungeon event.”
  • #66864 - Mutant Dogs Initial Commit
    by RanikOrtega
    Summary: “Slightly mutated dog variants”
  • #66441 - Remove welding_components item
    by Demivan
    Summary: “Remove not used welding component kit item”
  • #67167 - Update boots.json
    by terr-steak
    Summary: “Updated the description for Chelsea Boots to use the correct usage of ‘donning’ vs. the incorrect ‘dawning’”
  • #67199 - Make bone broth better by extracting more calcium using acified water.
    by ampersand55
    Summary: “Make bone broth better by extracting more calcium using acified water”
  • #67155 - Nylon quiver
    by Aeiouuu01234
    Summary: “adding nylon quivers with MOLLE capabilities”
  • #67168 - house roadmap: update house_01 in-construction variant
    by Devengel
    Summary: “house roadmap: update house_01 in-construction variant to use modern code”
  • #66961 - Zombie Snippets part 2
    by sadenar
    Summary: “More zombie harvest snippets”
  • #66720 - Spears and Chainmail Sheet Nested Groups, Cow Armor Sub-Category and Estoc Nesting Fix
    by sadenar
    Summary: “Miscellaneous recipe category fixes/additions”
  • #67275 - Solar Farm
    by ashGlaw
    Summary: “Solar Farm”
  • #67261 - Two new civilians: parent and hospitalized
    by NetSysFire
    Summary: “Two new civilians: Parent and hospitalized varieties”
  • #67211 - Electric masonry saw
    by Alm999
    Summary: “Add Electric Masonry Saw”
  • #67252 - Deconstruct migo cages
    by Froffy025
    Summary: “Construction menu allows for players to mine and jackhammer through resin cages.”

Bugfixes

  • #67163 - Fix combat tools crashing on drop
    by Hirmuolio
    Summary: “Fix combat tools crashing on drop”
  • #67151 - Exodii Quadrupeds don’t use M4 carbines
    by Daved27hundred
    Summary: “Broken Exodii Quadrupeds no longer drop an m4a1 and stun gun”
  • #67143 - Reduce occurences of motel spawns
    by Devengel
    Summary: “reduce the amount of out-of-city motel spawns”
  • #66928 - Allow more mutants to eat grain
    by fairyarmadillo
    Summary: “Allow more mutants to eat grain”
  • #67183 - Improve pocket overflow messages
    by mqrause
    Summary: “Improve pocket overflow messages”
  • #67026 - fix toolset prying power usage
    by anoobindisguise
    Summary: “prying with integrated multitool doesn’t use power”
  • #67203 - HP widgets gets equivalent bodypart
    by lispcoc
    Summary: “HP widgets gets equivalent bodypart”
  • #67197 - Fix nests
    by Procyonae
    Summary: “Nested maps spawn again”
  • #67194 - remove redundant milk powder recipe
    by nornagon
    Summary: “Removed redundant recipe for milk powder”
  • #67173 - use nested mapgen on zombie cages, lakeside cabin special.
    by Devengel
    Summary: “special lakeside cabin version has a lower chance to spawn”
  • #67231 - fix wrong ids for cody making chainmail
    by anoobindisguise
    Summary: “Correct some wrong IDs for Cody’s armor projects”
  • #67230 - Stop aphids eating their own honeydew
    by fairyarmadillo
    Summary: “Stop aphids from eating their own honeydew”
  • #67206 - voice remodulator conflicts SCREECH
    by anoobindisguise
    Summary: “Screeching voice is removed by the voice remodulator”
  • #67169 - Update BFR
    by Paprika-H
    Summary: “Adjusts 45-70 BFR”
  • #67253 - [Mom] Fix feral PKer message
    by Standing-Storm
    Summary: “Fix feral PKer message”
  • #67246 - Fix kevlar requirements of survivor gear crafts
    by anoobindisguise
    Summary: “kevlar jumpsuits use the correct requirement”
  • #67235 - Fix grainy glyphs in blended font rendering mode
    by Qrox
    Summary: “Fix grainy glyphs in blended font rendering mode”
  • #67190 - Range Enchant and Additive Enchant Fixes
    by bombasticSlacks
    Summary: “non integer additive values for enchants work”
  • #67292 - House roadmap: house_01 abandoned version improvements
    by Devengel
    Summary: “Improvement & renovation to house_01 abandoned version”
  • #67254 - AIM: Fix some instances of stack changing list positions when moving items
    by Kamayana
    Summary: “AIM: Fix some instances of stack changing list positions while moving items”
  • #67218 - Uncanny dodge spell fix
    by deepvelocity
    Summary: “Stop dodging good spells, fix uncanny dodge spell crash”
  • #67204 - Budget Steel Repair Tools
    by Procyonae
    Summary: “Items that can only be repaired with Budget Steel can be repaired”
  • #67312 - [MoM] Remove matrix dust default container, move to itemgroups
    by Standing-Storm
    Summary: “Remove matrix dust default container, move to itemgroups”
  • #67302 - fix minor webbing typo
    by qriaa
    Summary: “Fix typo in webbing belt pocket description”
  • #67272 - Fix and improve NPC randomizer
    by lispcoc
    Summary: “Fix and improve NPC randomizer”
  • #67181 - blocks_effects blocks already had effects from stacking up. fix #67179
    by lcy03406
    Summary: “blocks_effects blocks already had effects from stacking up. fix #67179”

