I mean tbf it’s right about when you think you’re really good at it that driving drunk ends up fucking you so… shockingly accurate?
It’s like riding a motorcycle - it’s not IF you crash, it’s WHEN.
I stopped hanging out with a girl I knew in college. She nearly crashed her car twice while drunk driving in her 20s, non-fatal, and constantly bragged about it. And not sure why she likes risking her life or of innocent people.
No idea what she’s doing in her life now.
It should have made the controls more sensitive over time so at the end you’re swerving back and forth
Or just increase your “drunk meter” by increasing the input lag. Then have someone walk out into a crosswalk or something.
I propose we take these ideas and build our own drunk driving game that gets gradually more impossible to play and with more risks the longer the run continues. Like Getting Over It With Bennett Foddy meets that DPKR Crazy Taxi clone.
They should end it by having another drunk driver come out of left field and crash into you instead
Actually I like how European/American Truck Simulator models tiredness. At some point you see some black out and the controls don’t respond for a few seconds. Good luck recovering from that depending on the driving situation.
We did this in highschool but with a texting and driving simulator. You had to drive the car and not hit a ton of obstacles meanwhile texting back a specific message in response to incoming text messages. I played a shit ton of video games as a child so I was super good at this and never crashed. Made the gym teacher mad. I still understood the point of it though of course but I liked being able to beat the game.