I think my first Bethesda game was Skyrim and I love Skyrim. I’ve played through Skyrim when it first came out I played through it again in the DLC came out. I played through it again on the switch I have since played through it again on PC. I love Skyrim. I played it so many times and I know it’s a meme to keep re-releasing the game but it is just genuinely very good game.

I’ve played fallout three I tried to get into new Vegas. I played fallout four up to like level 40 just today actually and I’ve tried fallout 76. I know the gameplay is almost the same as the Skyrim game but I just can’t get into fallout and I don’t know what it is about that series . Maybe you can help me figure it out because I just don’t think this game is captivating.

It seems like there’s just less to do in the world enemies are Raiders or mutants and maybe some creatures and I guess sky rooms really the same it’s just different factions of humans but it just seems less copy and pasted than fallout does and of course Skyrim has the same dungeons, but so does fallout.

Is it just the genre of playing in a wasteland instead of a fantasy world the only real difference between the elder scrolls games in the fallout games? 

24 points

One is high fantasy, the other is satire. They may be technically very similar, but as far as tone and mood they are very different beasts. Like Star Wars and Spaceballs.

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21 points

The big difference between the two for me is how much feeling of gameplay expression there is. In Fallout, my options feel like melee, shooting enemies with shotguns, shooting enemies with automatic rifles, shooting enemies with long-range rifles, shooting enemies with lasers, shooting enemies with miniguns, and so on. And the shooting mechanics don’t feel strong enough to really differentiate those different weapons as different playstyles for the most part. If I play a game like Titanfall, Battlefield, etc, then changing weapons can feel drastically different - they handle differently, you navigate combat arenas differently, you prioritise targets differently, you use cover differently. But that doesn’t really feel like the case with Fallout for me without any of the moment-to-moment decision making that tends to allow for gameplay expression in shooters.

Whereas Skyrim feels like there are a lot more playstyles available. Destruction magic feels very different to conjuration which feels very different to illusion which feels very different to being a stealth archer which feels very different to using a dagger which feels very different to using a huge, two-handed melee weapon. They’re not just visually different; how you approach and navigate combat encounters will be significantly different depending on what kind of build you have. It just feels like there’s so much more gameplay depth.

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13 points

Really good points here but also I just want to add that Skyrim is very unlike any other game I’ve ever played. Whereas Fallout is shooting, which I’ve played a million times in other games. When I look at the other factors, Fallout has them in spades. Great enemy designs, good locations, great story depth, and the world and themes are phenomenal.

But at the end of the day you’re right, your interaction with the world is mostly just guns. That’s why people find such enjoyment with melee runs in Fallout I think. Guns just aren’t as engaging but also they kind of encourage you keep your distance from the enemies. Whereas in Skyrim, unless you’re playing with a bow, you’re directly interacting with the enemies up close and personal.

My advice is basically just to go play fallout and try it with a melee build and maybe ditch the companions. Or maybe find mods that try to add things to the playstyles.

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5 points

One thing I found interesting about the Fallout TV show is how under-gunned the protagonist is. She’s not even armed at all most of the time (which, frankly, seems almost less realistic than toting around an entire arsenal the way you can in the game).

Maybe OP would get into the game and its story more if he went for a gameplay style that emphasized hacking or diplomacy or other stuff other than combat.

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4 points

That’s actually a great point and maybe that’s exactly what it is.

I carry 4 guns but only because they use different kinds of ammo. I don’t even think about the kind of gun.

But Skyrim is exciting because each time I play, I do a different build. Stealth, vampire, melee, etc…

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1 point

Whereas Skyrim feels like there are a lot more playstyles available. Stealth archery feels very different to covert shooting, which feels very different to furtive bow handling, which feels very different to being a stealth archer which feels very different to using an arrow silently, which feels very different to using a huge, two-handed bow quietly. They’re not just visually different; how you approach and navigate combat encounters will be significantly different depending on what kind of build you have. It just feels like there’s so much more gameplay depth.

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21 points

I think my first Bethesda game was Skyrim

Side note, fuck am I old. 🥲 My first Bethesda games were Where’s Waldo, Terminator and then a bit later Elder Scrolls: Arena. It was always sad to see how far the concept had actually fallen von the lofty heights of the Arena->Daggerfall jump and what it promised. Morrowind felt like a big reduction in scope but in return added a lot, so it felt okay. Then came Oblivion and that solidified the route that led to Skyrim and most post-Skyrim open world designs.

I think what you’re feeling might just be… open-world realization? The fact that open games are naturally less engaging? The whole “Wide as an ocean, deep as a puddle”-thing?

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10 points

I remember Where’s Waldo, but the way you wrote that had me thinking I missed a special Terminator edition of Where’s Waldo.

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7 points

“Where’s John Connor” - could work :D

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4 points

Damn I want that made now! 😮

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8 points

OMG. I recall playing a Tarminator game in the 90s but was too young to care about the developer. TIL that it was made by Bethesda.

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11 points
*

You might enjoy more classical CRPGs, the Bethesda version of games tends to be more environmental comma /action RPG.

Fallout 1, fallout 2, even fallout New Vegas are closer to the CRPG format.

The best modern example is baldur’s gate 3. That is definitely a CRPG where you can get invested in the story.

https://www.youtube.com/channel/UCEQ7KR9enYdQsB6kcMnw0NA This YouTuber reviews lots of CRPGs, they’re a good resource if you want to see if you’re interested in other options. There’s an excellent CRPGs out there that don’t cost a lot of money. That are easy to get lost in for days

Mortisimal gaming

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4 points

Thanks! I do like the crpg genre and played a decent amount of fallout 2. Not too competition, but I imagine I got pretty far or possibly near the end.

