This would presumably let x86 windows games run on ARM hardware.
This is almost certainly meant for the next Valve VR headset, but ARM has so much better power efficiency than x86 that a future ARM based Deck would be a huge improvement to battery life.
Also see this tweet:
VR games that have already secretly pushed Android ARM builds onto the Steam Store are ran via Waydroid (androidARM to LinuxARM)
VR games that do not have an ARM build on Steam (windows x86) are being translated/emulated via ProtonARM and FEX
this could be the biggest thing to ever happen to Mac gaming.
AFAIK Rosetta deals with Intel Mac apps, not Windows. If this handles Windows games like Proton does… pretty big news!
This is almost certainly meant for the next Valve VR headset
Based on what? Looks more likely to be Android to me. Or it could be an ARM Steam Deck.
ARM has so much better power efficiency than x86
x86 has pretty much caught up already if you look at the latest mobile chips from AMD and Intel.
Intel claims to have caught up with the upcoming Lunar Lake series but still to be seen.
That may be too late for whatever new device Valve is working on as given the lead time for such devices they may already have committed to an architecture for devices next year.
Also running X86 games on Arm devices is not likely to be efficient. I doubt the energy efficiency of Arm chips would outweigh the overhead of X86 to Arm translation?
But it’s all speculation - even without hardware, getting Proton to work with Arm is good for steam regardless of any specific devices. For example it would allow steam to push the compatability tools onto Mac devices and even potentially mobile devices. Makes sense for Valve to do this without it meaning anything more that it being a god idea in itself.
Amazing! I hope I can buy a Linux on ARM Steam Deck someday. It should be more efficient, lighter, and smaller.
And perform terribly because it’d have to emulate x86 because there’s no native ARM games (for Windows).
There’s no way there’ll be an ARM steam deck, unless valve wants to build an android gaming handheld for some reason.
Perform terribly on modern AAA titles, sure, but that’s a tiny % of the total Steam library. A lot of people these days don’t even bother with new AAA titles, instead playing older games or indie games. I bet Valve knows this and is working on the ARM transition specifically because of this fact.
Which you said is a backward compatibility issue. Some games that are developed only for x86 or the DirectX API have performance issues, but other games that support cross-platform or cross-platform APIs like Vulkan do not have this problem.
An obvious example is the Nintendo Switch, which goes against your argument.
Because of backward compatibility, x86’s efficiency still can’t match ARM’s. That’s why I said games run on ARM would be more efficient, lighter, and smaller (when they natively support ARM).
If you have any doubts, just look at the Nintendo Switch.
And the second example is Rosetta 2 for gaming on ARM-based Macs. You mentioned that some emulators running x86 games (on ARM) are inefficient.
That’s the point: emulation is not the same as translation.
Translation is generally more efficient than emulation and can sometimes even match or exceed the performance of native execution.
The world is getting a better place
Imagine someone can game on their Mac using ashi linux or heck even your phone