I hope they’re using this time to learn lessons from their Starfield flop and gather the talent and budget needed to improve upon Skyrim. A modern engine probably wouldn’t hurt.
However, my expectations are very low at this point.
They haven’t learned from Oblivion, Skyrim, or Fallout 4. Probably others.
Or really, they learned they can just keep releasing games on a hacked-up Morrowind engine, and make huge piles of money. So that’s what they’ll keep doing.
Yup. ES6 is going to sell like condoms on an STD themed swinger convension no matter how many bugs are going around.
And the saddest part is that too many have learned nothing about AAA titles, and will preorder the game, making the game a massive financial success even before releasing anything of quality.
People have such nostalgia boners for Morrowind. Warranted or not, it’s still annoying.
The budget for Starfield was twice that of Baldur’s Gate 3. Throwing more money at it isn’t going to do a lot if they’re allocating it poorly.
I’m not suggesting that a big budget alone is sufficient to make a good game.
However, enough budget to keep the team employed (note the many gaming industry layoffs lately) and appropriate budgeting (in terms of both money and time) affect things like code, art, and writing quality. It’s kind of important.
I think it’s going to require the people making the most high-level decisions to come to the realization that their old way of doing things is outdated. I don’t have faith that they’ll come to those conclusions.
The real number is Morrowind had something like 10-20 writers that worked on it. Modern Bethesda games have 1.
I think I counted 6 quest designers in Starfield, which was a spot in the credits I was specifically looking for given how many quests they had and how many of them would have been better off not even existing. You can’t talk about having 1000 planets and then make quests that aren’t interesting to populate them.
It’s a tricky balancing act. They need to recover the investment as early as possible to pay less in capital costs but doing that will mean that later on when the product is sub-par it will cause problems and extra work.
Since the engine, game logic, art, story, testing is so heavily coupled together changing the engine a little bit could cause a month of work down the line.
I think personally the best way is to start by making an engine or taking one off the shelf and then write a mini version of the game with shit art that has a lot of bugs.
At the same time making models with hitboxes that all have the same physical properties otherwise, dialog content and recordings and all other content that can be done separately.
Once that is fun to play then you can start working creating a slightly bigger system with a single short storyline to have a cohesive experience and will have the genaral feel of the game.
Once everything above is done setting up a closed beta is the way to go. Take some feedback, add features and redo the small story to be more fun.
Then once everything is a fun experience but people just want more you do the whole everything.
A modern engine probably wouldn’t hurt.
If it does not have similar levels of moddability then it will absolutely hurt.
I think it’s safe to assume they know that and would bear it in mind when choosing or building an engine. Their games are famous for modding, after all.
That’s a years if not decade+ long project though, including major investments of time and money that you could pour into actual games. You can’t just stomp a new game engine out of the ground, especially not with how complex video games in of itself have become, and if you want it to be as moddable as their current one.
I’m replaying Starfield, and on my second playthrough, I’m noticing the depth they put into this game. Sometimes a single dialogue line you said days ago will have an effect on NPC attitudes through an entire side story. I’m not going to argue that it’s not a regurgitation of their lame formula they’ve milked for the past 15+ years, but they do need to reevaluate where their money/dev time goes to.
Replaying as well, doing side quests I put off and surprised they actually go interesting places. Just did the one where zero G kept turning off and on at the space station that got taken over.
Damn, TIL you can come across these locations on accident just exploring. I thought that place was weird to be randomly floating out there with no real good loot. 😂
The only thing Bethesda is motivated to do, frothing, absolutely chomping at the bit, is figure out a way to successfully monetize modded content.
It’s gonna take twice as long as Starfield all to contain the same jank in an even larger, more barren, world where nothing is interesting and you’re just going through the motions because that’s what Todd Howard thinks games are.
It really does feel like Starfield completely killed any excitement for Bethesda games, everything since Oblivion has been a step in the wrong direction IMO.
Including Oblivion. I enjoyed it but it was a huge disappointment to me coming out of Morrowind. Bethesda reputation for me has been on Morrowind credit this whole time.
Even Morrowind was a simplified version of Daggerfall, even though it was groundbreaking when it was released. They decided that the direction to take was to simplify the mechanics progressively, to make the series more appealing to more people, as opposed to adding interesting complications back as their tech develops. They succeeded in their mantra of “keep it simple, stupid”. I don’t have any hope that the next game will be more interesting. It will look prettier, of course.
People have actually made it through Starfield? I tried so hard, but couldn’t make it past 20 hours (which isn’t a lot for a Bethesda RPG). The story is just so damn BORING.
The story is just so damn BORING.
Oh boy, you’re lucky. I trudged through for 70h out of sheer morbid curiosity. The boring main story goes straight into “icecream on forehead” when the starborn show up. The ending is just a shit cherry on top of that, with Emil Pagliarulo’s best “fuck you for asking questions” ever
I don’t believe, they’re actually 6 years into the development. Back then, they just announced that at some point, there would be a TES6, but they’ve been busy developing Starfield since then.
As part of Starfield, they did do some engine upgrades. You know what that looks like…
Their announcement for the 30th anniversary implies that it is in early pre-alpha right now. Chances of it running on the same exact engine as Starfield are practically 100%
Wonder if it’ll be ready for the 30th anniversary of Skyrim
Anyway
Chances of it running on the same exact engine as Starfield are practically 100%
You can still make improvements in pre-alpha for sure. Not massive overhauls of existing systems, but there’s no reason you couldn’t fix bugs, incrementally improve existing features and add new ones.
I don’t think the announcement implies anything. Truly. It’s just them trying to get shareholders happy about hype.
Elder Scrolls especially Morrowind will always have a place in my heart but I’ve moved on. If they ever release a better game I will come back. What ever is running Starfield won’t be it.
I’ve found New World and as far as MMOs go, it’s the best I’ve played in comparison to Elder Scrolls Online and Guild Wars 2 (in depth) and a few others (<40 hours).
But New World has the lore, baby. That’s what seals the deal. Superior gameplay: check. Great art design: check. The lore is the final block and New World is so interesting. I didn’t think a fantasy setting could have new and interesting lore but they succeeded.
How the Lost came into creation from
Tap for spoiler
trying to cure the Corruption
is so tragic. I’m still learning what Angry Earth is all about tho.
And it’s just fun! Like, I would have never guessed that I’d enjoy running around in a pilgrim hat getting killed by a giant turkey with laser eyes. And who would have guessed you could successfully merge the giants from Nasusicca Valley of the Wind with 1500s Caribbean aesthetic?
But if you’re thinking: “We’re talking about single player games, dumbass.” Yea, I know, I like New World so much that I wish the same dev team would make a proper single player game in the exact same setting.
Don’t worry, in five years it will launch with the same physics tick rate bug and the dearth of anything interesting that is customary of any Bethesda Game Studios game.
Welcome to the place washed by Iliac waves
There’s two and a half peasants with the same ugly face
You’re not into small towns? Check out big-ass plains
Fifty times the size of Skyrim’s, twice as many pointless caves!
If they take too much fucking longer I’m gonna look for my RPG fix Elsweyr.