98 points

What a garbage article lol. The only two arguments I can pick out are 1. Old steam games haven’t been updated to work on macOS and 2. Some games require 3rd party launchers. I think the author was just angry that his mac dropped support for a 20 year old game.

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22 points

Agreed, shitty read. The 30% cut is crazy high though, and IMO the best point the article has. Steam DOES have a monopoly and that’s inherently bad

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10 points

Steam DOES have a monopoly and that’s inherently bad

Being popular does not make steam a monopoly… My son plays 80% steam games but has Epic launcher installed and plays rocket League regularly

There is nothing in Steam preventing or even making it hard for you to run PC games in any other way

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4 points

having a market share like that is a form of monopoly. It’s obviously different from absolute monopoly, but they wield too much power as is.

And to be fair, running games on linux without steam is definitely more tricky than without.

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50 points

It isn’t a monopoly though. Even ignoring the Blizzards, Epics and GOGs of the web, any developer can host their game on their own Web site and market it completely independently of Steam and keep 100% of their takings.

The monopoly on storefront argument holds water in mobile land where side-loading a game is not possible/easy. In the world of computers though, I don’t think the same standard applies.

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9 points

That’s still a monopoly. The article says it too, if you don’t put your game on steam, your sales suffer. It’s similar to how spotify has a monopoly on the music streaming market.

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8 points

Monopoly on a platform that they don’t own? That being Microsoft? Then seeing how epic isn’t even profitable on the launcher side and is a loss leader while their launcher is barebones it raises the question of what cut is actually realistic that allows a company to have a feature rich launcher and branch out into stuff like Linux, VR, and Steam Deck.

Current state feels more like Walmart expanding into new territory and trying to lure people with low prices, but isn’t sustainable with the main goal just being expansion.

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7 points

You don’t need to own the OS to have a monopoly. What a weird thing to say. You don’t need to own the United States to have a monopoly in it. That’s an equivalent statement.

Your point about Epic not being able to compete means they have a monopoly. Steam is great, but part of that is because they essentially have infinite money to spend improving things to make sure no one else catches up.

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31 points

A 30% cut for steam games sold on steam and a 0% cut for steam keys sold by the publisher wherever they want with the caveat that they must give steam users the same sales at around the same time. They get their games hosted on Steam’s industry best CDN, a page with support for images and videos, an API with features users like, workshop API for mod hosting and delivery, and other SteamWorks API stuff for stuff like multiplayer, patch management without charging a fee for it, forum hosting to hit the highlights. Pretty much all of that drives engagement and is mostly turn-key though you do have to programmatically interact with their API when it makes sense.

Steam provides a lot of benefit for a 30% cut of what is sold on their store front and a lot more benefit for getting all of the above for a 0% cut if they sell steam keys outside of steam.

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4 points

I’m not saying Steam is the worst thing out there right now. I’m saying monopoly is inherently bad, and 30% is a crazy high cut even including the features you mentioned.

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2 points

And even then the same sales around the same time seems very lax with games often going on sale for pre-orders for a steam key that Steam games never get at launch. Most my Steam games are purchased from other storefronts than steam with more frequent sales and faster price drops.

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7 points

Don’t forget steam hosting ranking ladders as well!

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4 points
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Not like any other app store does take 30% except for some high volume games/publishers.
Apple does the same. Hell they seem to have custom rules for each of the app devs (according to Linus and Luke from LTT: I believe this clip contains most of it. They recently talked about it again. Essentially they developed the app payment like Netflix. Apple said “No, that’s against our rules” and refused the submission of the update. Meanwhile Netflix supposedly still had the same communication for a long time.)

Same goes with Google and probably a number of other external stores.
Amazon seems to take up to 20% depending on the item (Source: sell.amazon.com/pricing.

At least Steam does provide a forum, community features and the update framework and infrastructure.
Personally I would be happy to take the offering over maybe needing to host and maintain the tech stack myself. Now mind you, maybe some other dev would rather do it themself and maybe wish to opt-out of the ecosystem. That is totally valid.

(Warning/Disclaimer: I only heard about that. I do not have first hand experience!) Apple for example takes a percentage for processing a payment and offers an invoicing system. Some may like that. Others could maybe negotiate a better deal with another provider and maybe even offer tools that integrate better with their existing accounting and ERP software.

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10 points
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Well the third-party launchers is extremely annoying, I have to say. Buying a game on Steam and then it forcing you to install yet another launcher (I have like 8 on my gaming PC now) really pisses me off.

I tend to buy on GOG now if I have the choice because they don’t stand for that kind of shit nor DRM either.

I also really love the overview of GOG of the games you have in different launchers. Before that it happened to me multiple times that I bought a game on sale without realising I had already bought it on another platform years ago on another sale. Oops.

Ethics, features that are actually great for me instead of stuff that’s just great for them. Love it. Reminds me a lot of a company that used to be like that. It was called Valve I think.

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13 points

Can’t you use Proton on Mac? I’d think that would solve most compatibility problems.

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12 points

The problem is that proton needs to translate direct X to Vulcan, but Apple doesn’t allow Vulcan, it has to be their own thing, Metal.

So it’s a lot of work for valve and fully dependent on apple not screwing them.

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6 points

That or Rosetta, the built-in, hardware-accelerated x86_64 compatibility layer.

