This is going to be one of those “Ubisoft investigates Ubisoft and found that Ubisoft did nothing wrong at Ubisoft”-situations, isn’t it?

29 points

I bet they will find embezzlement, possibly funnelled through consultancies.

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29 points

“Ubisoft investigates Ubisoft and found that Ubisoft did nothing wrong at Ubisoft”-situations, isn’t it?

“The consumers are wrong, it’s those damn Millenials again”

Followed by continuing to change nothing and fading into obscurity like Atari or Commodore. (hopefully)

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10 points

It needs to happen to all the big developers.

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28 points

I bet at first it seems like multiple consultancies, but the more they investigate, the more they realize it’s just minor variations on one consultancy copy-pasted around the map, and at a certain point, investigating each one just feels same-y and boring.

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91 points

How about just the completely entitled attitude of the execs that think they can tell us how to enjoy something. Only to then whine that nobody wants to buy their 70 euro no better than mid game

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39 points

They do damn near 10/10 work when they give a fuck, Thats probably the worst part.

Siege was damn near perfect as a tactical competitive shooter for the first few years. The Division was great, Just Cause was enormous fun and so on.

The problem is they hit a winner, and then milk it and milk it and milk it until we hate it or them.

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3 points

I love the division 1 and 2 but the first game had some MAJOR bullet soak issues for the first half-year of the game’s lifetime.

Massive always does good work despite Ubisoft, in my opinion.

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5 points

Massive are the ones that made Star Wars Outlaws - so it seems the world disagrees with you.

I wasn’t so interested in Outlaws, but I’ve sometimes thought the criticism was slightly overblown. It looks a lot better than some other Ubi games.

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16 points

I’m old enough to remember when Siege was a Rainbow Six game.

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-2 points

Wait, that’s old now?

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5 points

My god Siege was good for the first few years. Intoxicatingly good multiplayer. Too bad they fucked it up trying to make it more CoD like. For example, I used to play with a completely hidden hud because it was so immersive and fun. Now it’s like rainbow six and Roblox had a baby and the weird game popped out. I can’t even hide my hud or crosshair any longer

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3 points

Yes it was. It was so frigging good.

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-1 points

they did a little bit of this to hell let loose. The primary thing that bothered me was how when the game came out there was no hit indicator whatsoever. no visual no sound nothing. it made for some very interesting gameplay. then they added it indicators, even if you’re like 100 yards away from somebody you can hear this bullet go “whap” if it hits them

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6 points

Ah yes the “sears” method of going out of business.

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63 points

Clearly what they need is more management layers and SCRUM masters to streamline the game creation process.

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20 points

Don’t forget AGILE. That should solve all of their problems, right?

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15 points

They’re going lean so they’re firing half their workforce so the rest can produce more work. Don’t worry though middle management is safe

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21 points

and a dozen more external contractors will def make their games better

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20 points

And of course, the preferred way is to do it at the office, 5 days a week.

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8 points

How else do we foster a sense of team if all the devs are not in the office 5 days a week?

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8 points

Also to promote a sense of community and close cooperation we’re moving to an open office plan. (I.e. packed in like sardines to glorified picnic tables with hot seating and noise everywhere.)

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50 points

Finally, let me address some of the polarized comments around Ubisoft lately. I want to reaffirm that we are an entertainment-first company, creating games for the broadest possible audience, and our goal is not to push any specific agenda. We remain committed to creating games for fans and players that everyone can enjoy.”

Creating games for the broadest possible audience is what has made Ubisoft games so lackluster in recent years, and I think players are tired of games not targeting a specific niche. It feels these games are full time jobs in themselves with how much needs to be done to complete/100% it, and I think that formula is now stale.

I’ll be interested to see what results of this investigation. Hopefully better art, but I am cynical

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4 points

100% is itself a bit of a misleading target.

I think I remember Just Cause 2 had it so the top achievement in the game was only for 70% completion because they knew they had such a ridiculously huge map.

Breath of the Wild aims the same way - they like having you come across a bunch of Korok seeds while traveling, but not scouring the land with a magnifying glass looking for them.

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2 points

Just Cause 2 was insanely huge.

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5 points

. . . our goal is not to push any specific agenda

This is the part they’re actually getting at. Not that the fundamental game design is for everyone (which, yes, is what they try and fail at), but rather they’re responding to people who think they’re failing because they put a woman as the protagonist in some game or another.

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21 points

Management has decided that the real issue is the lack of employee involvement. Mandatory beatings will commence.

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