I think there is a series called dragon fall. I have that from Epic games as a free game.

Are there any specific crpgs you recommend?

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3 points

Boulder gate 3 of course.

Space wreck is a good one

Divinity original sin 1 and 2

Depending on how patient you are atom RPG is really good

Colony ship was excellent

Wasteland 2, wasteland 3. More action RPG than CRPG but if you like the fallout 1 and 2 series, it kind of scratches the itch. But not as much narrative impact

Disco Elysium is pleasant, but it’s less CRPG and more experimental exploration, but it’s nice

I haven’t played it myself but I hear good things about rogue trader

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3 points

I really liked baldurs gate, but got burnt out by the time I made it to act 3 and just quit the game. Maybe I’ll go back to it at some point.

I loved disco, it was the first game I played on the steam deck. After a couple hours, my wife asked me what I was watching😂 she thought Cuno was so annoying.

I’ll check out these other ones, I’d love to find a new crpg.

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11 points

I feel the same and I think I’ve narrowed it down to a handful of things, in no particular order.

  1. The environment design. Fallout is mostly wastelands, with just a few settlements scattered around. Everyone is fighting each other, plus the monsters that are encroaching on civilization. Everything is a shabby remnant of the past shoddily cobbled together. Even the entire settlement system in Fallout 4 is based on gathering scrap and taping it together. In Skyrim, you can mine and process the minerals to make the nails to put your house together. Skyrim has ruins and remnants of past civilizations, but a lot of the buildings and infrastructure are still in good condition, and there’s fresh growth. The wilds of Skyrim are much more diverse than the wastes of Fallout. Fallout 3 in particular has the annoying green filter on everything unless you mod it out. It doesn’t feel like there’s really a world left to save- it seems like everything is doomed to chaos and anarchy.

  2. “Survival”. I would not put Fallout in a list of survival games, but it does borrow a lot of elements from the genre. I understand what they’re going for, but I don’t like the resulting gameplay. Constantly scrounging for weapons, ammo, and resources getd really boring really fast for me. Managing health and Rads too. Every combat effectively takes twice as long when you factor in the time you spend to recover the resources you used.

  3. Guns. I know there’s a schism in the Skyrim community between those who mod in guns and those who don’t. I see a few problems with guns in Skyrim, and most apply to the vanilla Fallout games too. BGS just isn’t great at gun play. The feel of the weapons, the environmental design, ammo distribution, enemy AI, physics engine, the sound design… BGS isn’t particularly great at any of it. When the ranged combat is a supplemental element of the gameplay that’s fine- Bioshock has 2 great games despite mediocre combat mechanics, and the Elder Scrolls games are similar with their bows and ranged magic. Fallout puts the ranged combat front and center, and it falls apart.

  4. Progression. I think this is why I love Skyrim, and the source of it’s commercial success. I was no stranger to RPG’s before Skyrim (both videogames and tabletop), but the ones I enjoyed were imusually in spite of the leveling systems. Usually a lot of grinding and overly complicated systems with points, skills, abilities, etc.

Fallout uses one of my least favorite systems- general experience gained (mostly through combat) that leads to an overall character level increase, which then grants points that can be used to improve specific skills. You want to get better at lockpicking? Go kill something. Barter, speech, science, repair, medicine… The answer is to kill something. Improve the Energy Weapons skill? You can kill something with Small Guns or Melle and it’s just as effective. It completely disconnects the actions you take as a player from the development of the character.

Skyrim is the opposite. To get better at lockpicking, you pick locks. To get better with a shield you use a shield. It’s both intuitive and satisfying. Other RPG’s boast more complexity, flexibility, or realism, but I think Skyrim really hits the sweet spot between accessibility, realism, and customization.

This also ties back to the survival aspects I mentioned earlier, because I also felt like equipment was much more important in Fallout. Your damage there is often more about what gun you’re able and willing to use than anything to do with your character. In Skyrim, a character with a high one-handed skill and perks can have pretty good damage with just about any one-handed weapon. There’s variance of course- you can tell the difference between an iron sword and dragonbone. But the smithing and enchantments mitigate a lot of those differences. If you haven’t focused on enchanting yet you might choose a lower-pedigree weapon with a better enchantment.

  1. Lore. This is subjective of course, but I think Skyrim and the rest of the Elder Scrolls just has better lore. The alt-history of Fallout isn’t terrible, but it’s hard to compete with thousands of years of over a dozen races, various factions, and pantheons of gods interacting with each other. I love reading the books, listening to the dialogue, finding carvings and paintings in the textures or on the item models. Fallout’s lore is mostly either “where were you when the bombs fell?”, “that asshole leading a group of roughians is being a real jerk”, or "Wow Vault-Tex was really unethical ". My wife and I have spent dozens of hours watching YouTube videos breaking down ES lore- everything from speculation about the godhead and very nature of the universe to the one NPC who is vaguely connected to a faction thought extinct.
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3 points

This also ties back to the survival aspects I mentioned earlier, because I also felt like equipment was much more important in Fallout…

Pretty much agreed with everything and this paragraph is probably why I am picking Fallout and (partially) TES3 for I like the opposite than you and OP, and both sides are valid. My journey is of sharp spikes of interests when I find a new shiny thing or mechanic, even if it’s not my speciality, rather than a smooth gradual progression that puts an accent on a character you nurture. On that distinction, it sound like playing the mechanical part of an RPG like an arcade\action game.

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2 points

That’s a good point, I think the dreary landscape is really boring and is not a ln environment if want to immerse myself in.

Fallout 76 has nice forests, but that game has its own problems.

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