officer_dirtbag
officer_dirtbag@cdda.social
Joined
14 posts • 15 comments
10% developer
90% goofball
I do stuff for Cataclysm: DDA :P
Cool stuff :D
You just gotta shake 'em. Jump over a section of fence or something to put an obstacle between you and them. Zombies are dumb and once they lose sight of you, you can pretty much just sneak around to get away
You convinced me that something was off with the number of merged PRs, because #65774 definitely should have been included. And sure enough, turns out the Github api only returns 30 results by default, so the other 53 PRs were left out. Fixed the script, but I can’t put it all in the post since the full changelog text is over the post character limit 🤔
Part 2 of the changelog:
None
- #66474 - MOTD Modernize
by bombasticSlacks - #66455 - fix: UPS transform target
by casswedson - #66438 - Pre-strip comment members before deciding whether to create TextJson
by akrieger - #66437 - fix: dirt floors inside doctor’s office
by casswedson - #66430 - Remove redundant read
by hexagonrecursion - #66425 - palettize livestock 1
by PatrikLundell - #66421 - Delete optional_test.cpp
by hexagonrecursion - #66420 - Routine i18n updates on 24 June 2023
by kevingranade - #66417 - fix mistakes I made with cunning ferals.
by anoobindisguise - #66414 - JSON formatter html build
by irwiss - #66406 - Update the table of contents in doc/JSON_INFO.md
by kevingranade - #66404 - remove int-ua
by bombasticSlacks - #66403 - palettized canteen 1
by PatrikLundell - #66401 - Gutter Unify Tool Part 5
by Procyonae - #66399 - Dirty cache / clear memory map on furn/trap removal
by irwiss - #66397 - recruiting static NPCs makes them lose their static traits
by Daved27hundred - #66395 - Gutter Unify Tool Part 4
by Procyonae - #66392 - Fix dodge training
by Fris0uman - #66385 - Allow TOW_CABLEs on harnesses/protrusions
by irwiss - #66382 - Draw Enchantment Mutations
by bombasticSlacks - #66381 - garange 2 palettization
by PatrikLundell - #66378 - Some documentation cleanup
by Karol1223 - #66372 - [Aftershock] recipe for processed lichen fix
by Daved27hundred - #66369 - Improve CMake behavior on Unix and macOS
by perryprog - #66368 - Minor bird description tweaks
by perryprog - #66364 - Fix Mutation issues with process
by bombasticSlacks - #66360 - Revert “Use unordered_set to deduplicate active items (#66310)”
by SurFlurer - #66359 - main: fix cmdline parsing
by andrei8l - #66356 - Single Typo
by Procyonae - #66355 - Very minor Rest_Area floor under table fix
by Procyonae - #66353 - workshop 2 palettization
by PatrikLundell - #66348 - Added power consumption for generator UPS
by bombasticSlacks - #66345 - Docs Fixes
by bombasticSlacks - #66335 - Exclude tools/spell_checker/dictionary.txt from auto-request-review config
by Qrox - #66333 - Various perf improvements
by SurFlurer - #66330 - Refactor vehicle constructors, init_state, map::add_vehicle
by irwiss - #66329 - Typo fix
by Maeyanie - #66328 - Gutter Unify Tool Part 3
by Procyonae - #66327 - Fix map memory not cleared when dragging
by irwiss - #66321 - embed context vars
by bombasticSlacks - #66320 - Whitelist Deserter Bandit camp from overmap_test.cpp
by Maleclypse - #66315 - Fix clang-tidy tests on Windows
by Qrox - #66312 - Will this fix the mutable? The answer may surprise you!
