Going to start doing daily questions of the day here about misc game development topics. Probably also going to start some over in !game_design@programming.dev as well

For today heres a question about which tools & software you find essential

13 points

Obvious answer, but nobody has said it yet;

Git.

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5 points

I haven’t started working on a game yet. It’s a near future goal. I hope y’all are okay with me answering this question despite that fact!

The FOSS ones:

  • Blender for 3D. I’m excited to see what I can do with the geometry nodes (somewhat similar to Houdini’s workflow)
  • Inkscape for 2D/GUI
  • Aseprite for 2D pixel art (I have a game project that mixes 2D and 3D)

The proprietary ones:

  • RizomUV: Blender covers a lot of ground, but RizomUV is much more fun to use for UV editing
  • Reaper: This is what I’m familiar with and excited to use. It’s been very stable for me as well.
  • Obsidian.md (Free for personal use): I might need to reconsider this one if I ever need to work with one other on a commercial game, but I use this for writing documentations that aren’t tied to code, workflow organization, etc. Use it for a lot of non-dev related stuff too
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2 points
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2 points

I just bought aseprite for creating sprites and it’s great

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1 point

VSCode! I can use it for pretty much any project I’m working on, and I’ve customized it enough that it feels wrong to use anything else 😆

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2 points

If you’d prefer to use it without Microsoft’s trackers, check out VSCodium.

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1 point

True! I tried it out for a few months, but the luck of extensions made me go back to the regular install. I use copilot regularly now anyway and I’m not sure if that’d work on codium

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