Ironic considering the rapidly dropping playerbase of Helldivers 2 due to Arrowheads questionable balancing changes lately.
It’s a lesson Capcom had to learn the hard way with RE6.
Was it too easy or something? I never played that one, stopped after 4, but I love learning video game history.
This is a great video and you should watch the whole thing for context but he goes into RE6 specifically at 14:20.
"By trying to please everyone, you please no one.”
• Resident Evil 7 Producer Masachiki Kawata,
The base game lures in newcomers by being the easiest one of the bunch; then the DLC kicks it up to Dark Souls 2+Ringed City difficulty and those newcomers are getting a taste of what the real game is and can’t handle it lol
I got into these games because of their difficulty. When DS1 came out, the trend was that most games would hold you hand and just give you free victories so you get your dopamine fix. The base game got a little boring because most of the bosses are just regular mobs at the end of a cave with a boss health bar. I actually like getting to the end of a small side dungeon and having a challenging fight and not just a copy of the random little dudes I’ve been one shotting as I walk to the boss room.
Am I weird in thinking that once you get to the Mountaintops of Giants it becomes harder than any other Souls base game?
I think some people are just frustrated that the majority of the new cool weapons/ashes are locked behind difficult content. If you are too rusty to clear the initial difficulty wall, you’d be restricted to very little stuff after buying the $50 dlc.
That being said, a castle skip already exists so you can go collect the Smithscript series and Anvil Hammer - without killing a thing - as long as you explore hard enough!
They aren’t, 90% of the content is accessible without a single boss harder than Mogh.
Mogh is like, one of the hardest bosses. I had more trouble with him than the final few bosses of the story, Godfrey and Radagon and their subsequent phases.
What is a difficult boss for your build can be a super easy boss for someone else’s build.
First time I beat malenia I didn’t understand what people were talking about. She was so easy. Because my build poise broke her non stop and I could essentially stun lock her to death. (Lv 150)
Wasn’t until I played against her on my second character that I understood what a monumental challenge she can be.
Point being they beat Mohg ages ago and now rusty to play DLC.
Mohg is insanely weak to bloodflame too, I had much more problem with Blackgaol and Rellana early bosses then I did with Mohg while speedrunning a new chara into DLC map.
I just beat one of the bosses that I’ve heard the most complaints about, and I did it on the 5th try using a non-dlc weapon. I went in fully prepared to throw a controller, but it really wasn’t that bad. So far I’m really enjoying the DLC, and it’s because it has been difficult yet rewarding.
They did roll out a nerf yesterday, but that’s not to diminish your accomplishment!
Yeah, I’m already past the curve so the nerf didn’t do much to boost my power. I had already run some numbers when I was working out a build, and the difference in pre- and post- nerf was around 3%. The real secret to the DLC is to run around and explore. Getting fragments to boost yourself makes all of the fights much more tolerable. I was at 10 when I beat the aforementioned boss, and now I’m at 15, and it’s getting pretty even with the base game. I think people just weren’t expecting the fragments to be as important as they are.
Was it >!Rellana!<? I’ve been avoiding spoilers so idk who’s the most complained about, but I sat down and used a shield for the first time and parried her to death. It took 5 hours but it was fun lmao.