by LovamKicsiGazsii - #66310 - Use unordered_set to deduplicate active items
by SurFlurer - #66306 - Better diagnostics for overmap_terrain_coverage test
by irwiss - #66299 - Weekly Changelog 2023-06-12 to 2023-06-19
by kevingranade - #66295 - Use generic_factory for vpart_info
by irwiss - #66289 - [Xedra Evolved] Another batch of random stuff
by GuardianDll - #66288 - Melee EOCs
by bombasticSlacks - #66260 - item: add auto whitelists to spawned containers
by andrei8l - #66217 - Validate the updated camp expansion OMT type
by SurFlurer
(Part 2)
Balance
- #66493 - remove fine screwdriving from multitool
by anoobindisguise
Summary: “multitool no longer has fine screwdriving” - #66485 - Add missing mutagen types to mutagen item groups
by RenechCDDA
Summary: “Add missing mutagen types to mutagen item groups (spawn in labs etc)” - #66514 - make welding practice less resource intensive
by anoobindisguise
Summary: “welding practice uses less materials” - #66496 - Readd Glorious to Elf-A
by anoobindisguise
Summary: “Elf-As are Glorious again” - #66541 - fix mine spawns of coal
by anoobindisguise
Summary: “mines spawn less coal” - #66558 - Partially reduce coverage of gambesons
by anoobindisguise
Summary: “Less of aketons/gambesons coverage is 100%” - #66557 - Increase world spawns of welding consumables
by anoobindisguise
Summary: “bigger spawns of weld consumables” - #66575 - Add ability to cull more farmed/bred animals
by RenechCDDA
Summary: “Most friendly breedable animals can now be culled without having to attack them”
Bugfixes
- #66490 - Move mansion bookcase memorial items out of the mansion_books item group
by RenechCDDA
Summary: “No more memorial items spawning in bookstore shelves, only books!” - #66487 - No cities = no roads
by anoobindisguise
Summary: “city size 0 disables roads” - #66472 - [Magiclysm] Fixes runes’ duration
by Light-Wave
Summary: “[Magiclysm] Fixes runes’ duration” - #65915 - Adds barrel-length entries to firearm conversion kits.
by DoctorBoomstick
Summary: “partially resolves issues in #65824 by adding barrel-length entries to the newly added rifle conversion kits.” - #66505 - Fix and re-enable 3D map memory
by Rewryte
Summary: “Fix and re-enable 3D map memory” - #66463 - Better special placement and road connections
by Procyonae
Summary: “Sanity checks special placement and road connections” - #66534 - Remote vehicle controller and programmable autopilot fixes
by deepvelocity
Summary: “Autopilot & vehicle remote controls” - #66482 - Camps display required calories for crafting and building upgrades
by RenechCDDA
Summary: “Camps properly display required calories for building and crafting” - #66429 - Counter gate move cost
by Procyonae
Summary: “Open counter gates are faster to navigate than counters” - #66610 - Crater core migration
by Procyonae
Summary: “Adds migration for craters” - #66591 - Lessens chance to fall on school start
by Procyonae
Summary: “Lessens chance to fall on school start” - #66580 - Rebreather recipe fixes
by randomtyper
Summary: “Fixes rebreather cartridge crafting recipes” - #66572 - Makes founders’ leg bags much, much, much rarer.
by DoctorBoomstick
Summary: “Fixes the spawn rates for the founders’ leg bag, and also adds spawn weights for the American/ patriotic items which lacked them.” - #66571 - Fix endless teapot error
by Demivan
Summary: “Fix error when activating non-empty endless teapot” - #66570 - Don’t report monsters breaking free from unknown grabbers if the play…
by aschuhardt
Summary: “Do not report monsters breaking free of unknown grabbers if the player cannot see them” - #66457 - Various Down Bed Fixes
by theyareclose
Summary: “Fix Down Mattress interactions with smashing, construction, and deconstructing beds”
(Part 3)
Mods
- #66407 - Adding ranged damage enchantment and Old guns perk to bombastic perks
by MorvarchPrincess
Summary: “Adds a new perk giving increased gun damage for pre WWII guns to bombastic perks. Also adds ranged damage enchantment” - #66512 - [Xedra Evolved] Magic MTFs
by GuardianDll
Summary: “Added few magic related profs” - #66554 - [Alternative Map Key] Building alternatives now show correctly on the map
by VladMasarik
Summary: “[Alternative Map Key] Building alternatives now show correctly on the map” - #66391 - Add Mind Over Matter to C:DDA repository
by Standing-Storm
Summary: “Add the Mind Over Matter mod to the CDDA repository” - #66578 - Add missing buildings to Alternative Map Key
by VladMasarik
Summary: “[Alternative Map Key] Add missing buildings” - #66612 - [Mom] Change Telekinesis +10% weight passive into Telekinesis lifting field (try 2)
by Standing-Storm
Summary: "Replace the +10% carry weight current bonus with an expandable ‘Lifting Field’ "
Infrastructure
- #66449 - EOC Run Until
by bombasticSlacks
Summary: “EOC run until”
(Part 4)
None
- #66481 - Fix inverted visitied member conditional for large Json objects.
