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officer_dirtbag

officer_dirtbag@cdda.social
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10% developer
90% goofball

I do stuff for Cataclysm: DDA :P

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Cool stuff :D

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You just gotta shake 'em. Jump over a section of fence or something to put an obstacle between you and them. Zombies are dumb and once they lose sight of you, you can pretty much just sneak around to get away

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Yep, small bug in the script, but it’s fixed now :D

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You convinced me that something was off with the number of merged PRs, because #65774 definitely should have been included. And sure enough, turns out the Github api only returns 30 results by default, so the other 53 PRs were left out. Fixed the script, but I can’t put it all in the post since the full changelog text is over the post character limit 🤔

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Part 2 of the changelog:

None

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(Part 2)

Balance

  • #66493 - remove fine screwdriving from multitool
    by anoobindisguise
    Summary: “multitool no longer has fine screwdriving”
  • #66485 - Add missing mutagen types to mutagen item groups
    by RenechCDDA
    Summary: “Add missing mutagen types to mutagen item groups (spawn in labs etc)”
  • #66514 - make welding practice less resource intensive
    by anoobindisguise
    Summary: “welding practice uses less materials”
  • #66496 - Readd Glorious to Elf-A
    by anoobindisguise
    Summary: “Elf-As are Glorious again”
  • #66541 - fix mine spawns of coal
    by anoobindisguise
    Summary: “mines spawn less coal”
  • #66558 - Partially reduce coverage of gambesons
    by anoobindisguise
    Summary: “Less of aketons/gambesons coverage is 100%”
  • #66557 - Increase world spawns of welding consumables
    by anoobindisguise
    Summary: “bigger spawns of weld consumables”
  • #66575 - Add ability to cull more farmed/bred animals
    by RenechCDDA
    Summary: “Most friendly breedable animals can now be culled without having to attack them”

Bugfixes

  • #66490 - Move mansion bookcase memorial items out of the mansion_books item group
    by RenechCDDA
    Summary: “No more memorial items spawning in bookstore shelves, only books!”
  • #66487 - No cities = no roads
    by anoobindisguise
    Summary: “city size 0 disables roads”
  • #66472 - [Magiclysm] Fixes runes’ duration
    by Light-Wave
    Summary: “[Magiclysm] Fixes runes’ duration”
  • #65915 - Adds barrel-length entries to firearm conversion kits.
    by DoctorBoomstick
    Summary: “partially resolves issues in #65824 by adding barrel-length entries to the newly added rifle conversion kits.”
  • #66505 - Fix and re-enable 3D map memory
    by Rewryte
    Summary: “Fix and re-enable 3D map memory”
  • #66463 - Better special placement and road connections
    by Procyonae
    Summary: “Sanity checks special placement and road connections”
  • #66534 - Remote vehicle controller and programmable autopilot fixes
    by deepvelocity
    Summary: “Autopilot & vehicle remote controls”
  • #66482 - Camps display required calories for crafting and building upgrades
    by RenechCDDA
    Summary: “Camps properly display required calories for building and crafting”
  • #66429 - Counter gate move cost
    by Procyonae
    Summary: “Open counter gates are faster to navigate than counters”
  • #66610 - Crater core migration
    by Procyonae
    Summary: “Adds migration for craters”
  • #66591 - Lessens chance to fall on school start
    by Procyonae
    Summary: “Lessens chance to fall on school start”
  • #66580 - Rebreather recipe fixes
    by randomtyper
    Summary: “Fixes rebreather cartridge crafting recipes”
  • #66572 - Makes founders’ leg bags much, much, much rarer.
    by DoctorBoomstick
    Summary: “Fixes the spawn rates for the founders’ leg bag, and also adds spawn weights for the American/ patriotic items which lacked them.”
  • #66571 - Fix endless teapot error
    by Demivan
    Summary: “Fix error when activating non-empty endless teapot”
  • #66570 - Don’t report monsters breaking free from unknown grabbers if the play…
    by aschuhardt
    Summary: “Do not report monsters breaking free of unknown grabbers if the player cannot see them”
  • #66457 - Various Down Bed Fixes
    by theyareclose
    Summary: “Fix Down Mattress interactions with smashing, construction, and deconstructing beds”
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(Part 3)

Mods

  • #66407 - Adding ranged damage enchantment and Old guns perk to bombastic perks
    by MorvarchPrincess
    Summary: “Adds a new perk giving increased gun damage for pre WWII guns to bombastic perks. Also adds ranged damage enchantment”
  • #66512 - [Xedra Evolved] Magic MTFs
    by GuardianDll
    Summary: “Added few magic related profs”
  • #66554 - [Alternative Map Key] Building alternatives now show correctly on the map
    by VladMasarik
    Summary: “[Alternative Map Key] Building alternatives now show correctly on the map”
  • #66391 - Add Mind Over Matter to C:DDA repository
    by Standing-Storm
    Summary: “Add the Mind Over Matter mod to the CDDA repository”
  • #66578 - Add missing buildings to Alternative Map Key
    by VladMasarik
    Summary: “[Alternative Map Key] Add missing buildings”
  • #66612 - [Mom] Change Telekinesis +10% weight passive into Telekinesis lifting field (try 2)
    by Standing-Storm
    Summary: "Replace the +10% carry weight current bonus with an expandable ‘Lifting Field’ "

Infrastructure

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(Part 4)

None

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More precisely we got 117 merged PRs this week, still lots! But most of them were merged by one person, I’ll let you guess who it is :P

