Control and Resident Evil 2 Remake still look incredible and run well on fairly inexpensive hardware today. We don’t need globally illuminated Unreal Engine 5 games with individually modeled nostril hairs on each character that require graphics cards with prices in the three digit range

Graphics should just be kept at late PS4 level for the foreseeable future to keep games as accessible as possible

39 points

Look at what Nintendo’s been doing for the last like 20 years. PS2 level graphics but great game design

permalink
report
reply
35 points

I’ve always felt that photorealism takes second place to good art direction. You look at Half Life 2 and it’s dated, but Team Fortress 2 hasn’t aged a day despite being old enough to vote.

permalink
report
reply
16 points
*
Deleted by creator
permalink
report
parent
reply
33 points

Make it 10. MGSV is the apex of how good a game should look.

permalink
report
reply

I should probably give it a spin on my PC some time. Back in 2015 I had to play Ground Zeroes and Phantom Pain on my 360

permalink
report
parent
reply
13 points

It’s a very lonely game and the plot is shit but the vibe is unmatched

permalink
report
parent
reply

The gameplay was excellent. My main gripes were the dogshit story and the repetitive environments. It felt like you were just taking down samey outposts for most of the game. It really needed large intricate areas like the Guantanamo facility from Ground Zeroes.

As for the story, I think Hideo Kojima was just out of MGS juice since 3. 4 was abysmally bad and 5 wasn’t much better. Peace Walker was kind of a return to form in terms of tone but I’m not even sure how hands on Kojimbo was with that game’s development

permalink
report
parent
reply

Had a surprisingly good PS3 port too.

permalink
report
parent
reply

I had the 360 version and at the time at least I didn’t feel like I got short-changed. Obviously, the frame rate, draw distance, etc weren’t the best and I knew the game could look much clearer but I still feel like I got the full experience.

permalink
report
parent
reply
3 points

It’s crazy that they could run it on PS3.

permalink
report
parent
reply

That engine is still the highmark of gaming fidelity for me. Nothing has ever run as buttery smooth as MGSV. I still haven’t come across a game that looks and feels as good. All these “advancements” in graphics and nothing is as smooth or pretty (outside of like games that are pretty because of art style, not just pure Graphics).

permalink
report
parent
reply
Deleted by creator
permalink
report
parent
reply
8 points

The landscape textures are pretty ass

permalink
report
parent
reply

You sure do spend a lot of time in those games staring at stiff lumpy faces

permalink
report
parent
reply
2 points

I love how Bethesda somehow managed to make people look worse in Oblivion than in Morrowind

permalink
report
parent
reply
26 points

I think photo-realism is nice and all, but I think devs shouldn’t focus too much on it. I’m not saying they should avoid it. Just don’t obsessive over it, or see it was the main selling point of a game.

I really do appreciate the impressive work that devs have put into games, whether the graphics are on the higher end or lo-fi 8bit or 16bit style.

Personally, I really like cel shaded games, and that’s been around a long time already. When I see something that “looks” like a cartoon, my mind naturally thinks of fun. 😃

permalink
report
reply
13 points

I wonder how much of the push for absurd fidelity photorealism is by the game devs, as opposed to the publishers/upper management?

permalink
report
parent
reply
11 points

Imo a lot of the effort is coming out of film animation and doctorate mathematicians, but I don’t doubt Unreal is funding a lot of that research

permalink
report
parent
reply
21 points

We got two chokepoints. I feel like graphics have not improved significantly for a little bit that is true. However one problem is way to much stuff can’t be re used. So, games will be made with thousands of hours of work done on assets. Then next game will use all new assets for thousands of hours more work. They really need to make some system by which we can keep adding to asset library’s instead of just having to make new stuff all the time.

The second is we need way more processors cause when you see good ray tracing it really is a wild step up in quality but it is super resource intensive. So maybe when we get reasonable level biocumputing I dunno. However that will be for first time in a while I feel like graphics really jumped up in quality.

permalink
report
reply
10 points
*
Deleted by creator
permalink
report
parent
reply
3 points

Nah, I want it back like in the hl1 days where everyone was just straight ripping and reusing everything. Those were fun days.

permalink
report
parent
reply
2 points

It hurts how the Far Cry series could be good with all the stuff they re-use and copy-paste. But they use those resources for evil.

permalink
report
parent
reply
5 points
*
Deleted by creator
permalink
report
parent
reply
2 points

I agree with you. When that next level ray tracing hits though that shit is diffrent

permalink
report
parent
reply
3 points
*
Deleted by creator
permalink
report
parent
reply
1 point

It’s like looking at identical twins!

permalink
report
parent
reply
1 point
*
Deleted by creator
permalink
report
parent
reply

games

!games@hexbear.net

Create post

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

  • No racism, sexism, ableism, homophobia, or transphobia. Don’t care if it’s ironic don’t post comments or content like that here.
  • Mark spoilers
  • No bad mouthing sonic games here :no-copyright:
  • No gamers allowed :soviet-huff:
  • No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much

Community stats

  • 1.7K

    Monthly active users

  • 4.6K

    Posts

  • 39K

    Comments