Phil doing what Don couldn’t
This doesn’t directly affect me, as I’ve exclusively bought digital games only for over a decade, but it still annoys me based on principle. It’s basically a bait and switch - it would be far more honest to just say “it’s digital only” than to sell a useless physical box.
They want the people who buy physical for the box in their collection, to buy the game, but they don’t want anybody to have the ability to resell the game for a fiver after the fact, because that means someone else gets the game without giving them money instead of buying a brand new digital license at full price.
I’m part of the problem, I’ve only bought games on Steam (or in a few instances in the not too distant past, xbox store for cross-platform Forza enjoyment), but holy hell does it irritate me that we can’t actually OWN a copy of a game anymore.
So, the physical release is just… actual garbage? Like sure, someone may proudly display it in their bookshelf or whatever, but then, it eventually becomes trash, and there’s no reason to keep any of it because there’s no physical copy of the game which can be resold or even borrowed out to friends?
That’s not a “physical release”, that’s a piece of merchandise, as useful as a Funko Pop.
Honestly, one of the reasons to get a physical copy is to save time on the download. Not everyone has blazing fast or reliable internet where they live. Just having to download a patch as opposed to the entire 80+ GB game can be a big deal to some. I know it was like that for me back when the only thing available in a past residence was DSL. No cable or Fiber, just DSL.
This argument was laughed at some 10 years ago already, because everyone in the western world has good enough Internet and if you live in the middle of bumfuck, nowhere, then you should move.
What has changed in 10 years is that now Eastern Europe has good Internet too, with the exception of Estonia, where Telia is allowed to be supreme overlord of deciding who gets fiber and who doesn’t. Spoiler alert: If you don’t live in a building with 20+ apartments, they don’t really care much about getting fiber to your building.
To make matters even more ironic, we’re supposed to be the tiny IT powerhouse of Europe and even the whole world. Well then why the hell does it take me 10+ minutes to download a fresh dockerized Java/Kotlin project’s dependencies from Maven at home?! And 5+ minutes for any individual Cargo project even if it’s not dockerized because it seems Cargo doesn’t even have a central local cache like Maven does, it’s per project.
I’m a big fan of physical games, I want to own them, and play them even if the internet isn’t available, and this blocks that, I don’t want it. I don’t have a gaming PC anymore because I can buy a console cheaper, but if physical discs are gone, gaming PC’s allow for piracy so I can keep the games for as long as I want because I don’t see every future Xbox having backward compatibility.
I understand the sentiment, but how many new releases can you really play without any internet connection? You often need to download a day 1 patch or contact the game servers to be able to play, even for single player games.
It’s annoying for the customer, but it’s not a new development.
Also the used game market makes it so you can buy and sell your games when you are done with them. I switched to PC awhile ago. I don’t think it’s really cheaper. It cost about $1000 to build a PC that can compete with a $400 console.
It depends on your use case. If you’re always buying the newest games it ends up being more expensive since the games cost the same at launch and a comparable PC will always cost more than a console. But if you have a big backlog of old games you still like to play, take advantage of pc sales (being a smart shopper, buy game keys from other storefronts, don’t need every need game you want at or near launch), like to mod, and need a computer that is powerful for other reasons already then there’s a reduction of cost with all of that plus additional benefits for continuing to play on PC as you upgrade.
That PC is an investment. It will easily outlast at least three generations of $500 consoles, because it can be upgraded.
There ought to be a law that a physical release of a game sold in a box has to include some kind of physical media that contains a version of the game. Yes, I get that a multi-gig Day 1 Patch is inevitable, but as someone that had to rely on a craptastic mobile broadband connection for a solid year or two, this is a travesty.
If you wanna just sell a code for a digital version in retail stores, just sell code cards without the plastic disk-like box. It wastes less resources, and makes it more clear what it is.
Boxes should come with branded USB sticks (who even has a disc drive these days?), and if the physical version isn’t a box why even bother. Random swag is the point.
Well, my previous PC still had disc drives – two in fact, a DVD reader and a CD-RW. Only because I didn’t get a new case and didn’t have any replacement front panels, though, they were never connected because PATA doesn’t work well on a SATA-only board. Also still had a 3.5" floppy drive, also not connected, for the same reason.
Now my case doesn’t even have a bay to put a drive into.
Well, the PS5 and XBOX Series X still use disks as their physical media… but yeah, the Series XBOXes in particular could switch over to those storage modules you can slam into the back of the consoles. At least for exclusives - the XBOne has no port for those.
But for PC… I reckon most people buy games on Steam there anyway.
And while I would appreciate swag… I think most developers would only go with cheap non-brandname USB sticks with the logo of the game printed on it, that’s built just good enough to not spontaneously combust if you look at it funny.
The stupid reason for the box is probably that people equate size with value, and stores have a harder time charging $90 for a slip of paper.
Easy fix: Print the install size on the slip of paper in big letters.
In Bytes if need be.