20 points

One QoL improvement I’ve not seen here is a better journal system. When I can’t further a quest line even something vague like ‘Continue your journey so learn more’ would be great. I have spent time on some quests hunting down a person to discover the quest can only be completed in the next act multiple times now.

permalink
report
reply
3 points

This was an issue I had with DOS2 as well. It was at the point I literally wrote stuff down in a notebook so that I could keep track of the side quests and what the last step was. Eventually they did overhaul the journal in that game to be a lot more useful though.

permalink
report
parent
reply
17 points
*

I do quite like it, but there are definitely small quality of life improvements that were missed in the initial launch. For example the mini-map, which rotates on movement and I find it annoying to navigate. There is a way to stop the rotation, but then there is no indicator on it to display which direction your camera is facing and is still difficult to navigate.

Just small things like that here and there that I’ve noticed.

permalink
report
reply
9 points

I have the cardinal directions marked on my mini map though they can be hard to notice. I find the enemy opertinity attacks are very hard to see and should ask for a promt before just happening

permalink
report
parent
reply
4 points

You can actually have the game ask for opportunity attacks. If you open your character tab (or party view), up at the top, there’s a tab for “Reactions”. You can set it to automatically take opportunity attacks or ask before.

permalink
report
parent
reply
5 points

I think he means when you’re moving through their range and they can take an opportunity attack on you. I dont find the arrow hard to see but if you do miss it it doesn’t confirm that you want to move through an enemy’s melee range. It does cancel the movement afterward though without ending your turn or anything

permalink
report
parent
reply
3 points

Im refering to enemy attacks on the player

permalink
report
parent
reply
2 points

Yes I see the cardinal directions, but if I’m looking at my main map trying to figure out where to go, and planning in my head “okay I need to take a left and then a right and then another right…” Then exit out, look at my mini map, I either have to align it back so north points up top to get my bearings or if it’s fixed I have to move my characters forward to see which direction the camera is facing so I don’t mix up my lefts and rights.

permalink
report
parent
reply
2 points

Ah I see yes, I find myself constantly trying to click on the map to simply put my camera at that location to avoid that problem but baldur’s gate 3 doeant work like the old games where that was an option and so I just resort to constantly checking the map at every junktion

permalink
report
parent
reply
1 point
Deleted by creator
permalink
report
parent
reply
13 points

One qol improvement I’d like to see is faster team roster selection. Like every time you leave camp, you should get to select which companions will go with you (similar to many other CRPGs). Right now I find myself not using certain companions as often, mostly because I don’t want to go run around my camp for a minute rearranging my squad. It should be a simple drag and drop interface.

permalink
report
reply
-1 points

I never change my group because Gale and Laz’ael are annoying as hell.

permalink
report
parent
reply
4 points

How dare you badmouth Laezel you Tskva!

permalink
report
parent
reply
6 points

Loving the game, do agree though that it starts to get a bit muddled and confusing - at times it feels like I’m not really sure which quests I’m doing, why I’m doing it or what I’m trying to achieve – very realistic to real life in that regard but it can feel a bit of a chore

permalink
report
reply
6 points

I kind of stopped paying attention to side quests. In a lot of RPGs, I feel like they’re discrete, separate errands, and usually contained within the area where they’re given. BG3 side quests seem a lot more integrated, in the sense that I’ll often just happen along the next step in one as I pursue main quest. If not, then it may be because the next step is in the next Act. And some of them seem to be mutually exclusive.

Maybe because it’s my first play through, but I’m now in ‘if it happens, it happens’ mode, and I’m confident that there are enough opportunities for me to make different choices to have a substantially different experience next time.

permalink
report
parent
reply
3 points

*I don’t know who I am

I don’t know where I am

All I know

Is I must kill*

You have tested: The Dark Urge. Congratulations!

permalink
report
parent
reply
4 points

Heard it’s been getting rapid updates though so that’s always encouraging. Maybe in 3-6 months it’ll be super refined. Keen to give this one a go once I wrap up Pathfinder

permalink
report
reply

Games

!games@sh.itjust.works

Create post

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc…
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc…)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

Community stats

  • 6.4K

    Monthly active users

  • 12K

    Posts

  • 80K

    Comments

Community moderators