54 points

I have played it through a few times, allways with a walkthrough, the keyboard puzzle SUCKS, but a good walkthrough will explain how to count the notes on the sliders.

Riven is brilliant, but still need a walkthrough to finnish it, I have the official guide book to Riven, and it has damn well helped me a lot.

Myst III was never made by Cyan, but by Presto, and while very similar to the original games, it has a different feel.

Myst IV was made by Cyan, and in terms of story I find it lacking, especially the spirit puzzle was a mistake, there is also too much live action for my taste, but the environments are beautiful and the visual quallity of the game is fantastic.

Myst V is a major departure from the rest of the games, both in terms of story and visual quallity. The story is about the end of Dn’i, and setting a slave race free, I never got into it, the visual design is made in a full 3D engine and looses the gorgeous visuals of the last game.

URU was a side project where Cyan tried to make a Myst themed MMORPG, where you travel to the cleft and start your own Myst adventure, the idea was that people would meet up and go to adventures together, but it never got off the ground.

Myst Online is an effort by the fan community and Cyan to make the URU live portion work, and is currently free to play.

Myst 2021 is a complete remake of Myst in the Unreal engine, the game looks fantastic and can even be played on iOS and in VR with the Quest.

Cyan has had a few other large impact releases:

Obduction: a sci-fi adventure puzzle game where you are abducted into an alien world and have to solve a mystery with a lot of puzzles, fantastic graphics.

Firmament: another sci-fi adventure puzzle game, where you explore worlds with weird technology, I don’t know that much about it despite having played it on release last year.

Fun fact since Myst has been released so many times over the years it has a huge list of supported platforms:

Mac OS

Sega Saturn

Sony Playstation

3DO

Microsoft Windows

Atari Jaguar CD

Philips CD-i

AmigaOS

Pocket PC

Playstation Portable

Nintendo DS

iOS

3DS

Android

Oculus Quest

Quest 2

Nintendo Switch

Xbox One

Xbox Series X/S

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14 points

Myst IV was made by Ubisoft Montreal. They had some heavy hitters on the team, Mary De Marle is an excellent writer and went on to do amazing things! Jack Wall, the composer that did Myst iii became a very productive video game composter.

URU wasn’t a side project, it was cyan’s big bet that nearly tanked the company. They had other side projects like a third party QA and testing department that kept them afloat. URU got cancelled before launching properly.

Myst V wasn’t meant to exist. After losing so much money on URU, Ubisoft pressured Cyan to put their unused assets from URU into a game that would sell. So they slapped it together with the Myst name that was more recognizable. The game plays and feels just like you’d expect.

Obduction was their big comeback and return to form. Myst-like game without the baggage of the old franchise.

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2 points

You are absolutely right that URU wasn’t a side project, I am sorry for calling it that, I ment it like a different series in the same universe.

As for Myst V, this makes soo much sense, I never felt it belonged to the series.

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2 points

You don’t need to be sorry, it was still a great post ☺️

URU turned into a side project and still is one now and has been one longer than it was a main effort so technically you’re right 😅

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4 points

Fun fact, Obduction has a full VR mode, also fantastic.

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4 points

Mental note, direct ask Myst-related questions to stoy. Thank you, stoy!

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2 points

I loved obduction, I think I got it for free on some giveaway, still needed a walkthrough since even the first area is fuckhuge.

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2 points

The Riven remake comes out later this year

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1 point
Deleted by creator
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45 points

About the only thing I remember about it was there was one section that wasn’t making any sense and seemed completely random, until someone suggested I try playing with the sound enabled.

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16 points

Haha

I never got past the start bit because it never occurred to me that sound patterns could be used and relevant in a game.

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14 points

One of my first video games was this Diablo-like, and my brother and I would play it a lot, but always struggle, always getting swarmed by enemies.

After a few years, we got a new monitor. The R in RGB had always been terrible on the old monitor.

Well, guess what we spotted for the first time: The minimap had red dots showing enemy positions long before they came onto screen, making it really easy to avoid groups and bait enemies individually.

Worst part was that you could’ve spotted these dots on the old monitor, but we never did in our hundreds of hours played, because they were basically dark red on brown.

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3 points

I bet it was it water level.

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1 point

Amazing. I can’t think of the game without also remembering the creepy noises.

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39 points

Some day I’m gonna finish that fucking game, it’s only been out for 31 years.

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23 points

Oh it’s a game! I always thought it was just the worst DVD menu out there.

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30 points

I discovered that all the videos were in the disk unprotected, so I would watch them all for clues and just finished most of the game that way. I also discovered that the end pages could be accessed without doing anything else and worked. I got Riven, got stuck, went to the disk files and laughed since they put all the files in some strange archive I wasn’t familiar with at the time. No cheating for young men. I wonder about now, though.

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6 points

Pretty sure it was just bink video format, very popular format for the time. Anyway, finished all the Myst games and Riven, 10/10 would get stuck for hours again.

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3 points

They were QuickTime .mov files on the original version. Myst came out six years before Bink video existed.

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2 points

Was that the same style as 7th Guest, and one of the Zork games?

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2 points

7th Guest was the shit

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1 point

Afraid I don’t know those

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25 points

It’s worth playing if you want to design puzzle games. It’ll teach you how not to design puzzle games.

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12 points

I disagree. The puzzles are great: interesting, engaging, genuine. The game just doesn’t spoon-feed the solutions.

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17 points
*

There’s a combination lock puzzle where you have to hold the mouse button down so it rotates 3 numbers instead of 2 with just a click. Nothing in the game indicates how this is supposed to work. There’s a line between being spoon-fed and being obtuse.

Edit: after looking around a bit, I think some of the later editions fixed that particular puzzle. You might have played a tweaked version that tightens up the puzzles.

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1 point

I played several versions, including the first one on an iMac.

You’re right it’s not intuitive, but the whole game was intentionally hard and required the player to explore and try.

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1 point

Ah, that reminds me of Indiana Jones and the Fate of Atlantis. I was stuck at a door with no apparent lock or switch. I finally got mad and pushed it a whole bunch of times despite having tried to push it before and it didn’t work. Apparently, you had to push it a bunch of times to open it…

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