182 points

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95 points

Jokes aside, a lot of devs love watching stuff like speedrunning. It means someone loved their creation enough to minutely analyze it and spend countless hours with it.

eg check out the devs watching a guy beat Psychonauts https://youtu.be/lsDc1YVxHA0?t=517

(I’m pretty sure there was similar version of this where they guy wasn’t in the room and they were just watching the earlier recording of the speedrun but I can’t find it now)

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6 points

a lot of devs love watching stuff like speedrunning

True, but some of them hate it. But with the growing presence of speedrunning friendly features in new titles (looking at you, Supergiant), I think that’s becoming less of a problem.

Either way, these “devs watch” reaction videos are fantastic.

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3 points

Here is an alternative Piped link(s):

https://piped.video/lsDc1YVxHA0?t=517

Piped is a privacy-respecting open-source alternative frontend to YouTube.

I’m open-source; check me out at GitHub.

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-17 points

I would have conflicted feelings about it if I were the devs, often speed runners even forget or don’t even know the story of the game they run lol I imagine it’s like spending all day cooking something really nice and your serve it to someone who absolutely loves the dish but mainly because of the plate you served it on, they come back every day to order it only to throw the food away and stare at the plate

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29 points

Yeah, I haven’t ever met a speedrunner that hadn’t played the game casually at least a few times. Just because its a running joke that speedrunners don’t care about the story because of the effort taken to skip it to save time doesn’t mean speedrunners literally don’t care about it. Kingdom Hearts speedrunners are the only ones I have met that can hash out the entirety of that convoluted mess.

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2 points

Seems more like someone taking a picture of the food, and then leaving without trying it. They still appreciate the food, just not the part that makes it great.

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1 point

More like someone giving you a lecture about where every ingredient came from, who gathered it and how it found its way into the dish before letting you eat. Just give me the fucking food I don’t have time for this nonsense.

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94 points

For anyone wondering, this was done on the virtual console version, so the floating point glitch that lets you skip the climbing pole from Bowser in the fire Sea is available.

The A Button Challenge still stands for the console versions.

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11 points

Oh boy, is the A Button Challenge still ongoing. There is quite a hunt to further reduce the approx. 18 presses to get 120 stars in a full-game TAS, or to find faster and human-viable strategies to avoid these A presses.

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3 points

Damn I was hoping they solved the issue.

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-18 points

“Still stands” means is impossible. Is there also a “no thumbstick” challenge? Or a “no controller plugged in” challenge?

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42 points

“Still stands” means is impossible.

New to speedrunning?

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29 points

Pannenkoek does have a few videos documenting stars that can be beaten with No Joystick Allowed strats (these are old and there are more on the secondary UncommentatedPannen channel but I don’t see a playlist compiling them). A full run is definitely not possible, but at least some stars are doable.

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0 points

Here is an alternative Piped link(s):

No Joystick Allowed

Piped is a privacy-respecting open-source alternative frontend to YouTube.

I’m open-source; check me out at GitHub.

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18 points

“Still stands” means that there is no known way to achieve it. Not that it’s known to be impossible.

Until the discovery of the virtual console glitch for BitFS a few years ago, the A button challenge “still stood” for all cases.

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52 points

Can we please stop adding “After 28 years” to every article and video about this game?

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75 points

not to worry, it won’t be long until “after almost 29 years…”

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17 points

And then 30 years…

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20 points

On and on until…

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16 points

“After 28 years” received a 6-minute standing ovation at Cannes

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2 points

Completing the trilogy “after 28 days” and “after 28 weeks”

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2 points

https://m.imdb.com/title/tt10548174/

Only reason I’m not outright dismissing this sequel is because Danny Boyle is directing it. I thought 28 Weeks Later fell short of the original but it was still enjoyable enough.

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1 point

This one does seem unnecessary

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45 points

H h h , th t’s re lly wesome. Congr tz to the pl yers.

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9 points

Wow, this success is truly something to be proud of. I extend the most unreserved compliments to the whole group involved. Nintendo’s most well known title is thoroughly deconstructed now. I, for one, find myself delighted by the outcome.

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7 points

B sed.

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3 points

B sad, because A button gets to rest.

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28 points

Could they not afford to buy a new controller when the A button broke?

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16 points

In this economy? Better believe I’m looking up the No A Button strats.

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7 points

Perhaps it was eaten by the larger buttons

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5 points

The A button is already the largest button so it had to be stopped

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