Something I’ve noticed while playing #totk is that the further I progress, the less I want to fight enemies. It’s no big deal killing everything I see when my weapon is stick with a rock attached but now that I’m running around with pristine weapons with lynel horns I don’t want to use them on random enemies.

#gaming @games

9 points
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I have a Lemmy and Mastodon account and decided to see how well linking a Toot to a Lemmy community would work. It was surprisingly smooth. Mastodon even provided some autocomplete for the community.

Edit: it did the title a little weird but everything else was fine.

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4 points

Glory to the federation!

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1 point

@Dharkstare @games get yourself a wanky enemy attribute weapon (WEAP) and have no qualms beating out lowly silver bokoblins!

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8 points

I find carrying a variety of weapon tiers avoids this problem. Also, sneak attacks, environmental kills, fire, confusion, sages, trampling…

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6 points

The combat far and away is the weakest portion of TotK, as it was in BotW. They did nothing to make it less tedious. The enemies are damage sponges and weapons are brittle toothpicks.

I think long term I will think back with more fondness to the much shorter open world game without combat called Sable. That game is worth playing if you’re feeling burnout and want a shorter, completable experience.

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5 points

This is a big problem a lot of people have with the games. It’s a game design anti-pattern for sure, punishing you for having fun.

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