For anyone who played this as a kid, this video is really fascinating. Hope he keeps it up.
MattKC has a lot of great content, he patched Lego Island a while ago to make it playable on modern systems
Same. I’m impressed someone is able to figure that kind of thing out without any info other than a hex editor.
I haven’t watched his videos but the tools are slightly better than just a hex editor. You can start by “disassembling” which decodes the hex into the set of CPU instructions. Then you can use graphical tools like IDA or Ghidra. You work through chunks of assembly and start grouping sets of instructions together into things like functions and label them. You end up with a load of (possibly labelled) boxes connected together by lines. It can be a painstaking and difficult process but the tools do help you tackle it piece by piece.
Loved delivering pizza on my skateboard, racing through caves and riding the jet skis!
I always wondered why one of the jet ski opponents was constantly shaking. Maybe MattKC will be able to answer that.
I believe it has to do with the fact that the “shaking” animations are uncapped from the frame rate, so the animations play way faster then normal.
Here is a gameplay clip on an older era apporiate PC, so you can see what I mean.
Played this game a ton when I was younger, can’t wait to see what he uncovers.
Ahh good times, the first game I ever pirated and it only took three days to download. Really hoping this project turns out well!
I am interested in seeing how the decomp progress, especially when it’s being accommodated by video blogs. It makes it way more interesting.
On a related note, I wouldn’t mind to see Island 2 get the decomp treatment, but I think it might be better to do a P-06 type project and remake it.