I threw down a 500KG bomb and my buddy marched right into it. That’s when I found out my mic had been muted for five minutes. I have never laughed and apologized so hard at the same time.
I wouldn’t wanna play with anyone who thinks turning it off would be a good idea. Holy Helldiver, there are strange people out there!
There are always people wanting to optimize the fun out of a game.
It baffles me as well. The game isn’t called “Helldivers” because they drop in, everything is a doozy and it goes according to plan and they calmly extract. The potentially chaotic mechanics are a bit part of the charm.
Yeah, I don’t want ff off. it’s a challenge sometimes to not kill friendlies with a mortar or when they run in front of my line of fire. I think it fits the theme too well to not be part of the game.
You would expect a lot of FF incidents from the minimal training helldiver’s get before being dropped.
I haven’t played Helldivers, but I feel like that would be like turning off friendly fire in Mech Warrior Online. There’s a reason that you take penalties for shooting friendlies. That reason is rule #3, “always know what is behind your target.” or frequently in this case, in front of your target.
I haven’t played this game, but usually the issue with FF being on in multiplayer games is that there are a million little trolls out there that love to kill their teammates. That’s not realism, it’s just annoying.
I play the game religiously and I have come across exactly one idiot who TKed on purpose. FF is 99.99% accidental.
Many cases they are somewhat justified as the team desperately tries to stay alive and drop stratagements (close air support) anywhere from “danger close” to “broken arrow” (“I pray this kills the towering insect trying to eat us”). Sometimes you also lose awareness and walk into a teammates stratagement, sometimes your call out falls short of where you intended (or bounces back straight to you). So hilarious accidents occur regularly.
Without this, the game wouldn’t be the same at all. There is an odd military realism in a somewhat cartoony Starship Troopers-esque game that really gel very well together.
I understand “danger close.” I was in the USN. The term “Broken Arrow,” is generally used to describe a “lost, missing, or misplaced” nuclear weapon.
What does Broken Arrow mean in this context? Are you literally dropping a nuke on your own heads? If so I would use the term Tango Uniform
Helldivers isn’t a competitive team based shooter. It’s a 4 player mission based co-op game. Friendly fire is core to the game design. Using a powerful weapon comes with a risk of killing yourself or team mates. And death, in that game, is also important. It’s not much of a punishment, but it does give risk.
Most servers with FF on in games I’ve played will kick after a certain number of tks and then eventually kickban.
That’s good then, unless it’s a genuine mistake. Getting banned from your game just because you suck isn’t very fun. But it’s not fun playing with someone who consistently sucks either.
I’m all for it.
I also like Hell Let Loose (or at least used to) because the team killing and not being able to see shit, and general shitshow of it all was so damn fun.
Both games have that quality where you really have to work to accomplish something.
Honorable mention to Chivalry 2, where friendly fire can be funny too.
What changed your opinion about Hell Let Loose. I’ve been eyeing it for awhile but still on the fence.
I used to really enjoy it, then I didn’t have a place to play where I could use a microphone for a while so I stopped. When I went back it felt like the community changed and it was harder to find good lobbies (I.e. people using mic’s in squad, and good commanders, they call in all support and airdrops and coordinate the squads).
I haven’t tried it in many months now so I have no idea what the state of it is.
That was all on console, I know the PC community is quite different.
I don’t know if they still do free weekends to try it or not, but might be worth looking in to.
best development team