officer_dirtbag
officer_dirtbag@cdda.social
Joined
14 posts • 15 comments
10% developer
90% goofball
I do stuff for Cataclysm: DDA :P
Who is that pretty dseguin person? I bet they're a terrible developer :P
(It me, I’m the terrible developer)
(Part 3)
None
- #66989 - Add a accidental injury warning on reach attacks
by WhiteCloud0123 - #66981 - Fix android build
by SurFlurer - #66978 - Warn on suffocate
by bombasticSlacks - #66962 - Weekly Changelog 2023-07-10 to 2023-07-17
by kevingranade - #66942 - Re-add anesthesia kit recipe
by RenechCDDA - #66885 - [Xedra Evolved] Maintenance
by GuardianDll - #66876 - neighbor_oter_check can use om_match_type
by Procyonae - #66859 - Map memory tidy and ghost vparts fix
by irwiss - #66832 - Small adjustments to rattlesnakes
by randomtyper - #66660 - Update smoke effect
by GuardianDll - #66623 - Improve output for JSON errors
by irwiss - #67020 - Fix effect crash
by bombasticSlacks - #67046 - Update license of Sky Island mod
by GuardianDll - #67043 - [Magiclysm] Fix “Monsters don’t cast spells”
by WhiteCloud0123 - #67038 - Damage types: armour/material fixes
by dseguin - #67021 - Make formatter enable ANSI colors in stdout on Windows
by irwiss - #67015 - Allow ‘PARROT_AT_DANGER’ to select player or NPC as target
by WhiteCloud0123 - #67012 - Fix feral flu check crash
by SurFlurer - #67006 - Fixes brigandine recipe typos
by Procyonae - #66997 - Some cast iron edits
by Karol1223 - #66991 - Fix vehicle keybindings
by Qrox - #66960 - Overwrite/delete/extend behaviour for techniques
by Procyonae - #66709 - Various perf improvements for moving the firing cursor
by SurFlurer - #66167 - [XE] newspaper articles
by Maleclypse - #67079 - fix: reduce charge in trash bound items
by casswedson - #67077 - Obsoleted guns can’t be installed as turrets anymore
by GuardianDll - #67076 - Fix disassembly syntax for tin snips and claw bar
by Karol1223 - #67063 - Don’t let monsters choose players’ own hallucination as their attack targets
by WhiteCloud0123 - #67056 - Shorten links in JSON comments
by Karol1223 - #67054 - A bunch of random item reworks: 10
by Karol1223 - #67044 - A bunch of random item reworks: 9
by Karol1223 - #67028 - Making better EoC doc, part one
by GuardianDll - #66951 - Kukri tool qualities
by Procyonae - #67105 - Trashcans are items now
by GuardianDll - #67101 - Fix mansonry saw being impossible to turn off
by GuardianDll - #67098 - Update seasoning salt recipe
by GuardianDll - #67095 - Typos: Reports of my death have been greatly exaggerated
by TheShadowFerret - #67087 - Routine i18n updates on 22 July 2023
by kevingranade - #67084 - EMT, Paramedic, and Paramedic Firefighter adjustment
by chichit1044 - #66993 - Typos are extinct for now
by Procyonae - #67117 - Fix remaining in progress contruction for wall wiring
by Fris0uman - #67088 - Update the table of contents in doc/JSON_INFO.md
by kevingranade - #66990 - Refactor test for npcs boarding player vehicles
by mqrause - #67135 - A bunch of random item reworks: 11
by Karol1223 - #67130 - Weekly Changelog 2023-07-17 to 2023-07-24
by kevingranade - #67128 - Routine tileset updates on 23 July 2023
by kevingranade - #67123 - fix reqs for install/uninstalling skateboard parts
by casswedson - #67094 - Non f_sign Signage
by Procyonae - #66933 - Craftable beast samples
by randomtyper
(Part 2)
Mods
