8 points
Bold words, Take-Two. Bold words.
2 points
I mean, KSP2 was not very well received like the first one. So I can see why Take-Two might do this.
Ksp2 was not an interactive piece of software when released, exclusively due to lack of funding and a lack of expertise caused by take twos decisions.
If they actually understood the product and understood what it would take to be produced, they would’ve had a game that the entirety of the ksp2 community would have bought. Instead they spent more on marketing and sound design than engine work.
2 points