by akrieger - #66476 - Migrate lore docs to dev documentation
by bombasticSlacks - #66475 - Updated index removed all developer facing pages
by bombasticSlacks - #66464 - Weekly Changelog 2023-06-19 to 2023-06-26
by kevingranade - #66447 - storehouse 1 palettization
by PatrikLundell - #66413 - test fixes for ranged balance
by anoobindisguise - #66507 - light industries palettization
by PatrikLundell - #66501 - Fixes typos and adds more talk tag lines
by Procyonae - #66495 - palettized fbmc fire lookout tower
by PatrikLundell - #66456 - [Xedra Evolved] Maintaining
by GuardianDll - #66533 - Update EFFECT_ON_CONDITION.md
by ZhilkinSerg - #66531 - Updated generator docs
by bombasticSlacks - #66528 - Bypass variant picking on install if there’s only one choice
by irwiss - #66526 - Enable mod tracker for vpart_info
by irwiss - #66523 - Remove redefined door fields
by irwiss - #66516 - No debug_mode when npc starts looping
by irwiss - #66513 - Fix conflicting BSD macro on macOS
by BrettDong - #66509 - Fix generator UPS not consuming fuel
by SurFlurer - #66504 - Fix vehicle heater consuming too much energy
by SurFlurer - #66461 - Routine tileset updates on 25 June 2023
by kevingranade - #66460 - Call set_language even when LOCALIZE is off
by perryprog - #66450 - Add more generic_factory checks to vpart_info loader
by irwiss - #66446 - Autostyle on save for VSC
by bombasticSlacks - #66561 - Update clear_character to remove mutation categories
by RenechCDDA - #66546 - No more adobe brick stadiums
by NetSysFire - #66542 - Use ram parts in 4x4_car
by irwiss - #66538 - Fix check_clang_tidy.py doc string
by Qrox - #66537 - Adds migration I didn’t think about
by Procyonae - #66522 - fbmc pottery cottage palettization
by PatrikLundell - #66431 - Check map bounds before checking Character::sees()
by irwiss - #66573 - Meatball in the spaghetti
by Karol1223 - #66568 - Routine i18n updates on 01 July 2023
by kevingranade - #66562 - [Xedra Evolved] did you know dreamsmith was broken? neither did i
by GuardianDll - #66556 - Add autopilot test
by irwiss - #66550 - Update basecamp fake char kiln’s ammo restriction
by SurFlurer - #66548 - Fish size cleanup
by Karol1223 - #66536 - Typos
by Procyonae - #66470 - palettized workshop 1
by PatrikLundell - #66248 - Avoid potential execution of assert conditions in release builds
by Qrox - #66617 - Add Standing-Storm to Mind over Matter notification list
by GuardianDll - #66615 - palettized firestation1
by PatrikLundell - #66605 - Further accessories obsoletion
by GuardianDll - #66603 - [Bombastic Perks] Fix for perk_olde_guns
by GuardianDll - #66602 - Zombie runners can’t climb stairs now
by GuardianDll - #66601 - Create new lable for Mind Over Matter mod
by GuardianDll - #66588 - A bunch of random item reworks: 7
by Karol1223 - #66582 - Fix misplaced NOT in game::walk_move
by RenechCDDA - #66574 - palettized fbmc radio tower
by PatrikLundell - #66552 - Couple of nest related test fail fixes
by Procyonae - #66544 - Park benches in parks!? More likely than you may think!
by Karol1223 - #66530 - Add lore information on the New England Church Community into the design document
by VladMasarik - #66633 - palettized modular shelter
by PatrikLundell - #66627 - Fix line endings for MindOverMatter README.md
by Stephen2 - #66626 - Routine tileset updates on 02 July 2023
by kevingranade - #66624 - Make arc welder and co able to plug
by GuardianDll - #66622 - mom: remove invalid spell id reference
by casswedson - #66618 - [Xedra Evolved] Maintenance
by GuardianDll - #66607 - item::set_degradation sets value of 0 on items with degradation disabled
by irwiss - #66559 - increase search radius for hub01-related missions
by anoobindisguise - #66458 - fix for first hub mission & more gear for Dr.Prado
by casswedson
(Part 2)
Bugfixes
- #66655 - [MoM] Fix “You cast %” bug
by Standing-Storm
Summary: “Fixes https://github.com/CleverRaven/Cataclysm-DDA/issues/66599” - #66654 - bp fault fix removes rust_timer
by anoobindisguise
Summary: “Cleaning BP fouling removes the hidden rust counter” - #66652 - Dry duffel bags are actually watertight
by randomtyper
Summary: “Makes dry duffel bags watertight” - #66634 - Stops Hub 01 buying back some of their newer stuff
by Procyonae
Summary: “Hub 01 won’t buy back some of their newer stuff” - #66675 - Add MAN_MADE flag to dinosaur exhibit
by Standing-Storm
Summary: “Add MAN_MADE flag to dinosaur exhibit” - #66668 - Fix the epilogue for the New England Church Community
by MNG-cataclysm
Summary: “Fix the epilogue for the New England Church Community” - #66653 - armor penetration gets used up like damage
by anoobindisguise
Summary: “flat armor penetration is spread across all armor layers instead of applying its full value to each” - #66650 - Xl survivor boots
by OtpalTS
Summary: “Fixing XL survivor boots to be the same as other survivor boots” - #66648 - Fixes 66637 and wraps up some typos.
