Whoever said “there’s no such thing as a wrong opinion“ never read anything like this post.
Same with Spider Man games that make you play as Maryjane
It’s only bad when the game isn’t a stealth game and also has shittastic stealth mechanics.
It’s worse when it’s the opposite, like Deus Ex: Human Revolution where the game is meant to be played in stealth, but then the boss battles are straight up FPS style shootouts when most players probably didn’t put points into combat skills or armor because they’re supposed to be a sneaky spy.
I honestly think the most egregious bullshit that has to do with stealth is Elden Ring and Sekiro. They have decent enough stealth mechanics, but they also have enemies that straight up don’t give a fuck that you’re in stealth so you’re never actually able to sneak around the entire time. It’s not that upsetting in ER, given it’s not the intended method of play, but in Sekiro you’re a literal god damn ninja who relies on being unseen. And iirc, Fromsoft also made Tenchu; one of the best stealth games of all time.
Unfortunately, FromSoft wasn’t on Tenchu until later in the series when it…wasn’t so great. Still, that Sekiro started as a Tenchu concept is why I picked up the game in the first place. And like Tenchu, effective stealth is there, it’s just especially challenging.
Now, Zelda: Skyward Sword is one I can’t defend (and one of the reasons I’m surprised OP is getting crushed for this post).
It’s a pet peeve of mine, I hate stealth sections. Waiting around just isn’t fun and most stealth sections are just that.
However, that was years ago. I haven’t encountered one in a long time since I mostly stopped playing AAA games - by now these games are an amalgamation of so many worse design decisions, I almost miss the time stealth sections were my biggest issue.
Hot take.