PC gamers in the mid-to-late 90s apparently started turning up their noses at turn-based strategy games in favour of the new hotness of the Command & Conquers and Warcrafts of the day
A review of X-Com Apocalypse from the time:
“to be honest, the new real-time combat is so good I really can’t see why anyone would want to play the much slower (and often infuriating) turn-based tactical game”
:kitty-cri-screm:
spoiler
That’s like preferring Diablo over Fallout
I, a cool gamer of taste, prefer Xcom.
Gamers in the 90s and 00s were even more infuriating about chasing the newest trend then they are now.
It’s like how people hated Wind Waker for being too cartoony because gritty realism was cool at the time.
Or how people thought every game should be an online multiplayer FPS after Halo cane out.
After Mass Effect came out and became the next big thing in like 2007, I remember seeing someone on a Pokemon forum say they wanted the next Pokemon to have renegade and paragon choices.
I guess the modern equivalent to this is everyone wanting open worlds and dodge rolls now.
every game should be an online multiplayer FPS after Halo cane out.
There’s a :capitalist-laugh: reason for this, though. Online multiplayer greatly pads out the amount of time players spend in the game.
Idk about anyone else but I get much more annoyed at most RTS games because I’m at an inherent disadvantage playing against an AI with perfect awareness that can multitask flawlessly and isn’t limited by a user interface.
Also where the fuck are all the pirates coming from, Sins of a Solar Empire? I know for a fact they don’t have an economy, how in the goddamn are they able to send thirty warships into my territory, over and over like clockwork, every 10 minutes? It’s not like they bolster their numbers with the survivors of previous raids, because there are none.
Yeah I’m the same, it’s also that and when it comes to playing against players it feels like it’s more about knowing the general metas and then having a good enough apm to implement them better than your opponent.
Most of the time in an RTS it’s about focusing on your economy and production while executing a gameplan. Metagaming is fine and all but someone playing the current meta but missing production cycles will lose to a solid macro player who doesn’t follow the current meta