by DoctorBoomstick
Summary: “fix reported bugs in 66637, related to the new smartphone case variants and a changed id, and takes the time to ice the typos recorded in #66620” - #66590 - Reduce airdrop frequency
by fairyarmadillo
Summary: “Reduce airdrop frequency” - #66379 - Fixed the issue of not properly handling pre existing items in the bag after installing it on the pet.
by WhiteCloud0123
Summary: “Fixed the issue of not properly handling pre existing items in the backpack after installing it on the pet.” - #61526 - Dock Construction Updates
by Beatdotroot
Summary: “Allows certain docks to be placed on non-flowing shallow and deep water.” - #66711 - extra_mut_scen fixes
by KittyTac
Summary: “Add Digitigrade Feet to Extra Mut Scen, fix selecting burrowing” - #66706 - Fix tow cables being unable to connect different vehicles
by Kamayana
Summary: “Fix tow cables being unable to connect different vehicles” - #66697 - soapy water can’t be drunk
by anoobindisguise
Summary: “you can’t drink soapy water anymore” - #66693 - bugfixes for armor bionics
by anoobindisguise
Summary: “armor bionics conflict with new mutations and protect against stab damage” - #66689 - 30gal_drum craft time fix
by anoobindisguise
Summary: “30 gal drum crafts in the correct time” - #66638 - Assorted tile rendering fixes
by Qrox
Summary: “Tile rendering fixes” - #66734 - Fix Central African flag description
by Theawesomeboophis
Summary: “Fixes typo in the description of the CAR flag” - #66767 - gold rings are rigid conflicts layer only
by anoobindisguise
Summary: “gold rings don’t conflict with metal gauntlets” - #66764 - Digitigrade Mutation Line-of-Sight Fix
by GalacticApple
Summary: “Updates the mutation so that players can’t see over objects while running on all-fours” - #66748 - change dark wyrm’s blood type to foul acidic blood
by flybye3o6
Summary: “change dark wyrm’s blood type to foul acidic blood” - #66735 - MELEE_DAMAGE and ITEM_DAMAGE_BASH enchantments should affect bashing damage to tile
by fyhannes
Summary: “Smashing now incorporates any MELEE_DAMAGE and STRENGTH enchantments” - #66790 - [MoM] Fix coruscating matrix crystal not draining on use
by Standing-Storm
Summary: “Fix coruscating matrix crystal not draining on use”
Balance
- #66678 - Update blackpowder recipes following charcoal item stat changes
by Miner239
Summary: “Update blackpowder recipe following charcoal change” - #66703 - Tone Down Assassin Spawns
by MNG-cataclysm
Summary: “Tone down assassin spawn frequency” - #66692 - regular masochists aren’t sad about anesthesia
by anoobindisguise
Summary: “regular masochism doesn’t give you flavortext of liking surgery” - #66690 - increase spoil time of salted meat
by anoobindisguise
Summary: “salted meat lasts longer” - #66664 - Repair Firearm Repair Kit Repair
by ashGlaw
Summary: “Firearm repair kits used too much energy compared to its own components.” - #66502 - Redo nomad gear to be more sensible
by anoobindisguise
Summary: “nomad gear is denim based instead of lycra based” - #66478 - Adjust collapsible solar arrays
by Alm999
Summary: “Adjust collapsible solar arrays” - #66737 - Nerf lycra
by anoobindisguise
Summary: “lycra is less protective” - #66769 - Nerf subdermal carbon CBM
by anoobindisguise
Summary: “subdermal carbon cbm gives no bash protection” - #66765 - Update claw bar volume to be consistent with crowbar
by ampersand55
Summary: “Update claw bar volume to be consistent with crowbar” - #66494 - reduce impact of bmi on healthiness
by anoobindisguise
Summary: “BMI has a less all consuming impact on how healthy you are”