21 points
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I honestly don’t understand why anyone is surprised by this, or why it makes them have a negative opinion of Bethesda Game Studios.

I understood when they announced that TES VI was in development that it wasn’t in active development at this time, but that the announcement was to quell the fanbase who thought TES had been entirely abandoned.

Skyrim took 3 years, Fallout 4 took 4 years, Fallout 76 took 3 years (but wasn’t a mainline game), and Starfield took 5 years, which is the longest development time for mainline games by… one year, the horror, and it’s an entirely new IP with space systems that I’m sure took additional time to develop engine-specific features to support. I anticipate TES VI will be a larger and more ambitious game than Skyrim and will be influenced by how they’ve developed Fallout 4 and Starfield, so seeing it release in 2028 with a 5 year dev time vs. Skyrim’s 3 seems entirely reasonable.

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4 points

Yup. No one should be surprised and this is far better in a lot of ways.

This is how Bethesda has worked for decades now. One game at a time, developed over several years. Have someone else develop/oversee the non-mainline games (eg. New Vegas, ESO) but work on all the mainline games with singular focus. No splitting teams or any of that.

The difference is the teaser. Usually, they drop the teaser, announce the game, it’s out in a few months. Although, they also teased Starfield early, but I think some things like the pandemic and the acquisition had a larger effect on the development time.

About a year after Starfield, they’ll probably get deep into TES: VI pre-production. Maybe a bit of writing will be done, but they’ll probably still be bouncing ideas (which I think they have quite a few already) off each other for a few months and seeing where it goes from there.

I’m guessing major development begins around mid-2025 and they work on that for next three or so years. Maybe a 2028/2029 release. Day one exclusive on next-gen Xbox, probably.

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2 points
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I think having one team that works on all the mainline games contributes to BGS games being what they are. I imagine it contributes to cohesion and knowledge transfer among the devs between games, which helps maintain consistency in output over time. In an age of AAA teams churning through devs with burnout and crunch, it seems like BGS keeps a team together that has multiple years of experience collaborating, and that’s a good thing.

Re: the teaser… imo, in the context of the time, people were going to believe TES had been entirely abandoned if they didn’t release that teaser. Since BGS had alternated TES and Fallout to that point, there was the expectation that TES 6 would be the next game after Fallout 4; but instead, in 2018, they announced, “Fallout 76 is next and Starfield after that, and we haven’t forgotten TES, it’s just 3rd in line.” If they’d only announced FO 76 and Starfield, TES fans would have blown up about the franchise being dead.

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13 points

That’s long enough away to release Skyrim at least three more times.

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11 points

Any game that’s been in development for so long is going to be a hot mess.

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15 points

I didn’t even think it was in development. Weren’t they only working on Starfield?

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8 points

Yeah, with how huge their games are, they might be “developing” multiple games at once, but it means they’re in the pipeline with some specific stuff handed out to people who don’t have projects for the main game they’re working on, not that they’re actually making multiple games at once. The games are too big for that.

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7 points

Probably just doing story prep, basic theorycrafting on mechanics, etc. No real work is being done and much of the stuff they do work might get thrown out anyway

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7 points

Last time Bethesda said anything about the Elder Scrolls 6 they said it was in preproduction. I doubt they’ll really start working on it until Starfield is out.

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11 points

Meh, I don’t care, Skywind is all I’m waiting for. :D But who knows when this will be finished…

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8 points

Open world games have been shit lately but you can always rely on GTA and TES to really build a believable fun world to play in. Insanity that they can sit on this IP for so long knowing the market is dying for a solid open world RPG and knowing TES will sell no matter what.

Microsoft really has no idea how run game studios or they’re gearing up to take over the world.

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2 points

the market is dying for a solid open world RPG

Whether they hit the mark is still TBD but starfield fits this definition; it’s not like they’ve been sitting on their hands.

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