With the release of “The Final Shape,” the main storyline has concluded, and it seems like the developers are now just churning out random content and seasonal passes without a clear direction for the game’s future. I’m genuinely curious about what motivates players to stick around. Are there aspects of the game that still offer value or enjoyment, or are players simply holding on in hopes of something more substantial? What keeps them engaged with Destiny 2 despite its apparent lack of a clear path forward?

35 points

Because the gunplay is really good. I never had a shred of interest in the story.

I don’t still play because the level and enemy design tanked when they went into expansion treadmill mode, but “a path forward” was never something I cared even a little bit about. “The path forward” is what killed my fun.

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16 points

The gunplay is SO good. There’s just something about the way it feels that makes it so distinct from any other shooter.

I haven’t touched Destiny in two years. And every shooter I played (first person and the gears of war third person), nothing has yet scratched my Destiny 2 itch.

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5 points

I could pop cabal heads with [insert high impact scout, bonus if firefly] for days. Hell, I pretty much did on D1. Then D2, in addition to all the other bad design stuff to satisfy live service, also decided they wanted to try to dictate your gun choice in certain game modes with all the bullshit seasonal modifiers on untouchable enemies without specific perks.

All I want to do is run strikes on the basic races by myself. But they can’t milk me for money like that.

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2 points

I see this posted a lot, what does it mean? What is “gunplay” and what is so good about it in this game?

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2 points

Generally shorthand for animation, sound, and somewhat game balance. As for what’s good about it I couldn’t tell you because I came into the game jaded. IMO the visual design is nothing standout and the aim assist on mouse aim makes the entire experience sleep inducing.

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4 points

Confirmed. The gunplay is amazing. I haven’t played for a year or two but I would jump back in today if The Final Shape included all the catch-up/prior DLC packs.

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16 points

What main storyline? I jumped in late and none of it made sense. I couldn’t even figure out what order I had to play. Gameplay was great as long as it wasn’t PVP.

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15 points

Yeah they made the genius decisions that new players should be dropped into whatever dlc they were Hocking right then and worse than that they removed dlc, never to be played again. They burned some hard bridges with me on that

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11 points

I’ll never support Bungie again. I bought D1 and D2 before it went free to play, only to have the game I bought removed from the face of the Earth.

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15 points

I dropped it like it was hot when they cut out 1/2 the content I paid for. I might come back if they bring it back.

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6 points

Nope, even then they burned me, I think Bungie is officially dead as I used to know it.

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5 points

Pretty much how I feel. Removing content disrespected the money I spent on the game, sunsetting gear disredpected the time I spent in game.

Though they DID reverse the sunsetting decision after everyone told them it was an awful idea.

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2 points
*

And they didn’t retroactively unlock impacted gear. I had a couple god rolled blast furnaces relgated to casual PvP despite the absurd amount of time I had to put into that bullshit forge activity.

Anyone else notice the extent of bungies creativity as far as destiny is concerned:

  • Stand on plates
  • Shoot targets
  • 3 damage phases
  • Juggle balls
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2 points

To have it in the first place though while the game is still active, horrid idea in the first place.

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11 points

Something along the lines of hiring an expert on gambling. There’s a lot of game mechanics in games like Destiny 2 which lock you in through little feedback loops.

https://www.youtube.com/watch?v=LIuAeFu84kY

It’s a good looking game with decent movement and gunplay, but it fully disrespects your time. RIP if you ended up buying the game in 2017 with the first few expansions because that shit gone now.

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0 points

Seems like most live service games these days are built off of addiction or gambling. For example, gacha gaming is becoming more popular everyday, with their rolls and gambling loops. You can see this in games like Genshin impact. Kind of makes me miss the old days where we had games like battlefield and Call of Duty old school style, just running around playing something that we enjoy for fun.

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1 point

Yup. The gaming industry got lucrative enough for the bean counters to swoop in and bastardise.

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11 points

I’ve always enjoyed the identity of the three classes, and the abilities they have, plus gunplay has historically been pretty fun. That said, ever since i’ve started playing, the three things i’ve enjoyed were 1. the raids, 2. the story, and 3. my friends.

Unfortunately, Bungie make it overwhelmingly difficult to have fun in this game, by both making moronic decisions at times, and drip-feeding paying customers content, as if it’s a f2p game on life support. The latter alone has practically made me stop playing recently. You have to pay money to each each season, and all you get is a 30 second cutscene for the weekly story, plus a 10 minute adventure in a zone you’ve already been to a thousand times? Come on

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