- #66906 - [MoM] Add additional portal storm remnant map extras
by Standing-Storm
Summary: “Add additional portal storm remnant map extras” - #67035 - [Magiclysm] Reading the Earthbones spell fix
by Standing-Storm
Summary: “Reading the Earthbones spell fix” - #66972 - [MoM] Rebalance and add scaling to psionic passives
by Standing-Storm
Summary: “Rebalance and add scaling to psionic passives” - #66939 - [Sky Island] Add sky island mod into the repo
by GuardianDll
Summary: “Mainline Sky Island mod” - #66798 - [MoM] Add psionic interactions to quests, part 1
by Standing-Storm
Summary: “Add ways to use psionics in quests” - #67050 - [MoM] Add psionic feral PARROT lines
by Standing-Storm
Summary: “Add psionic feral parrots” - #67100 - [DinoMod] Culling the Cute
by LyleSY
Summary: “[DinoMod] Culling the Cute” - #67122 - [Magiclysm] Change the Utility Molding spell to allow selecting the starting tool
by Standing-Storm
Summary: “Change the Utility Molding spell to allow selecting the starting tool” - #67080 - [MoM] Blood Purge removes mutagens, you can heal followers’ (and your) diseases
by Standing-Storm
Summary: “Blood Purge removes mutagens, you can heal followers’ diseases”
Infrastructure
- #66794 - Debug menu quick setup option for manual testing
by RenechCDDA
Summary: “Quick setup for manual testing in the debug menu” - #66866 - Tick_action as a separate thing from use_action
by Hirmuolio
Summary: “Tick_action as a separate thing from use_action”
Interface
(Part 2)
None
- #66827 - Bugfix: rebreather regenerator cartridges spawned without charges
by randomtyper - #66826 - Tiny fixes to books
by Karol1223 - #66806 - Fix typo in src/third_party/CMakeLists.txt
by Qrox - #66803 - Enable clang-tidy check performance-unnecessary-copy-initialization
by jbytheway - #66802 - Chip resistance should be higher for dreamdross and forged dreamdross
by Maleclypse - #66797 - fix: missing spaces
by casswedson - #66796 - Migrate some vehicle code from part indexes to part references
by irwiss - #66787 - Weekly Changelog 2023-07-03 to 2023-07-10
by kevingranade - #66786 - Routine tileset updates on 09 July 2023
by kevingranade - #66782 - magiclysm: diviner exodii mission fix
by casswedson - #66779 - Typo fix
by HuajiSama - #66843 - Removes roof from top level stairs in stadiums
by Procyonae - #66839 - fix: update old GRAB_DRAG entry
by dseguin - #66816 - Migrate some vehicle code from part indexes to part references pt2
by irwiss - #66800 - Update the table of contents in doc/JSON_INFO.md
by kevingranade - #66846 - Document more fields…
by RenechCDDA - #66840 - Empty containers are not fuel-air bombs
by RenechCDDA - #66375 - [CR]Properly index active items
by SurFlurer - #66862 - Prevent Unload_container unloading NO_UNLOAD containers
by RenechCDDA - #66830 - Accessories obsoletion strikes back
by GuardianDll - #66916 - Routine i18n updates on 15 July 2023
by kevingranade - #66914 - throttle stalebot
by kevingranade - #66904 - Places some of Karol’s plywood chairs and barstools
by Procyonae - #66901 - Let the fallen items of the dead NPC attach to the NPC’s body
by WhiteCloud0123 - #66893 - Suppress -Wmaybe-uninitialized false positives in MinGW-w64 debug build
by Qrox - #66890 - Jmath functions for mapgen
by bombasticSlacks - #66889 - Inline
sm_to_ms_copy
for multi% cpu wins in congested places.