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(Part 2)

Bugfixes

  • #66655 - [MoM] Fix “You cast %” bug
    by Standing-Storm
    Summary: “Fixes https://github.com/CleverRaven/Cataclysm-DDA/issues/66599
  • #66654 - bp fault fix removes rust_timer
    by anoobindisguise
    Summary: “Cleaning BP fouling removes the hidden rust counter”
  • #66652 - Dry duffel bags are actually watertight
    by randomtyper
    Summary: “Makes dry duffel bags watertight”
  • #66634 - Stops Hub 01 buying back some of their newer stuff
    by Procyonae
    Summary: “Hub 01 won’t buy back some of their newer stuff”
  • #66675 - Add MAN_MADE flag to dinosaur exhibit
    by Standing-Storm
    Summary: “Add MAN_MADE flag to dinosaur exhibit”
  • #66668 - Fix the epilogue for the New England Church Community
    by MNG-cataclysm
    Summary: “Fix the epilogue for the New England Church Community”
  • #66653 - armor penetration gets used up like damage
    by anoobindisguise
    Summary: “flat armor penetration is spread across all armor layers instead of applying its full value to each”
  • #66650 - Xl survivor boots
    by OtpalTS
    Summary: “Fixing XL survivor boots to be the same as other survivor boots”
  • #66648 - Fixes 66637 and wraps up some typos.
    by DoctorBoomstick
    Summary: “fix reported bugs in 66637, related to the new smartphone case variants and a changed id, and takes the time to ice the typos recorded in #66620”
  • #66590 - Reduce airdrop frequency
    by fairyarmadillo
    Summary: “Reduce airdrop frequency”
  • #66379 - Fixed the issue of not properly handling pre existing items in the bag after installing it on the pet.
    by WhiteCloud0123
    Summary: “Fixed the issue of not properly handling pre existing items in the backpack after installing it on the pet.”
  • #61526 - Dock Construction Updates
    by Beatdotroot
    Summary: “Allows certain docks to be placed on non-flowing shallow and deep water.”
  • #66711 - extra_mut_scen fixes
    by KittyTac
    Summary: “Add Digitigrade Feet to Extra Mut Scen, fix selecting burrowing”
  • #66706 - Fix tow cables being unable to connect different vehicles
    by Kamayana
    Summary: “Fix tow cables being unable to connect different vehicles”
  • #66697 - soapy water can’t be drunk
    by anoobindisguise
    Summary: “you can’t drink soapy water anymore”
  • #66693 - bugfixes for armor bionics
    by anoobindisguise
    Summary: “armor bionics conflict with new mutations and protect against stab damage”
  • #66689 - 30gal_drum craft time fix
    by anoobindisguise
    Summary: “30 gal drum crafts in the correct time”
  • #66638 - Assorted tile rendering fixes
    by Qrox
    Summary: “Tile rendering fixes”
  • #66734 - Fix Central African flag description
    by Theawesomeboophis
    Summary: “Fixes typo in the description of the CAR flag”
  • #66767 - gold rings are rigid conflicts layer only
    by anoobindisguise
    Summary: “gold rings don’t conflict with metal gauntlets”
  • #66764 - Digitigrade Mutation Line-of-Sight Fix
    by GalacticApple
    Summary: “Updates the mutation so that players can’t see over objects while running on all-fours”
  • #66748 - change dark wyrm’s blood type to foul acidic blood
    by flybye3o6
    Summary: “change dark wyrm’s blood type to foul acidic blood”
  • #66735 - MELEE_DAMAGE and ITEM_DAMAGE_BASH enchantments should affect bashing damage to tile
    by fyhannes
    Summary: “Smashing now incorporates any MELEE_DAMAGE and STRENGTH enchantments”
  • #66790 - [MoM] Fix coruscating matrix crystal not draining on use
    by Standing-Storm
    Summary: “Fix coruscating matrix crystal not draining on use”

Balance

  • #66678 - Update blackpowder recipes following charcoal item stat changes
    by Miner239
    Summary: “Update blackpowder recipe following charcoal change”
  • #66703 - Tone Down Assassin Spawns
    by MNG-cataclysm
    Summary: “Tone down assassin spawn frequency”
  • #66692 - regular masochists aren’t sad about anesthesia
    by anoobindisguise
    Summary: “regular masochism doesn’t give you flavortext of liking surgery”
  • #66690 - increase spoil time of salted meat
    by anoobindisguise
    Summary: “salted meat lasts longer”
  • #66664 - Repair Firearm Repair Kit Repair
    by ashGlaw
    Summary: “Firearm repair kits used too much energy compared to its own components.”
  • #66502 - Redo nomad gear to be more sensible
    by anoobindisguise
    Summary: “nomad gear is denim based instead of lycra based”
  • #66478 - Adjust collapsible solar arrays
    by Alm999
    Summary: “Adjust collapsible solar arrays”
  • #66737 - Nerf lycra
    by anoobindisguise
    Summary: “lycra is less protective”
  • #66769 - Nerf subdermal carbon CBM
    by anoobindisguise
    Summary: “subdermal carbon cbm gives no bash protection”
  • #66765 - Update claw bar volume to be consistent with crowbar
    by ampersand55
    Summary: “Update claw bar volume to be consistent with crowbar”
  • #66494 - reduce impact of bmi on healthiness
    by anoobindisguise
    Summary: “BMI has a less all consuming impact on how healthy you are”
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