Going to start doing daily questions of the day here about misc game development topics. Probably also going to start some over in !game_design@programming.dev as well
For today heres a question about which tools & software you find essential
Obvious answer, but nobody has said it yet;
Git.
I haven’t started working on a game yet. It’s a near future goal. I hope y’all are okay with me answering this question despite that fact!
The FOSS ones:
- Blender for 3D. I’m excited to see what I can do with the geometry nodes (somewhat similar to Houdini’s workflow)
- Inkscape for 2D/GUI
- Aseprite for 2D pixel art (I have a game project that mixes 2D and 3D)
The proprietary ones:
- RizomUV: Blender covers a lot of ground, but RizomUV is much more fun to use for UV editing
- Reaper: This is what I’m familiar with and excited to use. It’s been very stable for me as well.
- Obsidian.md (Free for personal use): I might need to reconsider this one if I ever need to work with one other on a commercial game, but I use this for writing documentations that aren’t tied to code, workflow organization, etc. Use it for a lot of non-dev related stuff too
I just bought aseprite for creating sprites and it’s great
VSCode! I can use it for pretty much any project I’m working on, and I’ve customized it enough that it feels wrong to use anything else 😆
If you’d prefer to use it without Microsoft’s trackers, check out VSCodium.