by akrieger - #66883 - Clean up vpart_info fields, vpslots and their accessor functions
by irwiss - #66878 - More nest test fail fixes
by Procyonae - #66874 - Fix off-by-1 in ablative coverage
by irwiss - #66863 - Use activity actor to drop items when being mugged
by RenechCDDA - #66860 - No suitcases inside suitcases
by RenechCDDA - #66851 - Tidy vehicle functions for cargo
by irwiss - #66953 - Fix issue with portal storms only happening once
by Ramza13 - #66937 - Add P90 to guns_swat so mags don’t spawn alone
by randomtyper - #66920 - crafting: respect spec for std::normal_distribution
by andrei8l - #66919 - mapgen: use dbl_or_var for variable weights
by andrei8l - #66915 - Remove Pilot light from electric oven
by Maleclypse - #66873 - Allow nests to check for neighbouring flags
by Procyonae - #66973 - Add compound crossbow to Hunting Supply Store’s archery space itemgroup
by FayFlightee - #66970 - Fix messed up brs
by bombasticSlacks - #66959 - Clang Fixes
by bombasticSlacks - #66958 - Routine tileset updates on 16 July 2023
by kevingranade - #66938 - Keybindings fixes
by Qrox - #66936 - Document most event types for EOCs
by RenechCDDA - #66774 - A bunch of random item reworks: 8
by Karol1223
(Part 3)
Mods
- #66619 - Tamable Wildlife: Tamable spiders
by randomtyper
Summary: “Makes spiderlings tamable” - #66644 - [MoM] Wielding a matrix crystal enhances your powers
by Standing-Storm
Summary: “Wielding a matrix crystal enhances your powers” - #66643 - [MoM] Documentation updates
by Standing-Storm
Summary: “Mind Over Matter documentation updates” - #66702 - Snail Mail Its Tamable Snails
by LordBarkBread
Summary: “Adds in tamable mollusks for the Tamable Wildlife mod” - #66673 - [MoM] Change psionic drain to a vitamin, add ways for the player to reduce it
by Standing-Storm
Summary: “Change psionic drain to a vitamin, add ways for the player to reduce it” - #66770 - [MoM] Implement jmath, include it in calculations
by Standing-Storm
Summary: “Implement jmath, include it in calculations” - #66755 - Sluggish Love for Wildlife_Mod
by LordBarkBread
Summary: “This adds in the other mollusk group of slugs to be tamable on larvae and small form.” - #66724 - [MoM] Move arithmetic to math, standardize and update awakening EoCs
by Standing-Storm
Summary: “Move arithmetic to math, standardize and update awakening EoCs” - #66788 - [MoM] Add Zener cards
by Standing-Storm
Summary: “Add Zener cards”
None
- #66658 - palettized shelter 1
by PatrikLundell - #66645 - [No Hope] Blacklist overrun scenario
by Procyonae - #66642 - Fixes office building’s stairs
by Procyonae - #66687 - Move reverse-jointed legs to mod files
by Karol1223 - #66682 - [Magiclysm] remove deduction from stormshaper skills
by GuardianDll - #66681 - palettized modular shelter 2
by PatrikLundell - #66680 - [Xedra Evolved] better material for jump driver
by GuardianDll - #66679 - Mutant lard uses surface_heat now
by GuardianDll - #66663 - reign in horse milk yield
by kevingranade - #66635 - Remove cata::optional leftovers
by irwiss - #66628 - Weekly Changelog 2023-06-26 to 2023-07-03
by kevingranade - #66518 - XE Rubik’s discussion of vampires text
by Maleclypse - #66714 - Add harakka to confirm-bug list
by harakka - #66710 - palettization cleanup
by PatrikLundell - #66700 - Move field halflife initialize to seperate function
by bombasticSlacks - #66694 - Vegans don’t eat people
by Procyonae - #66684 - Fix: show slowed message on slow terrain
by dseguin - #66408 - Cleanup legacy character template loading
by hexagonrecursion - #66731 - Quick cardboard roll fixes
by Karol1223 - #66726 - Obsolete the survivor headlamp
by Karol1223 - #66715 - Ceramic shard sanifying
by Karol1223 - #66563 - s_restaurant merge
by Procyonae - #65531 - Duct tape rework
by Karol1223 - #66750 - When placing items in a pet’s bag, also consider the maximum length that can be accommodated
by WhiteCloud0123 - #66745 - Routine i18n updates on 08 July 2023
by kevingranade - #66740 - Document even more missing fields, across a few more docs
by RenechCDDA - #66738 - Document more fields for our monsters
by RenechCDDA - #66777 - Misc maintenance to innawoods
by RenechCDDA - #66773 - Quick JSON fixes
by Karol1223 - #66766 - Also cache weapon_value for bare-handed characters
by SurFlurer - #66753 - Iterate over corpses in active items instead of map tiles for resurrect check
by SurFlurer - #66775 - Clear tile map memory on part removal
by irwiss - #66733 - Make portal storm ending more apparent to the player
by Daved27hundred - #66732 - Grab cleanup
by bombasticSlacks - #66722 - Jsonify monster flags
by dseguin
(Part 2)
Bugfixes
- #66655 - [MoM] Fix “You cast %” bug
by Standing-Storm
Summary: “Fixes https://github.com/CleverRaven/Cataclysm-DDA/issues/66599” - #66654 - bp fault fix removes rust_timer
by anoobindisguise
Summary: “Cleaning BP fouling removes the hidden rust counter” - #66652 - Dry duffel bags are actually watertight
by randomtyper
Summary: “Makes dry duffel bags watertight” - #66634 - Stops Hub 01 buying back some of their newer stuff
by Procyonae
Summary: “Hub 01 won’t buy back some of their newer stuff” - #66675 - Add MAN_MADE flag to dinosaur exhibit
by Standing-Storm
Summary: “Add MAN_MADE flag to dinosaur exhibit” - #66668 - Fix the epilogue for the New England Church Community
by MNG-cataclysm
Summary: “Fix the epilogue for the New England Church Community” - #66653 - armor penetration gets used up like damage
by anoobindisguise
Summary: “flat armor penetration is spread across all armor layers instead of applying its full value to each” - #66650 - Xl survivor boots
by OtpalTS
Summary: “Fixing XL survivor boots to be the same as other survivor boots” - #66648 - Fixes 66637 and wraps up some typos.
