Curious to get the community’s thoughts on the demos they loved in the latest Next Fest!

To start things off, here’s a few that I absolutely loved and played through as much as I could (or stopped myself if I knew I’d like it).

Viewfinder - A first person puzzle game a la Portal, The Witness, Antichamber, Entropy Center, etc…I played enough to see the hook of using images to solve puzzles and backed away quickly. This was a game I didn’t want to spoil too much for myself when I saw how cool it was.

Beyond Sunset - This was a “boomer shooter” recommendation I saw on Lemmy and checked it out because it seemed neat. I got really into the storyline and art style of the game and saw it through to the end of the demo. I almost gave up on the final boss but when I said no and wanted to push through, I knew I was hooked!

Galacticare - In the last few years, “simulation games” seem to have become my preferred genre and managing an outer space hospital was really engaging. I enjoyed designing each room and trying to optimize the flow of patients. The style and humor of the game worked well since sometimes the humor can feel a little “try hard” but it came together nicely. I don’t purchase a lot of games Day One any more but this might be one of them.

One Lonely Outpost - I’ve had this on my wishlist since it was announced during a stretch of time I was playing Stardew Valley, but this was the first time it’s been playable. I enjoyed the interactions with the world but I’m not sure what exactly it would build to (since the planet you land on is desolate). It may be about creating the town/outpost yourself. The demo seemed to overstay its welcome a bit BUT Stardew Valley-likes are super slow in the beginning, so I’m in a “wait and see” mode since I did enjoy parts of it and the unique setting.

Anything that ended up on your radar after this Next Fest?

3 points

Do the demos generally become unavailable after the fest is over?

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3 points

It depends. In my experience, most demos stay up, and the few that are taken down sometimes explicitly say so on the store page or demo announcement.

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4 points
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Trepang2 - an okay shooter The invincible - great atmospheric adventure in space

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1 point

The Invincible was the only one I tried and I was really looking forward to it. I love the artstyle and although it does not seem to be a game that´s very “gamey” (if that makes sense), it has the potential to tell a great story in a fantastic setting… but I will wait for the reviews once it is out. But I really liked what i saw in the Demo.

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2 points

I tried The Invincible and bounced off it. I think the fact that the demo was in the middle of things vs the start threw me off, especially for a game about building story and vibes over time. I could tell there was something cool there it just didn’t leave a good first impression for me.

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1 point

I wanted to play with The Invincible, unfortunately Proton wasn’t able to make it into a playable state. It had like 5-10 FPS no matter what.

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2 points

I’m looking forward to The Invincible. It felt very similar to Firewatch in terms of using the radio to stay in communication with a distant helpful character, and the overall sense of isolation and mystery. And just being walking simulator-ish lol

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1 point

Captain Wayne - Vacation Desperation: A fun little boomer shooter with some absurd premises and humor. Really fun and whacky.

LunarLux: I really like the art style of this one. The gameplay is turn based combat with a bit of some active/QTE elements.

Hammerwatch II: Sequel to Hammerwatch, a top down dungeon crawly twin stick RPG kinda game. Nothing too crazy, but it’s a good gamer to relax to.

Eternights: A lot of people say this is just a lowe quality Persona 5 knockoff, but to me I see more Scarlet Nexus. It has some romance stuff in it, and the combat itself isnt anything too special but I found myself really liking what I played, and the music is really really good IMO

Devil Spire: This is a very retro inspired dungeon crawler that is oozing with atmosphere and charm. I really like this one

Sea of Stars: This is the one I’ve been patiently waiting on. Pixel art indie JRPG (Those are a dime a dozen really), but this one is punching way above it’s weight class. The art is incredible, the music is catchy. Combat is engaging and enjoyable, and I need this game to hurry up and launch

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3 points
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Some pretty good demos out there:

Lies of P- People said this was like Bloodborne and they were not wrong. I enjoyed this a lot, and that the demo lasted up until the second boss made it fairly meaty.

Fortune’s Run- Interesting pixel art style deus-ex type game. Seems to have a lot of gameplay mechanics, but it was also really hard, I was not able to finish the demo, but I enjoyed what I saw.

En Garde!- Fun sword-fighting action game. The parry system was simple and the use of the environment made fights more interesting. Combat felt a little too samey, unsure if it will expand further as the game progresses.

Goodbye Volcano High- I enjoyed the characters and the voice acting, but the demo was fairly short, so I’m not entirely sure its going to go somewhere interesting, but dinosaurs are cool, so that gives it extra marks.

Stray Gods: The Roleplaying Musical- Wasn’t sure what to expect from a musical, but it was definitely different. The demo jumps around a bit to different scenes which threw me off, but I liked what I saw and the singing definitely sets it apart.

Eternights- The gameplay and setup seemed interesting, but I was annoyed at how horny the game was. I feel they went way overboard in that department and was their go to for any light-hearted comedy.

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2 points

Did you really enjoy the gameplay in lies of p? The controls felt sluggish to me. The animations felt sooo ling that I wasn’t able to react properly to the harder enemies. Might be the demo though.

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2 points

It took me a while to get into the rhythm of fighting the doll enemies as their movement is really jerky, so its harder to read. Or maybe its the weapon choice that matters here, I picked the Rapier, which I assume is the fastest of the 3 starter weapons. I did not try out the others, so I’m not sure how slow they are.

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2 points

Stray Gods — the demo did a great job of demonstrating what the gameplay will be like! the art is gorgeous and the voice acting is solid. I just have a few minor critiques: the soundscape of the VO felt weirdly empty and echo-y. I would have loved some additional room tone ambience, additional SFX like fabric swishes when characters turn their heads: imo it needs a little something to make it all feel cohesive. The demo was also structured so that you get a taste of later songs, but without clearly communicating that the new gameplay section was from a new part of the game, which confused me. It also made it harder to care about those choices because I’m missing the context.

The Cosmic Wheel Sisterhood — I can’t believe they let us play for so long in the demo?! I kept thinking ok it’s going to end now but it didn’t! That’s always a nice surprise in a demo. The card design mechanic was enjoyable, and detailed enough to provide room for personalization but not too complex to be overwhelming. The mechanic also appeared in an interlude where I wasn’t expecting it (which also had a later influence on dialogue) - that was a delight, and I think is a good sign of further depth in the full game. I like that the main character has a distinct personality and isn’t a generic character or too self-insert-y. Can’t wait for the full release of the game!

Venba — the demo is short and sweet, but enough to let me know I’ll like the full game. the recipes-as-puzzles is fun, and a neat introduction to the world of Indian cooking. and ofc the art and animation is lovely - I especially loved the menu and options screens.

Saltsea Chronicles — there was clearly a lot of thought and care given to this demo. I really appreciated the initial context they provided around “here’s what’s happened in the story so far”, and the little glossary pop-ups when characters used new words was a great touch. Charming characters and world building. In dialogue choices, it wasn’t clear which character you’re making the dialogue choice for, but as I got further along I think it’s more about the vibe and not picking specific dialogue choices. Keeping my eye on this one for sure!

Slay The Princess — this is an older demo that I hadn’t tried yet. 10/10, this sucked me in for several hours. There are so many interesting options and paths to choose, and the voice acting and art is amazing. I’m very curious where this will go in the full game!

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