Itās been one week since you looked at me Baldurās Gate was released. How are you enjoying the game? What are your general thoughts, impressions, and complaints? Has the game lived up to the hype for you?
Iāve tried to stay spoiler free as much as possible which I managed for the most part.
I wanted this to be at least as good as DOS2 and itās a lot better than that so Iām very happy
As someone who first played a Larian game not long ago (DOS2, november last year) and fell in love with it, BG3 is exactly what I would want from them and even better.
After a couple of months of not really enjoying gaming because new releases were kinda shitty to me, BG3 has been like finding an oasis in the middle of the desert
As a single player crpg itās great, however thereās plenty of room for improvement in co-op, especially if youāre the kind of people to enjoy the rp parts of ttrpg. For us itās been a bit disappointing that itās so obviously advantageous to have one character (the one with high persuasion/deception/intimidation) initiate all dialogues with NPCs, while the other players are locked into the roles of spectators. Other skill checks appear so randomly in conversations that itās usually impossible to strategize around them without save scumming. Contrary to real D&D sessions where any present player is allowed to interject if they have something to say, or contribute by using their abilities. E.g. letting the cleric do the medicine check instead of forcing the sorcerer to do it just because they started the conversation that led to the eventā¦
I never played DnD even though we planned to start a group but you know how it is. So far we had three sessions of BG3 and itās a bit chaotic. Different people starting dialogues at the same time, people starting dialogues and no one else is noticing it stuff like that. I enjoy to play just one character and learning itās abilities inside-out but the level of control I have in single player suits me more. That is, if the npcs arenāt too stupid to follow me again.
About OT: Iām 12 hours into the co-op campaign and 55 hours into my solo campaign. So far I had some issues where quest markers didnāt vanish after the quest was finished, some quest log entries didnāt get set to ādoneā once the quest was finished and at one point a item I needed to progress wasnāt where itās supposed to be. Most of the things could be fixed by just reloading or restarting the game. Same goes for HUD Infos that I am silenced, even though Iām not even in combat anymore. Once reloaded it was gone. Sometimes the camera does weird stuff which can make it tricky to go where you want to go, especially if there are multiple floors in a building. All in all it just needs some polishing. Story wise I was just at a point where I thought I really understand whatās going on just for the story to broaden so widely that it wouldāve been enough content for three games. Even the companion quests are well written, interesting and unique. Sometimes even intertwined with each other.
Iām surprisingly into the character building and turn based combat. I was never a big D&D fan, but I really enjoy this system.
I will say, I think Iāve been spoiled on roguelikes and open world games, because when I heard about āendless replayabilityā I expected quite a bit more. If you savescum to try out different options for ways to resolve quests, you donāt really need to ever play more than one character it seems. This may change later on in Act 2.
The game is surprisingly linear, but not linear, in sort of a weird way thatās hard to describe. You can go wherever you want, and explore all the nooks and crannies, but youāre essentially in a level-gated box. Iām loving the story so itās not really an issue, but it definitely doesnāt feel as personal and unique as your first playthrough of a Bethesda game, for example.
Camera can be really dog shit at times outside of the tatical view in combat, thats my only major gripe with the game. Have had a few crashes here and there along side some minor bugs.
Games great, its the closest to a ttrpg in crpg format that Iāve experienced regarding player choice and the resulting out comes. Makes me excited for future playthroughs to see the different choices and their proceeding outcomes.
Combat is standard turn based cRPG and i enjoy it. Ledges during combat can be a bit of a buggy mess at points however. Charcater level impact feels great.
Im 58 hours in on my solo playthrough and 12hours in on a friend group playthrough. They need to flush out the coop a bit. Not being able to release custom origin PCs from the party kinda sucks when everyones not around. Same with the save file being bound to the lobby host only.
Id toss it in my top 5 games of all time list most likely. Well worth the price if you enjoy crpgs with turnbased mechanics.