by DoctorBoomstick
Summary: “fix reported bugs in 66637, related to the new smartphone case variants and a changed id, and takes the time to ice the typos recorded in #66620” - #66590 - Reduce airdrop frequency
by fairyarmadillo
Summary: “Reduce airdrop frequency” - #66379 - Fixed the issue of not properly handling pre existing items in the bag after installing it on the pet.
by WhiteCloud0123
Summary: “Fixed the issue of not properly handling pre existing items in the backpack after installing it on the pet.” - #61526 - Dock Construction Updates
by Beatdotroot
Summary: “Allows certain docks to be placed on non-flowing shallow and deep water.” - #66711 - extra_mut_scen fixes
by KittyTac
Summary: “Add Digitigrade Feet to Extra Mut Scen, fix selecting burrowing” - #66706 - Fix tow cables being unable to connect different vehicles
by Kamayana
Summary: “Fix tow cables being unable to connect different vehicles” - #66697 - soapy water can’t be drunk
by anoobindisguise
Summary: “you can’t drink soapy water anymore” - #66693 - bugfixes for armor bionics
by anoobindisguise
Summary: “armor bionics conflict with new mutations and protect against stab damage” - #66689 - 30gal_drum craft time fix
by anoobindisguise
Summary: “30 gal drum crafts in the correct time” - #66638 - Assorted tile rendering fixes
by Qrox
Summary: “Tile rendering fixes” - #66734 - Fix Central African flag description
by Theawesomeboophis
Summary: “Fixes typo in the description of the CAR flag” - #66767 - gold rings are rigid conflicts layer only
by anoobindisguise
Summary: “gold rings don’t conflict with metal gauntlets” - #66764 - Digitigrade Mutation Line-of-Sight Fix
by GalacticApple
Summary: “Updates the mutation so that players can’t see over objects while running on all-fours” - #66748 - change dark wyrm’s blood type to foul acidic blood
by flybye3o6
Summary: “change dark wyrm’s blood type to foul acidic blood” - #66735 - MELEE_DAMAGE and ITEM_DAMAGE_BASH enchantments should affect bashing damage to tile
by fyhannes
Summary: “Smashing now incorporates any MELEE_DAMAGE and STRENGTH enchantments” - #66790 - [MoM] Fix coruscating matrix crystal not draining on use
by Standing-Storm
Summary: “Fix coruscating matrix crystal not draining on use”
Balance
- #66678 - Update blackpowder recipes following charcoal item stat changes
by Miner239
Summary: “Update blackpowder recipe following charcoal change” - #66703 - Tone Down Assassin Spawns
by MNG-cataclysm
Summary: “Tone down assassin spawn frequency” - #66692 - regular masochists aren’t sad about anesthesia
by anoobindisguise
Summary: “regular masochism doesn’t give you flavortext of liking surgery” - #66690 - increase spoil time of salted meat
by anoobindisguise
Summary: “salted meat lasts longer” - #66664 - Repair Firearm Repair Kit Repair
by ashGlaw
Summary: “Firearm repair kits used too much energy compared to its own components.” - #66502 - Redo nomad gear to be more sensible
by anoobindisguise
Summary: “nomad gear is denim based instead of lycra based” - #66478 - Adjust collapsible solar arrays
by Alm999
Summary: “Adjust collapsible solar arrays” - #66737 - Nerf lycra
by anoobindisguise
Summary: “lycra is less protective” - #66769 - Nerf subdermal carbon CBM
by anoobindisguise
Summary: “subdermal carbon cbm gives no bash protection” - #66765 - Update claw bar volume to be consistent with crowbar
by ampersand55
Summary: “Update claw bar volume to be consistent with crowbar” - #66494 - reduce impact of bmi on healthiness
by anoobindisguise
Summary: “BMI has a less all consuming impact on how healthy you are”
(Part 4)
None
- #66481 - Fix inverted visitied member conditional for large Json objects.
