Apple Vision Pro’s gaze-and-pinch interaction system can feel like telekinesis at times, and makes watching media and simple interactivity a breeze. But the lack of tracked controllers makes it unsuitable for many kinds of games and experiences playable on other headsets.
Surreal Touch is a self-tracking controller designed to solve this problem. It uses two fisheye tracking cameras and an onboard chipset to determine its position in space, similar to Meta’s Touch Pro controllers but with one fewer camera, and has the same design and control elements as Touch controllers including two action buttons, a thumbstick, an index trigger, and a grip trigger. The startup is claiming less than 10mm positioning accuracy. It describes this as “unparalleled tracking”, an odd claim given Meta and Valve targeted less than 1mm for their VR controllers.
Interesting but I doubt it’ll be a good PCVR headset
I guess kinda like the PSVR2, if you have it already it’s amazing but if you don’t then don’t bother getting it.
Why would it now be as good as any other PCVR headset when it has controllers?
It looks interesting and I’m happy someone’s working on this, but I doubt it’ll be a great experience and definitely not worth the total cost, headset included.
It’s interesting to imagine a time where we could buy headsets and controllers separately and chose whichever combos works best for our uses.