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39 points
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Lemmy has gotten to the point everything is getting classed as enshittification or whatever

It’s actually getting crappy being here

Like the whole section about macos. Apple constantly screws developers, and somehow, the author has seemed to blame Valve lol. There’s a lot of reason lots of people don’t develop for Mac, and they’re mostly valid rather than political

Or GitHub. In the real world, developers don’t have any issues. Only in Lemmy, where people are even focusing on stupid things, so a barely visible unobtrusive sentence on a table mentions copilot lol

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17 points
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Apparently people at beehaw don’t have downvote button, kinda explains this situation. The very same article on lemmy.ml is at -56 votes (at least that’s what seems to me).

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8 points

Lemmy has gotten to the point everything is getting classed as enahittification or whatever

You could say that the discourse around enshittification has become enshittified

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10 points

It’s like people are posting that BS content to bring the mood down here on purpose.

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69 points
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This is why beehaw needs downvotes. Crappy submissions like this article that don’t make any sense

Edit: OP has been spamming his nonsense across multiple communities, and has hundreds of downvotes on each of them. Except here on beehaw…

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10 points

No, Beehaw doesn’t need downvotes.

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3 points

I think it’s fair to acknowledge that everything is a trade-off, and without downvotes, we have to accept the downsides.

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3 points

fwiw, OP wrote the article himself and then spammed it to lots of different instances. Definitely worth blocking this spammer.

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10 points

Might be due to my instance, but I see downvotes. Not nearly enough as it should have after reading the article though.

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16 points

Thank you… I was reading and thinking “this makes no sense… Does the author know what a monopoly actually is??”

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49 points

Steam is a ticking time bomb but mostly for the reason that you don’t own the games you purchase there and you can’t back them up (mostly) so when Steam decides to ban your account or just closes down, you lose all of your games forever.

More people should push for DRM-free games with offline installers, like GOG and Itch offer.

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12 points

Idk, there’s a backup system that I’ve put on a hard drive with a very easy to find GitHub steam drm remover. Haven’t had any issues playing my games without a steam account – sans online services for some, but most of the time I’m on trips or without Internet anyway. That said, if the idea is that in some 5-10-20 years this will happen, I feel like a lot of the online services won’t be around… For as much as I love Helldivers 2, I don’t really expect it to be around in 7 years. Online games from 2013 aren’t all around either, and those that are aren’t super populated.

On the other hand, a lot of these online services do rely on Steam, so if it went down a lot of them would need the same unofficial online servers.

I’d be more concerned if Steam were to have extreme DRM, but it’s so laughable that it’s literally worth paying for the game just to have the streaming/per game notes/cloud saves and for current games to not have to deal with updates and online services. But a Steam Library of mostly single player games? Anyone who is concerned can get a $50HDD and install/backup their games with Steam to and then apply the patch. Of the issues Steam has, I think this particular one is low on the list. And per the articles issue, I would actually blame the OS more than the storefront. I used to game on Mac’s from 2007-2013 and let me tell you, Steam was a freaking triumph. All the Mac game stores were truly short lived, had poor support while they were alive and had things like license activations per machine, so good luck past 5 computers (talk about 15 years). Back then Aspyer ports were really great too, always something to look forward to.

Back then Steams issue was that it didn’t have refunds, Tuesday Maintenance, and sometimes it would just be buggy for a bit when trying to open (on OSX – never really had an issue on Windows). Since then they’ve only made it more service oriented, doing things they absolutely should, but didn’t have to, like refunds applying to everyone after the AUS lawsuit instead of just that region. Looking at Apple for this one.

I would implore the author of this article to go back in time, get their games on the macgames store and other similar storefronts for OSX and I would wonder how they fare today.

I have my accounts. I have no access to those games because licenses were activated too many times or because they no longer support the current OS. So I’m effectively limited to a previous version of OSX which cannot download the app because I need a new version of the OSX store. I don’t have the right terms but it was hours of hassle to find out that my OSX copy of Borderlands, Assassins Creed II and Brotherhood, and a couple others are just gone. To add insult to injury, I had to log into the account every year to keep my “platinum points” that you got for buying on that storefront, to use for discounts etc. I didn’t log in so byebye incentive!

My point? I had about 250 SteamPlay games that I bought and used on OSX as a Mac gamer, which seamlessly downloaded on PC when I switched to Windows for my desktop computer. None of this is to say that Steam doesn’t or can’t have shortcomings, but rather that it is a substantially better service than than pretty much every alternative right now, save for GOG probably.

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7 points

On the topic of games with an online component, wouldn’t it be great if they could run indefinitely?

https://www.stopkillinggames.com/

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34 points
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Deleted by creator
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1 point
Deleted by creator
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17 points

I do this too. If it’s on Gog I buy it there. I hope gog manages to stay around but even if it doesn’t I can grab the offline installers for the games I have purchased and back them up elsewhere.

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1 point

Does anyone actually use offline installers on a regular basis? I tried a few times and I had problems. Dunno if just bad luck. Never managed to install Pillars on eternity with it because it errored out every time. Another game’s offline installer (can’t remember which) would stall for hours then crash. I suspect a lot of users would be in for a surprise if they actually tried them.

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5 points

I use them regularly, and have never had issues

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3 points

This looks like a problem with your system to me. Run a few checks on your RAM and storage devices. I had files corrupt on my NAS and a PC of mine, because both had defective memory. I only noticed it, because installers and 7zip began to produce errors.

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Technology

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A nice place to discuss rumors, happenings, innovations, and challenges in the technology sphere. We also welcome discussions on the intersections of technology and society. If it’s technological news or discussion of technology, it probably belongs here.

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