by akrieger - #66476 - Migrate lore docs to dev documentation
by bombasticSlacks - #66475 - Updated index removed all developer facing pages
by bombasticSlacks - #66464 - Weekly Changelog 2023-06-19 to 2023-06-26
by kevingranade - #66447 - storehouse 1 palettization
by PatrikLundell - #66413 - test fixes for ranged balance
by anoobindisguise - #66507 - light industries palettization
by PatrikLundell - #66501 - Fixes typos and adds more talk tag lines
by Procyonae - #66495 - palettized fbmc fire lookout tower
by PatrikLundell - #66456 - [Xedra Evolved] Maintaining
by GuardianDll - #66533 - Update EFFECT_ON_CONDITION.md
by ZhilkinSerg - #66531 - Updated generator docs
by bombasticSlacks - #66528 - Bypass variant picking on install if there’s only one choice
by irwiss - #66526 - Enable mod tracker for vpart_info
by irwiss - #66523 - Remove redefined door fields
by irwiss - #66516 - No debug_mode when npc starts looping
by irwiss - #66513 - Fix conflicting BSD macro on macOS
by BrettDong - #66509 - Fix generator UPS not consuming fuel
by SurFlurer - #66504 - Fix vehicle heater consuming too much energy
by SurFlurer - #66461 - Routine tileset updates on 25 June 2023
by kevingranade - #66460 - Call set_language even when LOCALIZE is off
by perryprog - #66450 - Add more generic_factory checks to vpart_info loader
by irwiss - #66446 - Autostyle on save for VSC
by bombasticSlacks - #66561 - Update clear_character to remove mutation categories
by RenechCDDA - #66546 - No more adobe brick stadiums
by NetSysFire - #66542 - Use ram parts in 4x4_car
by irwiss - #66538 - Fix check_clang_tidy.py doc string
by Qrox - #66537 - Adds migration I didn’t think about
by Procyonae - #66522 - fbmc pottery cottage palettization
by PatrikLundell - #66431 - Check map bounds before checking Character::sees()
by irwiss - #66573 - Meatball in the spaghetti
by Karol1223 - #66568 - Routine i18n updates on 01 July 2023
by kevingranade - #66562 - [Xedra Evolved] did you know dreamsmith was broken? neither did i
by GuardianDll - #66556 - Add autopilot test
by irwiss - #66550 - Update basecamp fake char kiln’s ammo restriction
by SurFlurer - #66548 - Fish size cleanup
by Karol1223 - #66536 - Typos
by Procyonae - #66470 - palettized workshop 1
by PatrikLundell - #66248 - Avoid potential execution of assert conditions in release builds
by Qrox - #66617 - Add Standing-Storm to Mind over Matter notification list
by GuardianDll - #66615 - palettized firestation1
by PatrikLundell - #66605 - Further accessories obsoletion
by GuardianDll - #66603 - [Bombastic Perks] Fix for perk_olde_guns
by GuardianDll - #66602 - Zombie runners can’t climb stairs now
by GuardianDll - #66601 - Create new lable for Mind Over Matter mod
by GuardianDll - #66588 - A bunch of random item reworks: 7
by Karol1223 - #66582 - Fix misplaced NOT in game::walk_move
by RenechCDDA - #66574 - palettized fbmc radio tower
by PatrikLundell - #66552 - Couple of nest related test fail fixes
by Procyonae - #66544 - Park benches in parks!? More likely than you may think!