Mods

  • #67145 - [MoM] Fix monster power messages
    by Standing-Storm
    Summary: “Fix monster power messages”
  • #67110 - [MoM] Allow telekinetics to push very heavy objects and lift cars
    by Standing-Storm
    Summary: “Allow telekinetics to push very heavy objects and lift cars”
  • #67177 - [MoM] Add psionic civilians to the initial Cataclysm chaos waves
    by Standing-Storm
    Summary: “Add psionic civilians to the initial Cataclysm chaos waves”
  • #67166 - [MoM] Add u_message to “extremely important note”
    by Standing-Storm
    Summary: “Add u_message to the extremely important note”
  • #67225 - [MoM] Convert recipe powers into spell powers, add new powers
    by Standing-Storm
    Summary: “Convert recipe powers into spell powers, add new powers”
  • #67251 - [MoM] Add three new powers
    by Standing-Storm
    Summary: “Add three new powers”
  • #67284 - [MoM] Add OS647-P protection prototype device
    by Standing-Storm
    Summary: “Add OS647-P protection prototype device”

Balance

  • #67115 - Adjust ranges of SMGs and pistol caliber carbines
    by randomtyper
    Summary: “Adjusts ranges of SMGs and pistol caliber carbines”
  • #66949 - Audit AR-15 upper receivers + .450 bugfix
    by carmakazi
    Summary: “Audit AR-15 upper receivers + .450 bugfix”
  • #67154 - Belt adjustments
    by Paprika-H
    Summary: “More storage for belts”
  • #67195 - reduce energy required for dehydrating milk
    by nornagon
    Summary: “Reduce energy requirements for making powdered milk”
  • #67240 - make bone inedible
    by ampersand55
    Summary: “Make bone inedible”
  • #67222 - Bovine Bulk description edit
    by GalacticApple
    Summary: “Adjusts Bovine Bulk description to portray it as a defensive mutation”
  • #67201 - [Magiclysm] Elves fight back when cornered and size change
    by Theawesomeboophis
    Summary: “Workshop Elves will fight back in the off chance they are pushed into a corner”
  • #67186 - More monsters fight back if cornered
    by fairyarmadillo
    Summary: “More monsters fight back if cornered”
  • #67250 - Various item price changes
    by Karol1223
    Summary: “Price changes for various items as per the documentation”
  • #67281 - dodge skill affects dodge stamina cost
    by anoobindisguise
    Summary: “higher dodge skill lowers the stamina cost to dodge”
  • #67273 - Balance steel flak helmets
    by carmakazi
    Summary: “Balance steel flak helmets”
  • #67313 - Limit the amount of assassins that can spawn
    by MNG-cataclysm
    Summary: “Limit the times assassins can try to kill you.”
  • #67289 - Batch savings for making pasta
    by BjoHart
    Summary: “Batch savings for making pasta”

Features

  • #66294 - Cockroach Bonanza
    by fairyarmadillo
    Summary: “Cockroaches flee light, hide under furniture, eat corpses, and breed faster when fed”
  • #67120 - Add some dialog function
    by lispcoc
    Summary: “Add some dialog function”
  • #67058 - auto eat/drink oldest item first
    by nornagon
    Summary: “Auto Eat/Drink zones now prioritize less-fresh items”
  • #67255 - Player activity related event
    by lispcoc
    Summary: “Player activity related event”
  • #67236 - More port arithmetic functions to math
    by lispcoc
    Summary: “More port arithmetic functions to math”

Infrastructure

  • #67148 - Documentation: New TESTING_YOUR_CHANGES.md
    by NetSysFire
    Summary: “New documentation on how to test proposed changes”
  • #60885 - Remove charges from solid comestibles
    by mqrause
    Summary: “Remove charges from solid comestibles”

Interface

  • #67017 - AIM: Add key to step outside containers; mark other pane’s container; less obtrusive popups
    by Kamayana
    Summary: “AIM: Add key to step outside containers; AIM: mark container that the other pane is looking inside”
  • #67322 - Change description of “highlighted regions” when editing overmap
    by Golfavel
    Summary: “Change description of highlighted regions when editing the overmap”

Build

  • #66448 - Add more ‘#pragma once’ guard
    by alef
    Summary: “Add more ‘#pragma once’ guards”
  • #67198 - Create documentation for the devcontainers setup
    by snipercup
    Summary: “Add documentation for using devcontainers in VSCode”

None

2 points

Yes, there were too many motels. Not that I’d know, but it was a bit ridicoulus to see so many of them.

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6 points

Nice to see the big charge removal PR finally merged, even if it’ll result in some temporary breakage.

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