40 points

I swear I get irrationally annoyed at the term “parkour” in video games. It’s called platforming dammit!

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11 points

Not the same. Games with parkour make movement look good even if a games journalist is playing. Games with platforming respect the player’s right to fail and learn from failure to eventually make movement look good.

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10 points

So wait, are you saying Super Mario Brothers is a menu game, and Assassin’s Creed was created just for journalists?

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40 points

What?

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36 points

What the fuck are you talking about, Jesse?!

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29 points

Going through a bit of my library…

Elite: Dangerous - Menus Rocket League - Parkour Project Zomboid - Menus Stardew Valley - Menus Getting Over It - Parkour This War of Mine - Menus Outer Wilds - Parkour Stacklands - Menus

Omg it’s true!

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26 points

Imagine a first person shooter with no menus. You just start up the game, and you’re suddenly in a death match with some other random people. There is no customization for the type of death match. The setting and the weapon selection are randomly generated for you. At the end, you are shown a victory/defeat screen with no buttons. After 10 seconds, you join another match.

There is no pause button, no adjustment for mouse sensitivity, and no configuration for the screen resolution or graphics quality.

No menus. Definitely not a menu game.

The game also has no jump button, no stairs, and basically no Y axis at all. Definitely not a parkour game.

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52 points

I guess you’re too young to have experienced Doom.

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12 points

I’ve played Doom, Doom 2, and Doom 64. Their engines lack room-over-room architecture, but they do have a Y axis, and some parkour where you run from platform to platform (without jumping). They all have a menu.

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15 points
*

You have to navigate the menu of enemy players with your gun

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