by Karol1223 - #66530 - Add lore information on the New England Church Community into the design document
by VladMasarik - #66633 - palettized modular shelter
by PatrikLundell - #66627 - Fix line endings for MindOverMatter README.md
by Stephen2 - #66626 - Routine tileset updates on 02 July 2023
by kevingranade - #66624 - Make arc welder and co able to plug
by GuardianDll - #66622 - mom: remove invalid spell id reference
by casswedson - #66618 - [Xedra Evolved] Maintenance
by GuardianDll - #66607 - item::set_degradation sets value of 0 on items with degradation disabled
by irwiss - #66559 - increase search radius for hub01-related missions
by anoobindisguise - #66458 - fix for first hub mission & more gear for Dr.Prado
by casswedson
(Part 3)
Mods
- #66407 - Adding ranged damage enchantment and Old guns perk to bombastic perks
by MorvarchPrincess
Summary: “Adds a new perk giving increased gun damage for pre WWII guns to bombastic perks. Also adds ranged damage enchantment” - #66512 - [Xedra Evolved] Magic MTFs
by GuardianDll
Summary: “Added few magic related profs” - #66554 - [Alternative Map Key] Building alternatives now show correctly on the map
by VladMasarik
Summary: “[Alternative Map Key] Building alternatives now show correctly on the map” - #66391 - Add Mind Over Matter to C:DDA repository
by Standing-Storm
Summary: “Add the Mind Over Matter mod to the CDDA repository” - #66578 - Add missing buildings to Alternative Map Key
by VladMasarik
Summary: “[Alternative Map Key] Add missing buildings” - #66612 - [Mom] Change Telekinesis +10% weight passive into Telekinesis lifting field (try 2)
by Standing-Storm
Summary: "Replace the +10% carry weight current bonus with an expandable ‘Lifting Field’ "
Infrastructure
- #66449 - EOC Run Until
by bombasticSlacks
Summary: “EOC run until”
(Part 2)
Balance
- #66493 - remove fine screwdriving from multitool
by anoobindisguise
Summary: “multitool no longer has fine screwdriving” - #66485 - Add missing mutagen types to mutagen item groups
by RenechCDDA
Summary: “Add missing mutagen types to mutagen item groups (spawn in labs etc)” - #66514 - make welding practice less resource intensive
by anoobindisguise
Summary: “welding practice uses less materials” - #66496 - Readd Glorious to Elf-A
by anoobindisguise
Summary: “Elf-As are Glorious again” - #66541 - fix mine spawns of coal
by anoobindisguise
Summary: “mines spawn less coal” - #66558 - Partially reduce coverage of gambesons
by anoobindisguise
Summary: “Less of aketons/gambesons coverage is 100%” - #66557 - Increase world spawns of welding consumables
by anoobindisguise
Summary: “bigger spawns of weld consumables” - #66575 - Add ability to cull more farmed/bred animals
by RenechCDDA
Summary: “Most friendly breedable animals can now be culled without having to attack them”
Bugfixes
- #66490 - Move mansion bookcase memorial items out of the mansion_books item group
by RenechCDDA
Summary: “No more memorial items spawning in bookstore shelves, only books!” - #66487 - No cities = no roads
by anoobindisguise
Summary: “city size 0 disables roads” - #66472 - [Magiclysm] Fixes runes’ duration
by Light-Wave
Summary: “[Magiclysm] Fixes runes’ duration” - #65915 - Adds barrel-length entries to firearm conversion kits.
by DoctorBoomstick
Summary: “partially resolves issues in #65824 by adding barrel-length entries to the newly added rifle conversion kits.” - #66505 - Fix and re-enable 3D map memory
by Rewryte
Summary: “Fix and re-enable 3D map memory” - #66463 - Better special placement and road connections
by Procyonae
Summary: “Sanity checks special placement and road connections” - #66534 - Remote vehicle controller and programmable autopilot fixes
by deepvelocity
Summary: “Autopilot & vehicle remote controls” - #66482 - Camps display required calories for crafting and building upgrades
by RenechCDDA
Summary: “Camps properly display required calories for building and crafting” - #66429 - Counter gate move cost
by Procyonae
Summary: “Open counter gates are faster to navigate than counters” - #66610 - Crater core migration
by Procyonae
Summary: “Adds migration for craters” - #66591 - Lessens chance to fall on school start
by Procyonae
Summary: “Lessens chance to fall on school start” - #66580 - Rebreather recipe fixes
by randomtyper
Summary: “Fixes rebreather cartridge crafting recipes” - #66572 - Makes founders’ leg bags much, much, much rarer.
by DoctorBoomstick
Summary: “Fixes the spawn rates for the founders’ leg bag, and also adds spawn weights for the American/ patriotic items which lacked them.” - #66571 - Fix endless teapot error
by Demivan
Summary: “Fix error when activating non-empty endless teapot” - #66570 - Don’t report monsters breaking free from unknown grabbers if the play…
by aschuhardt
Summary: “Do not report monsters breaking free of unknown grabbers if the player cannot see them” - #66457 - Various Down Bed Fixes
by theyareclose
Summary: “Fix Down Mattress interactions with smashing, construction, and deconstructing beds”