The difference between FromSoft’s and Arrowhead’s difficulty is that
first one is fair to players,
second one is about cranking up rng and changing rules constantly with the nerfs. Bonus Boss figts are on Discord against community managers, when you try to report a bug in game
Elden Ring doesn’t even feel like a game for everyone who liked Dark Souls. They completely lost the plot on what a fun challenge is.
I don’t think the game’s too hard but I also don’t think the bosses are particularly fun to fight. With how complex and fast they’re making enemies now and not really changing how the player controls it’s making fights take much longer. Not because it’s any harder to press the B button but because you spend most of the fight now dodging bosses endless combo extenders waiting for the opportunity to get a single hit in and then dodge for another 30 seconds. I feel like this game would have really benefitted from bloodbornes quickstep and rally systems
I genuinely think these games would not have the rep for difficulty if dodge was on button-down instead of up. That slight lack of responsiveness kills your a lot until you train yourself to compensate for it by pre-empting attacks (which means you have to learn the full moveset of the boss).
Among Us did pretty good as a game for nobody.
Fuck people with disabilities and other problems. They don’t deserve to have fun.
Dark Souls was beaten with voice input alone. I saw someone working on doing that with Elden Ring just the other day. This isn’t a disability issue. People just don’t like difficult games, and that is very much a skill issue.
If you understand the design philosophy of From’s games, you know why you’re wrong here. Have you ever even played their games? They all require you to be capable of knowing how to overcome obstacles and rise above a challenge. It’s on you, no one else. They’ve literally always been this way. Their games are wildly successful with or without your complaints for a damn good reason.