$200M before the Sony acquisition and $200M after. It’s a little hard to believe. The story seems to only be coming from Colin Moriarty right now, but I trust Jordan Middler to consider it at least reasonably plausible if he wrote it up for VGC.

UPDATE: Sources not corroborating $400M number.

https://80.lv/articles/multiple-sources-dispute-concord-s-usd400-million-budget/

48 points

When are publishers going to realize there is only a market for like 2-3 Live service games at any one time?

You cannot underestimate the stupidity of games publishers. I’d be willing to accept that sunk-cost alone is the explanation for this outrageous budget. It probably started out as “what’s $200m for the next Fortnight?” and just went in $5 or $10 million dollar increments from there.

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10 points

Everyone thinks they will have their own Apex, a game so good it could still carve out it’s place among the established behemoths.

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3 points

I don’t understand why they don’t wait till the other ones die, like look at how successful marvel rivals beta was.

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33 points

I’m hoping most of that money was spent on developers and salaries since it would appear they didn’t spend shit on advertising. Silver lining to a failure is that at least people had jobs for a good while

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21 points

200m is bad enough

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20 points

…on what?

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29 points

I could take one look at those models and animations and tell you it wasn’t cheap. Then probably a lot of money went into those CG cut-scenes that were intended to be rolled out weekly.

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15 points

Just heard the story. Apparently it cost 200m by the point they presented the alpha and it was absolute crap. So Sony put another 200m into outsourcing the work asap to fix it.

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7 points

Salaries and servers.

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16 points
*

Or you could do a 60 fps bloodborne remaster that people would actually play for orders of magnitude less money, but what do I know I’m just a plebe who didn’t lose 400 million dollars

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3 points

And then the other half of the Internet cries about how all they do are lazy remasters.

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