$200M before the Sony acquisition and $200M after. It’s a little hard to believe. The story seems to only be coming from Colin Moriarty right now, but I trust Jordan Middler to consider it at least reasonably plausible if he wrote it up for VGC.
UPDATE: Sources not corroborating $400M number.
https://80.lv/articles/multiple-sources-dispute-concord-s-usd400-million-budget/
When are publishers going to realize there is only a market for like 2-3 Live service games at any one time?
You cannot underestimate the stupidity of games publishers. I’d be willing to accept that sunk-cost alone is the explanation for this outrageous budget. It probably started out as “what’s $200m for the next Fortnight?” and just went in $5 or $10 million dollar increments from there.
I’m hoping most of that money was spent on developers and salaries since it would appear they didn’t spend shit on advertising. Silver lining to a failure is that at least people had jobs for a good while
200m is bad enough
…on what?
Or you could do a 60 fps bloodborne remaster that people would actually play for orders of magnitude less money, but what do I know I’m just a plebe who didn’t lose 400 million dollars